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-rw-r--r--nodes_straw.lua65
1 files changed, 60 insertions, 5 deletions
diff --git a/nodes_straw.lua b/nodes_straw.lua
index c19b869..d119c98 100644
--- a/nodes_straw.lua
+++ b/nodes_straw.lua
@@ -22,7 +22,7 @@ end
-- an even simpler from of bed - usually for animals
-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
minetest.register_node("cottages:straw_mat", {
- description = S("layer of straw"),
+ description = S("Layer of straw"),
drawtype = 'nodebox',
tiles = { 'cottages_darkage_straw.png' }, -- done by VanessaE
wield_image = 'cottages_darkage_straw.png',
@@ -54,7 +54,7 @@ minetest.register_node("cottages:straw_mat", {
-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
minetest.register_node("cottages:straw_bale", {
drawtype = "nodebox",
- description = S("straw bale"),
+ description = S("Straw bale"),
tiles = {"cottages_darkage_straw_bale.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
@@ -78,7 +78,7 @@ minetest.register_node("cottages:straw_bale", {
-- just straw
minetest.register_node("cottages:straw", {
drawtype = "normal",
- description = S("straw"),
+ description = S("Straw block"),
tiles = {"cottages_darkage_straw.png"},
groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_wood_defaults,
@@ -104,7 +104,7 @@ local cottages_formspec_treshing_floor =
minetest.register_node("cottages:threshing_floor", {
drawtype = "nodebox",
- description = S("threshing floor"),
+ description = S("Threshing floor"),
-- TODO: stone also looks pretty well for this
tiles = {"cottages_junglewood.png^farming_wheat.png","cottages_junglewood.png","cottages_junglewood.png^"..cottages.texture_stick},
paramtype = "light",
@@ -358,7 +358,7 @@ local cottages_handmill_formspec = "size[8,8]"..
"list[current_player;main;0,4;8,4;]";
minetest.register_node("cottages:handmill", {
- description = S("mill, powered by punching"),
+ description = S("Mill, powered by punching"),
drawtype = "mesh",
mesh = "cottages_handmill.obj",
tiles = {"cottages_stone.png"},
@@ -576,3 +576,58 @@ minetest.register_craft({
{"cottages:straw_bale"},
},
})
+
+-----
+-- Derivative blocks
+-----
+
+if stairs and stairs.mod and stairs.mod == "redo" then
+
+ stairs.register_all("straw_bale", "cottages:straw_bale",
+ {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {"cottages_darkage_straw_bale.png"},
+ S("Straw bale stair"),
+ S("Straw bale slab"),
+ default.node_sound_wood_defaults())
+
+ stairs.register_all("straw", "cottages:straw",
+ {snappy = 3, choppy = 3, oddly_breakable_by_hand = 3, flammable = 3},
+ {"cottages_darkage_straw.png"},
+ S("Straw block stair"),
+ S("Straw block slab"),
+ default.node_sound_wood_defaults())
+
+elseif minetest.global_exists("stairsplus") then
+
+ stairsplus:register_all("cottages", "straw_bale", "cottages:straw_bale", {
+ description = S("Straw bale"),
+ tiles = {"cottages_darkage_straw_bale.png"},
+ groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ sounds = default.node_sound_wood_defaults(),
+ })
+
+ stairsplus:register_all("cottages", "straw", "cottages:straw", {
+ description = S("Straw block"),
+ tiles = {"cottages_darkage_straw.png"},
+ groups = {snappy = 3, choppy = 3, oddly_breakable_by_hand = 3, flammable = 3},
+ sounds = default.node_sound_wood_defaults(),
+ })
+
+else
+
+ stairs.register_stair_and_slab("straw_bale", "cottages:straw_bale",
+ {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ {"cottages_darkage_straw_bale.png"},
+ S("Straw bale stair"),
+ S("Straw bale slab"),
+ default.node_sound_wood_defaults())
+
+ stairs.register_stair_and_slab("straw", "cottages:straw",
+ {snappy = 3, choppy = 3, oddly_breakable_by_hand = 3, flammable = 3},
+ {"cottages_darkage_straw.png"},
+ S("Straw block stair"),
+ S("Straw block slab"),
+ default.node_sound_wood_defaults())
+
+
+end \ No newline at end of file