From d92685d20c6bebce0a88512991646a16121b0810 Mon Sep 17 00:00:00 2001 From: Sokomine Date: Sun, 26 Jul 2015 03:03:57 +0200 Subject: added some missing textures so it can be used with subgames that do not contain default --- init.lua | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'init.lua') diff --git a/init.lua b/init.lua index 2bb4244..7baec8a 100644 --- a/init.lua +++ b/init.lua @@ -24,6 +24,29 @@ cottages = {} -- uncomment parts you do not want +-- texture used for fence gate and bed posts +cottages.texture_furniture = "default_wood.png"; +-- texture for the side of roof nodes +cottages.texture_roof_sides = "default_wood.png"; +-- if the default wood node does not exist, use an alternate wood texture +-- (which is also used for furnitures and doors in this mod) +if( not( minetest.registered_nodes['default:wood'])) then + cottages.texture_roof_sides = "cottages_minimal_wood.png"; + cottages.texture_furniture = "cottages_minimal_wood.png"; +end + +-- texture for roofs where the tree bark is the main roof texture +cottages.textures_roof_wood = "default_tree.png"; +if( not( minetest.registered_nodes["default:tree"])) then + -- realtest has diffrent barks; the spruce one seems to be the most fitting + if( minetest.registered_nodes["trees:spruce_log" ]) then + cottages.textures_roof_wood = "trees_spruce_trunk.png"; + else + -- does not look so well in this case as it's no bark; but what else shall we do? + cottages.textures_roof_wood = "cottages_minimal_wood.png"; + end +end + dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua"); dofile(minetest.get_modpath("cottages").."/nodes_historic.lua"); dofile(minetest.get_modpath("cottages").."/nodes_straw.lua"); -- cgit v1.2.3