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authorAuke Kok <auke-jan.h.kok@intel.com>2015-04-13 21:01:45 -0700
committerAuke Kok <auke-jan.h.kok@intel.com>2015-04-13 21:01:45 -0700
commit318f3815d372ed680cab4c45aec7eca8b54a4116 (patch)
treea3f52866f81957aca31459e17bbb7a0c122ecdf8 /init.lua
parent5f9a5d783528fe712ffe6ab96d95cbe893f37398 (diff)
Interval/chance update.
- Globally use the same across all veggies - use a shorter ABM, with lower chance I don't like the fact that if you have 100 plants, then half of them will ALL change phase every 90 seconds. It's just very unnatural. By changing the rate/chance proportionally, plants still grow about as fast (~1200secs for 90% growth rate to 5 phases), but there will be less abrupt changes and no massive block updates, just small amounts at a time. Yes, more ABM's will fire, but that's unlikely a load that it won't be able to handle.
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/init.lua b/init.lua
index bd749bc..38c098f 100644
--- a/init.lua
+++ b/init.lua
@@ -10,6 +10,9 @@ of the license, or (at your option) any later version.
--]]
+local crops_interval = 30
+local crops_chance = 8
+
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/melon.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/corn.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/tomato.lua")