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authorAuke Kok <auke-jan.h.kok@intel.com>2015-04-23 22:51:27 -0700
committerAuke Kok <auke-jan.h.kok@intel.com>2015-04-23 22:51:27 -0700
commitbaf1b9ce6a9238d9669d28bebb5b6b222aad6b97 (patch)
tree021fca8ee782fbe9075eb85106cbcc42848f80e9 /polebean.lua
parent9e2f05283caa9223af6c069715fe8eeb36f0c496 (diff)
Configuration - persistent config file
This allows a server admin to tweak the mods growth rate, chance and required light level. For convenience I've made 3 sets of "easy", "normal" and "difficult" settings so that it's easy to understand what the difference is and what good starting values are.
Diffstat (limited to 'polebean.lua')
-rw-r--r--polebean.lua9
1 files changed, 3 insertions, 6 deletions
diff --git a/polebean.lua b/polebean.lua
index 7bea392..8a2f02a 100644
--- a/polebean.lua
+++ b/polebean.lua
@@ -10,9 +10,6 @@ of the license, or (at your option) any later version.
--]]
-local interval = crops_interval
-local chance = crops_chance
-
minetest.register_craft({
output = "crops:beanpoles",
recipe = {
@@ -238,11 +235,11 @@ end
minetest.register_abm({
nodenames = { "crops:beanpole_plant_base_1", "crops:beanpole_plant_base_2", "crops:beanpole_plant_base_3", "crops:beanpole_plant_base_4" },
- interval = interval,
- chance = chance,
+ interval = crops.interval,
+ chance = crops.chance,
neighbors = { "group:soil" },
action = function(pos, node, active_object_count, active_object_count_wider)
- if minetest.get_node_light(pos, nil) < 13 then
+ if minetest.get_node_light(pos, nil) < crops.light then
return
end
if node.name == "crops:beanpole_plant_base_1" then