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authorAuke Kok <auke-jan.h.kok@intel.com>2015-04-23 22:51:27 -0700
committerAuke Kok <auke-jan.h.kok@intel.com>2015-04-23 22:51:27 -0700
commitbaf1b9ce6a9238d9669d28bebb5b6b222aad6b97 (patch)
tree021fca8ee782fbe9075eb85106cbcc42848f80e9 /potato.lua
parent9e2f05283caa9223af6c069715fe8eeb36f0c496 (diff)
Configuration - persistent config file
This allows a server admin to tweak the mods growth rate, chance and required light level. For convenience I've made 3 sets of "easy", "normal" and "difficult" settings so that it's easy to understand what the difference is and what good starting values are.
Diffstat (limited to 'potato.lua')
-rw-r--r--potato.lua15
1 files changed, 6 insertions, 9 deletions
diff --git a/potato.lua b/potato.lua
index a202a35..a253811 100644
--- a/potato.lua
+++ b/potato.lua
@@ -10,9 +10,6 @@ of the license, or (at your option) any later version.
--]]
-local interval = crops_interval
-local chance = crops_chance
-
minetest.register_node("crops:potato_eyes", {
description = "potato eyes",
inventory_image = "crops_potato_eyes.png",
@@ -110,14 +107,14 @@ minetest.register_node("crops:soil_with_potatoes", {
minetest.register_abm({
nodenames = { "crops:potato_plant_1", "crops:potato_plant_2", "crops:potato_plant_3" },
neighbors = { "group:soil" },
- interval = interval,
- chance = chance,
+ interval = crops.interval,
+ chance = crops.chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local below = { x = pos.x, y = pos.y - 1, z = pos.z }
if not minetest.registered_nodes[minetest.get_node(below).name].groups.soil then
return
end
- if minetest.get_node_light(pos, nil) < 13 then
+ if minetest.get_node_light(pos, nil) < crops.light then
return
end
local n = string.gsub(node.name, "3", "4")
@@ -133,10 +130,10 @@ minetest.register_abm({
minetest.register_abm({
nodenames = { "crops:potato_plant_4" },
neighbors = { "group:soil" },
- interval = interval,
- chance = chance,
+ interval = crops.interval,
+ chance = crops.chance,
action = function(pos, node, active_object_count, active_object_count_wider)
- if minetest.get_node_light(pos, nil) < 13 then
+ if minetest.get_node_light(pos, nil) < crops.light then
return
end
local below = { x = pos.x, y = pos.y - 1, z = pos.z }