Age | Commit message (Collapse) | Author |
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added corresponding option --sort-by-file in updatepo.sh
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Only real changes were the following:
* Update the catalog header to include translator and
Plural-Forms header.
* Fuse two strings that were translated separately into a
single one. I've left these items marked as fuzzy in case
there's a better way to translate it in the new format.
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Removed line number information to make future updates
less noisy. Grep is your friend :)
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Quotes are in the wrong location.
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- remove custom model for corn!
- corn model stays the same shape, param2 = 3
- tomato now is + shaped, not x, param2 = 1
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Use `luacheck .` to run luacheck on this mod.
Cleaned up luacheck errors.
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Support for translation via intllib.
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Make the watering can not lose water in creative
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Turns out I made pumkins not drop items when digging. Yikes.
Use after_dig_node() so drops are handled nicely.
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Disables the hydration mechanics when the user sets the game difficulty
to easy in the crops_settings.txt file. This makes the mod much easier
to play on easy mode. This was acheived by only executing the parts
of the code that pertain to hydration when the hydration variable in
settings is set to true. Otherwise the code that does hydration is
never executed.
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We can't let the client predict seed placement, as node_placement_
prediction only considers pointed_thing.above, and we place the
node in .under.
However, we can predict the beanpole base properly.
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This needs a patch to the core client code to actually work.
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- places pumpkin and melon plants in the world through mapgen.
- very rarely, digging dirt will yield a potato.
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These were really awkward when harvesting, so drop the
size by 10% or so.
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Just a short watering sound, nothing fancy.
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These accomodate the fly particles around plants that died.
probably gonna freak some players out ;^)
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These buzz around dead plants, right after they die.
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Just saves bandwidth for client startup.
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reduce texture sizes
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reduce texture sizes
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Since it's almost thanksgiving, here's some pumpkins, and
as usual, with a twist. In itself the pumpkins behave
like you expect - digging them yields a block, not slices.
You can get seeds from a block, or cook a block into roast
pumpkin, which is edible.
The catch is that there's only one piece of food from a pumpkin
so it's a lot of work. And if you want to expand your pumpkin
farm, you'll have to water as otherwise the plants die and
will not spawn more than 1 pumpkin if you're unlucky, so
it's going to be difficult and labor intensive to grow a
large pumpkin farm.
So yeah, maybe just grow pumpkins once a year for some
holiday cheer, like some countries do, and then back to
taters, cuz they easy.
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I didn't merge the part that would reject filling a watercan in
areas you are protected from editing. It would make more sense
if this was allowed, since the water block used to fill is not
consumed.
Also, I'd rather see code making sure that other people's plants
can't be overwatered, which is more dangereous and I've not checked
if that is possible now.
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Supposed to be a visual reinforcement that water actually
made it to the plant. The particles are drops of water
that fall down from the plant that was watered.
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