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2017-09-30Replace deprecated method 'setting_getbool' with 'settings:get_bool'HEADv1origin/masterorigin/HEADmasterAntumDeluge
2017-09-30Replace deprecated call to 'get_mapgen_params' with 'get_mapgen_setting'AntumDeluge
2017-09-30Italian localeHamlet
2017-09-30sorted po/pot filesfat115
added corresponding option --sort-by-file in updatepo.sh
2017-09-30Add portuguese translationBrunoMine
2017-03-31Luacheck fixes.Auke Kok
2017-03-31Convert to md, rename file, add some comments and fixes.Auke Kok
2017-03-08Clean up luacheck error due to NS var unused.Auke Kok
2017-02-20Add Spanish locale.Diego Martínez
2017-02-20Update German and French locales to new strings.Diego Martínez
Only real changes were the following: * Update the catalog header to include translator and Plural-Forms header. * Fuse two strings that were translated separately into a single one. I've left these items marked as fuzzy in case there's a better way to translate it in the new format.
2017-02-20Add helper script to update PO files.Diego Martínez
2017-02-20Update POT to new strings.Diego Martínez
Removed line number information to make future updates less noisy. Grep is your friend :)
2017-02-20Fix some translatable strings.Diego Martínez
2017-02-20Coffee deficiency error.Auke Kok
2017-02-20Add German l10nLNJ
2017-02-20Switch to new intllib system using gettextLNJ
2017-02-20Grassland biome changes in mtg.Auke Kok
2016-12-15Fix whitespace.Auke Kok
2016-10-30Fix translation encapsulation error.amadin
Quotes are in the wrong location.
2016-10-23french translation (#7)xisd
2016-10-18Convert to meshoptions plantlike.Auke Kok
- remove custom model for corn! - corn model stays the same shape, param2 = 3 - tomato now is + shaped, not x, param2 = 1
2016-10-18Luacheck cleanups and .luacheckrcAuke Kok
Use `luacheck .` to run luacheck on this mod. Cleaned up luacheck errors.
2016-10-18Intllib (#5)xisd
Support for translation via intllib.
2016-04-12Merge pull request #3 from C1ffisme/masterAuke Kok
Make the watering can not lose water in creative
2016-04-12Make the watering can not lose water in creativeC1ffisme
2016-04-10Farming is required due to soil use.Auke Kok
2016-03-13Oops, nobody got any pumpkins?Auke Kok
Turns out I made pumkins not drop items when digging. Yikes. Use after_dig_node() so drops are handled nicely.
2016-03-13Allow Disabling of Hydration mechanicsbashterm
Disables the hydration mechanics when the user sets the game difficulty to easy in the crops_settings.txt file. This makes the mod much easier to play on easy mode. This was acheived by only executing the parts of the code that pertain to hydration when the hydration variable in settings is set to true. Otherwise the code that does hydration is never executed.
2016-01-04Refine placement prediction.Auke Kok
We can't let the client predict seed placement, as node_placement_ prediction only considers pointed_thing.above, and we place the node in .under. However, we can predict the beanpole base properly.
2016-01-04Add mod.confAuke Kok
2015-12-28For future use, make corn waving just like plantlike.Auke Kok
This needs a patch to the core client code to actually work.
2015-12-28Enable some of these plants to be found in a normal world.Auke Kok
- places pumpkin and melon plants in the world through mapgen. - very rarely, digging dirt will yield a potato.
2015-12-11Enable placement prediction everywhere.Auke Kok
2015-11-26Reduce the hitboxes on tomatoes and potatoes.Auke Kok
These were really awkward when harvesting, so drop the size by 10% or so.
2015-11-25Typo...Auke Kok
2015-11-25Add attribution for used sound.Auke Kok
2015-11-25Add sound effect for watering plants.Auke Kok
Just a short watering sound, nothing fancy.
2015-11-25Fly sounds.Auke Kok
These accomodate the fly particles around plants that died. probably gonna freak some players out ;^)
2015-11-25Particle spawner on dead plants: flies.Auke Kok
These buzz around dead plants, right after they die.
2015-11-24These are not needed, game creates the inventory image.Auke Kok
Just saves bandwidth for client startup.
2015-11-24Merge pull request #11 from HybridDog/texture_sizesAuke Kok
reduce texture sizes
2015-11-24changesHybridDog
reduce texture sizes
2015-11-23Pumpkins!Auke Kok
Since it's almost thanksgiving, here's some pumpkins, and as usual, with a twist. In itself the pumpkins behave like you expect - digging them yields a block, not slices. You can get seeds from a block, or cook a block into roast pumpkin, which is edible. The catch is that there's only one piece of food from a pumpkin so it's a lot of work. And if you want to expand your pumpkin farm, you'll have to water as otherwise the plants die and will not spawn more than 1 pumpkin if you're unlucky, so it's going to be difficult and labor intensive to grow a large pumpkin farm. So yeah, maybe just grow pumpkins once a year for some holiday cheer, like some countries do, and then back to taters, cuz they easy.
2015-05-25Merge fix.Auke Kok
2015-05-25add watercan soundsHybridDog
2015-05-25short settings codeHybridDog
2015-05-25add gitignoreHybridDog
2015-05-25allow filling the watercan with e.g. river water.HybridDog
I didn't merge the part that would reject filling a watercan in areas you are protected from editing. It would make more sense if this was allowed, since the water block used to fill is not consumed. Also, I'd rather see code making sure that other people's plants can't be overwatered, which is more dangereous and I've not checked if that is possible now.
2015-05-09Add particles showing plants being watered.Auke Kok
Supposed to be a visual reinforcement that water actually made it to the plant. The particles are drops of water that fall down from the plant that was watered.
2015-05-09Fix corn withering - wrong node name here broke itAuke Kok