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2015-04-11Tomatoes.Auke Kok
Tomatoes appear to work simple enough, until you harvest them the first time: The plant stays! However, after the 3rd to 5th harvest, the plant wilts and needs to be removed, since no more tomatoes will grow on the plant. Per harvest you can get 1-2 tomatoes only. You can craft the tomatoes to tomato seeds, as expected.
2015-04-10Use the default plant interval and chance (90/2)Auke Kok
2015-04-10restrict all of these crops from growing if they're not on soilAuke Kok
2015-04-10Properly add dig handlers for these 2 corn tops.Auke Kok
2015-04-10Melons: Place melons on their side.Auke Kok
Melons naturally grow on their side with stems attached, so place them on their side with stem to the plant. I've modified the textures to make them visually connect properly, and tuned the bottom texture a bit more to look like an actual melon bottom. Yes, I actually had a watermelon at my house and looked at it's rear end.
2015-04-10parameterize these for easy testing.Auke Kok
2015-04-10Describe corn.Auke Kok
2015-04-10I make this mistake a lot... Get proper name from node.Auke Kok
2015-04-10Don't make it wither if removing unripe corn plants.Auke Kok
2015-04-10Also break non-ripe tops properly.Auke Kok
2015-04-10Corn.Auke Kok
Corn plants are 2 blocks high, and yield corn cobs. These can be cooked to corn-on-the-cob, or processed to make corn seed (corn kernels, basically). Digging a mature plant yields the corn cob. A harvested corn plant "wilts", and needs to be dug away to make the land usable, or can be left as ornamental 2-block plant. Digging either top or bottom block works in all cases, although I need to verify that I've covered every block combo.
2015-04-09Fix bad pixel in these textures.Auke Kok
2015-04-08Make melon seeds infinite in creative mode.Auke Kok
2015-04-08Make inventory image edges transparent.Auke Kok
2015-04-08cut'n'paste errorAuke Kok
2015-04-08Print out when we're done loading, just for spam.Auke Kok
2015-04-08Set wield image to the melon seed, otherwise melon plant_1 shows.Auke Kok
2015-04-08Tweak textures a bit more to remove rough edging and odd pixels.Auke Kok
2015-04-08Tweak melon plant hitbox, remove unneeded texture.Auke Kok
2015-04-08After removing the melon, return to pre-flower stageAuke Kok
This adds a bit more delay in between melon harvests, as you need to wait for a flower to grow first, and then a melon. Slightly more realistic, plus the flower doesn't pop up immediately after harvesting.
2015-04-08Remove the flower from the melon plant if it's attached.Auke Kok
This is more realistic: The melon flower turns into a melon once it's ready, so while a melon is attached, the flower is gone signifying that it's not ready to grow another melon. The flower pops back immediately once you remove the melon block.
2015-04-08Add README.mdAuke Kok
2015-04-08Add License file to cover artwork/modelsAuke Kok
2015-04-08Add license headers to code (lgpl2+)Auke Kok
2015-04-08Don't show the attached plant in creative inventory.Auke Kok
2015-04-08Initial commit.Auke Kok
This should be entirely working now - MELONS! Work as expected. A seed grows to a plant, plant flowers and an adjacent melon block grows, and is attached with a stem. Once the melon block is harvested (which drops 3-5 melon slices), the stem is lost and the plant will grow a new melon from it's mature stage.