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2015-04-09Fix bad pixel in these textures.Auke Kok
2015-04-08Make melon seeds infinite in creative mode.Auke Kok
2015-04-08Make inventory image edges transparent.Auke Kok
2015-04-08cut'n'paste errorAuke Kok
2015-04-08Print out when we're done loading, just for spam.Auke Kok
2015-04-08Set wield image to the melon seed, otherwise melon plant_1 shows.Auke Kok
2015-04-08Tweak textures a bit more to remove rough edging and odd pixels.Auke Kok
2015-04-08Tweak melon plant hitbox, remove unneeded texture.Auke Kok
2015-04-08After removing the melon, return to pre-flower stageAuke Kok
This adds a bit more delay in between melon harvests, as you need to wait for a flower to grow first, and then a melon. Slightly more realistic, plus the flower doesn't pop up immediately after harvesting.
2015-04-08Remove the flower from the melon plant if it's attached.Auke Kok
This is more realistic: The melon flower turns into a melon once it's ready, so while a melon is attached, the flower is gone signifying that it's not ready to grow another melon. The flower pops back immediately once you remove the melon block.
2015-04-08Add README.mdAuke Kok
2015-04-08Add License file to cover artwork/modelsAuke Kok
2015-04-08Add license headers to code (lgpl2+)Auke Kok
2015-04-08Don't show the attached plant in creative inventory.Auke Kok
2015-04-08Initial commit.Auke Kok
This should be entirely working now - MELONS! Work as expected. A seed grows to a plant, plant flowers and an adjacent melon block grows, and is attached with a stem. Once the melon block is harvested (which drops 3-5 melon slices), the stem is lost and the plant will grow a new melon from it's mature stage.