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path: root/corn.lua
AgeCommit message (Collapse)Author
2015-04-13Interval/chance update.Auke Kok
- Globally use the same across all veggies - use a shorter ABM, with lower chance I don't like the fact that if you have 100 plants, then half of them will ALL change phase every 90 seconds. It's just very unnatural. By changing the rate/chance proportionally, plants still grow about as fast (~1200secs for 90% growth rate to 5 phases), but there will be less abrupt changes and no massive block updates, just small amounts at a time. Yes, more ABM's will fire, but that's unlikely a load that it won't be able to handle.
2015-04-12Add default leaf sounds to all the crops.Auke Kok
Only melon blocks have a different sound at this point.
2015-04-10Use the default plant interval and chance (90/2)Auke Kok
2015-04-10restrict all of these crops from growing if they're not on soilAuke Kok
2015-04-10Properly add dig handlers for these 2 corn tops.Auke Kok
2015-04-10I make this mistake a lot... Get proper name from node.Auke Kok
2015-04-10Don't make it wither if removing unripe corn plants.Auke Kok
2015-04-10Also break non-ripe tops properly.Auke Kok
2015-04-10Corn.Auke Kok
Corn plants are 2 blocks high, and yield corn cobs. These can be cooked to corn-on-the-cob, or processed to make corn seed (corn kernels, basically). Digging a mature plant yields the corn cob. A harvested corn plant "wilts", and needs to be dug away to make the land usable, or can be left as ornamental 2-block plant. Digging either top or bottom block works in all cases, although I need to verify that I've covered every block combo.