Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-31 | Luacheck fixes. | Auke Kok | |
2016-10-18 | Luacheck cleanups and .luacheckrc | Auke Kok | |
Use `luacheck .` to run luacheck on this mod. Cleaned up luacheck errors. | |||
2016-10-18 | Intllib (#5) | xisd | |
Support for translation via intllib. | |||
2016-03-13 | Oops, nobody got any pumpkins? | Auke Kok | |
Turns out I made pumkins not drop items when digging. Yikes. Use after_dig_node() so drops are handled nicely. | |||
2015-12-11 | Enable placement prediction everywhere. | Auke Kok | |
2015-11-25 | Particle spawner on dead plants: flies. | Auke Kok | |
These buzz around dead plants, right after they die. | |||
2015-11-24 | These are not needed, game creates the inventory image. | Auke Kok | |
Just saves bandwidth for client startup. | |||
2015-11-23 | Pumpkins! | Auke Kok | |
Since it's almost thanksgiving, here's some pumpkins, and as usual, with a twist. In itself the pumpkins behave like you expect - digging them yields a block, not slices. You can get seeds from a block, or cook a block into roast pumpkin, which is edible. The catch is that there's only one piece of food from a pumpkin so it's a lot of work. And if you want to expand your pumpkin farm, you'll have to water as otherwise the plants die and will not spawn more than 1 pumpkin if you're unlucky, so it's going to be difficult and labor intensive to grow a large pumpkin farm. So yeah, maybe just grow pumpkins once a year for some holiday cheer, like some countries do, and then back to taters, cuz they easy. |