From e8319809a7cf57dc7ed90b4d2fe1927e1f6f1a16 Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sat, 18 Mar 2017 00:25:00 -0700 Subject: Convert to md, rename file, add some comments and fixes. --- README | 164 -------------------------------------------------------------- readme.md | 162 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 162 insertions(+), 164 deletions(-) delete mode 100644 README create mode 100644 readme.md diff --git a/README b/README deleted file mode 100644 index 9470c10..0000000 --- a/README +++ /dev/null @@ -1,164 +0,0 @@ - -Crops - more farming crops mod for minetest - -Copyright (C) 2015 - Auke Kok - -=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ - -This minetest mod expands the basic set of farming-related - -- Configuration - -A default configuration file, "crops_settings.txt" will be added -to your world folder that contains suggested "easy", "normal" (the -default) and "difficult" settings for this mod. You can currently tune -the ABM interval/chance, and required light level for plant growth. -crops that minetest_game offers. A list of crops/crafts is below. - -- Hydration mechanic - -Note: This feature is in progress, not all the plants implement -this yet. - -Plants need water. Plants need more water when they grow. This mod -implements mechanics of plant hydration and what happens when you -over-water or not water your plants properly: Plants may wither or -soak, and if they wither/soak too much, the plant will get damaged. - -You can see that plants are under stress visually. When a plant -withers, there will be particles that are steam/smoke-like floating -upwards from the plant. When a plant is over-watered, water bubbles -can be seen at the plant base. These are implemented as particles. - -In the default difficulty settings, plants don't accrue enough damage -to kill the plant. But at difficult settings, withering will end up -resulting in plant death, or the loss of crop entirely. At default -settings, plants will yield significantly less harvest if not taken -care of! So if you do decide to not water your plants, make sure you -don't let them sit around for days and harvest them as soon as they -are ripe to limit the effects. - -Environment factors can influence hydration: nearby water, night time -moisture. And of course, the watering can. The watering can holds -20 watering charges, and it takes 3-4 charges to water a plant from -completely dry to maximum wetness. Some plants will want more water, -some will do better with less, so make sure you use a hydrometer to -measure plant humidity. Recipes for the watering can and hydrometer -are listed below. - -1. Melons and pumpkins - -Melon plants grow from melon seeds. Once a plant is mature (there -are 5 stages) it will spawn a melon block adjacent to the plant. -The melon block can be harvested by punching, and yields 3-5 -melon slices. The melon slice can be crafted to a melon seed. - -Pumpkins grow from pumpkin seeds, and are harvested to yield a -pumpkin block. Each block can be cooked to yield one or more -roast pumpkin chunks, which can be eaten. You can also craft -the blocks to seeds. A pumpkin plant will only yield limited amounts -of pumpkins. After a while they automatically wither. - -2. Corn. - -Corn plants are 2 blocks high, and yield corn cobs. These can be -cooked to corn-on-the-cob, or processed to make corn seed (corn -kernels, basically). - -Digging a mature plant yields the corn cob. A harvested corn plant -"wilts", and needs to be dug away to make the land usable, or can -be left as ornamental 2-block plant. Digging either top or bottom -block works in all cases. - -3. Tomatoes. - -Tomatoes appear to work simple enough, until you harvest them -the first time: The plant stays! However, after the 3rd to 5th -harvest, the plant wilts and needs to be removed, since no more -tomatoes will grow on the plant. Per harvest you can get 1-2 -tomatoes only. You can craft the tomatoes to tomato seeds, as -expected. - -4. Potatoes. - -The plants themselves don't drop anything. Only if the plant matures -can you dig potatoes from the soil. If you can reach the soil from the -side you can save yourself one dig by digging the soil as that will -remove the plant from the top, but otherwise you need to dig twice: -once to remove the plant, once to dig out the potatoes. - -You get 3-5 potatoes. Each potato gives one (set of) "potato eyes" -which are the clones that can grow back to potatoes. Be careful not -to dig the plant when there's flowers! You have to wait until the soil -below shows potatoes. It's fairly easy to see the difference, though. - -5. Green Beans - -These green beans are unnaturally green, but there's so many -of them that grow on a vine! Sadly, these beans don't grow beans -unsupported, so you stick some sticks together to make a beanpole, -something like this way: - -empty empty empty -stick empty stick -stick empty stick - -There, that should help the viney bean plant to grow to 2 meters -high. It has remarkable purple flowers, that pop all over the plant -just before the beans grow. - -Sadly, once the beans are picked, this plant turns into an unusable -mess that makes it hard for the next plant to grow on the beanpole, -so you salvage the beanpole's sticks after harvesting in order to -make more beanpoles again. It's a bit of work, but worth it, these -beans are delicious! - - -- Cooking / Crafting - -The corn cobs can be cooked directly to make Corn-on-the-Cob. - -This mod includes a bowl recipe. The bowl is made from clay lumps, -which results in an unbaked clay bowl that needs to be baked in an -oven to be usable: - -empty empty empty -clay_lump empty clay_lump -empty clay_lump empty - -Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's -okay as food, but it takes a lot of work. - -You can fill these bowls (or any group:food_bowl) with vegetables to -craft an uncooked vegetable stew: - -empty empty empty -grean_beans potato tomato -empty clay_bowl empty - -The uncooked vegetable stew obviously needs to be cooked as well in -an oven. The resulting Vegetable Stew bowl gives a lot of hears back, -which is worth the effort. - -The watering can can be made as follows: - -steel_ingot empty empty -steel_ingot empty steel_ingot -empty steel_ingot empty - -To fill the watering can, left click any block of water. To use, -left click a plant. The damage bar on the icon indicates the fill -level of the watering can. - -The hydrometer can be crafted like this: - -mese_crystal_fragment empty empty -empty steel_ingot empty -empty empty steel_ingot - -Left-click any plant with the hydrometer, and the charge bar indicates -the humidity level of the plant: a dry plant will have 0% humidity -and be a small red bar or no bar at all, and a soaked plant will -have a full green bar. Be careful though! Some plants prefer to be -at mid-level (yellow) instead of full wetness! - diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..6d62342 --- /dev/null +++ b/readme.md @@ -0,0 +1,162 @@ +## Crops - more farming crops mod for minetest + +Copyright (C) 2015 - Auke Kok + +This minetest mod expands the basic set of farming-related crops that +`minetest_game` offers. A list of crops/crafts is below. + +## Configuration + +A default configuration file, `crops_settings.txt` will be added +to your world folder that contains suggested `easy`, `normal` (the +default) and `difficult` settings for this mod. You can currently tune +the ABM interval/chance, and required light level for plant growth. + +## Hydration mechanic + +This feature is disabled in the `easy` setting. + +Plants need water. Plants need more water when they grow. This mod +implements mechanics of plant hydration and what happens when you +over-water or not water your plants properly: Plants may wither or +soak, and if they wither/soak too much, the plant will get damaged. + +You can see that plants are under stress visually. When a plant +withers, there will be particles that are steam/smoke-like floating +upwards from the plant. When a plant is over-watered, water bubbles +can be seen at the plant base. These are implemented as particles. + +In the default difficulty settings, plants don't accrue enough damage +to kill the plant. But at difficult settings, withering will end up +resulting in plant death, or the loss of crop entirely. At default +settings, plants will yield significantly less harvest if not taken +care of! So if you do decide to not water your plants, make sure you +don't let them sit around for days and harvest them as soon as they +are ripe to limit the effects. + +Environment factors can influence hydration: nearby water, night time +moisture. And of course, the watering can. The watering can holds +20 watering charges, and it takes 3-4 charges to water a plant from +completely dry to maximum wetness. Some plants will want more water, +some will do better with less, so make sure you use a hydrometer to +measure plant humidity. Recipes for the watering can and hydrometer +are listed below. + +## Plants + +1. Melons and pumpkins + +Melon plants grow from melon seeds. Once a plant is mature (there +are 5 stages) it will spawn a melon block adjacent to the plant. +The melon block can be harvested by punching, and yields 3-5 +melon slices. The melon slice can be crafted to a melon seed. + +Pumpkins grow from pumpkin seeds, and are harvested to yield a +pumpkin block. Each block can be cooked to yield one or more +roast pumpkin chunks, which can be eaten. You can also craft +the blocks to seeds. A pumpkin plant will only yield limited amounts +of pumpkins. After a while they automatically wither. + +2. Corn. + +Corn plants are 2 blocks high, and yield corn cobs. These can be +cooked to corn-on-the-cob, or processed to make corn seed (corn +kernels, basically). + +Digging a mature plant yields the corn cob. A harvested corn plant +"wilts", and needs to be dug away to make the land usable, or can +be left as ornamental 2-block plant. Digging either top or bottom +block works in all cases. + +3. Tomatoes. + +Tomatoes appear to work simple enough, until you harvest them +the first time: The plant stays! However, after the 3rd to 5th +harvest, the plant wilts and needs to be removed, since no more +tomatoes will grow on the plant. Per harvest you can get 1-2 +tomatoes only. You can craft the tomatoes to tomato seeds, as +expected. + +4. Potatoes. + +The plants themselves don't drop anything. Only if the plant matures +can you dig potatoes from the soil. If you can reach the soil from the +side you can save yourself one dig by digging the soil as that will +remove the plant from the top, but otherwise you need to dig twice: +once to remove the plant, once to dig out the potatoes. + +You get 3-5 potatoes. Each potato gives one (set of) "potato eyes" +which are the clones that can grow back to potatoes. Be careful not +to dig the plant when there's flowers! You have to wait until the soil +below shows potatoes. It's fairly easy to see the difference, though. + +5. Green Beans + +These green beans are unnaturally green, but there's so many +of them that grow on a vine! Sadly, these beans don't grow beans +unsupported, so you stick some sticks together to make a beanpole, +something like this way: + +empty empty empty +stick empty stick +stick empty stick + +There, that should help the viney bean plant to grow to 2 meters +high. It has remarkable purple flowers, that pop all over the plant +just before the beans grow. + +Sadly, once the beans are picked, this plant turns into an unusable +mess that makes it hard for the next plant to grow on the beanpole, +so you salvage the beanpole's sticks after harvesting in order to +make more beanpoles again. It's a bit of work, but worth it, these +beans are delicious! + + +## Cooking / Crafting + +The corn cobs can be cooked directly to make Corn-on-the-Cob. + +This mod includes a bowl recipe. The bowl is made from clay lumps, +which results in an unbaked clay bowl that needs to be baked in an +oven to be usable: + +empty empty empty +clay_lump empty clay_lump +empty clay_lump empty + +Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's +okay as food, but it takes a lot of work. + +You can fill these bowls (or any group:food_bowl) with vegetables to +craft an uncooked vegetable stew: + +empty empty empty +grean_beans potato tomato +empty clay_bowl empty + +The uncooked vegetable stew obviously needs to be cooked as well in +an oven. The resulting Vegetable Stew bowl gives a lot of hears back, +which is worth the effort. + +The watering can can be made as follows: + +steel_ingot empty empty +steel_ingot empty steel_ingot +empty steel_ingot empty + +To fill the watering can, left click any block of water. To use, +left click a plant. The damage bar on the icon indicates the fill +level of the watering can. + +The hydrometer can be crafted like this: + +mese_crystal_fragment empty empty +empty steel_ingot empty +empty empty steel_ingot + +Left-click any plant with the hydrometer, and the charge bar indicates +the humidity level of the plant: a dry plant will have 0% humidity +and be a small red bar or no bar at all, and a soaked plant will +have a full green bar. Be careful though! Some plants prefer to be +at mid-level (yellow) instead of full wetness! + -- cgit v1.2.3