--[[ Copyright (C) 2015 - Auke Kok "crops" is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the license, or (at your option) any later version. --]] local faces = { [1] = { x = -1, z = 0, r = 3, o = 1, m = 14 }, [2] = { x = 1, z = 0, r = 1, o = 3, m = 16 }, [3] = { x = 0, z = -1, r = 2, o = 0, m = 5 }, [4] = { x = 0, z = 1, r = 0, o = 2, m = 11 } } local interval = crops_interval local chance = crops_chance minetest.register_node("crops:melon_seed", { description = "melon seed", inventory_image = "crops_melon_seed.png", wield_image = "crops_melon_seed.png", tiles = { "crops_melon_plant_1.png" }, drawtype = "plantlike", waving = 1, sunlight_propagates = false, use_texture_alpha = true, walkable = false, paramtype = "light", groups = { snappy=3,flammable=3,flora=1,attached_node=1 }, on_place = function(itemstack, placer, pointed_thing) local under = minetest.get_node(pointed_thing.under) if minetest.get_item_group(under.name, "soil") <= 1 then return end minetest.set_node(pointed_thing.above, {name="crops:melon_plant_1"}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end }) for stage = 1, 5 do minetest.register_node("crops:melon_plant_" .. stage , { description = "melon plant", tiles = { "crops_melon_plant_" .. stage .. ".png" }, drawtype = "plantlike", waving = 1, sunlight_propagates = true, use_texture_alpha = true, walkable = false, paramtype = "light", groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 }, drop = "crops:melon_seed", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (((math.min(stage, 4)) + 1) / 5), 0.5} } }) end minetest.register_node("crops:melon_plant_5_attached", { visual = "mesh", mesh = "crops_plant_extra_face.obj", description = "melon plant", tiles = { "crops_melon_stem.png", "crops_melon_plant_4.png" }, drawtype = "mesh", paramtype2 = "facedir", sunlight_propagates = true, use_texture_alpha = true, walkable = false, paramtype = "light", groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 }, drop = "crops:melon_seed", sounds = default.node_sound_leaves_defaults(), }) minetest.register_craftitem("crops:melon_slice", { description = "Melon slice", inventory_image = "crops_melon_slice.png", on_use = minetest.item_eat(1) }) minetest.register_craft({ type = "shapeless", output = "crops:melon_seed", recipe = { "crops:melon_slice" } }) -- -- the melon "block" -- minetest.register_node("crops:melon", { description = "Melon", inventory_image = "crops_melon_inv.png", tiles = { "crops_melon_top.png", "crops_melon_bottom.png", "crops_melon.png", "crops_melon.png", "crops_melon.png", "crops_melon.png" }, sunlight_propagates = false, use_texture_alpha = false, walkable = true, groups = { snappy=3, flammable=3, oddly_breakable_by_hand=2 }, paramtype2 = "facedir", drop = {max_items = 5, items = { { items = {'crops:melon_slice'}, rarity = 1 }, { items = {'crops:melon_slice'}, rarity = 1 }, { items = {'crops:melon_slice'}, rarity = 1 }, { items = {'crops:melon_slice'}, rarity = 2 }, { items = {'crops:melon_slice'}, rarity = 5 }, }}, sounds = default.node_sound_wood_defaults({ dig = { name = "default_dig_oddly_breakable_by_hand" }, dug = { name = "default_dig_choppy" } }), on_dig = function(pos, node, digger) local code = minetest.node_dig(pos, node, digger) for face = 1, 4 do local s = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z } local n = minetest.get_node(s) if n.name == "crops:melon_plant_5_attached" then -- make sure it was actually attached to this stem if n.param2 == faces[face].o then minetest.set_node(s, { name = "crops:melon_plant_4" }) return code end end end return code end }) -- -- grows a plant to mature size -- minetest.register_abm({ nodenames = { "crops:melon_plant_1", "crops:melon_plant_2", "crops:melon_plant_3","crops:melon_plant_4" }, neighbors = { "group:soil" }, interval = interval, chance = chance, action = function(pos, node, active_object_count, active_object_count_wider) if minetest.get_node_light(pos, nil) < 13 then return end local n = string.gsub(node.name, "4", "5") n = string.gsub(n, "3", "4") n = string.gsub(n, "2", "3") n = string.gsub(n, "1", "2") minetest.set_node(pos, { name = n }) end }) -- -- grows a melon -- minetest.register_abm({ nodenames = { "crops:melon_plant_5" }, neighbors = { "group:soil" }, interval = interval, chance = chance, action = function(pos, node, active_object_count, active_object_count_wider) if minetest.get_node_light(pos, nil) < 13 then return end for face = 1, 4 do local t = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z } if minetest.get_node(t).name == "crops:melon" then return end end local r = math.random(1, 4) local t = { x = pos.x + faces[r].x, y = pos.y, z = pos.z + faces[r].z } local n = minetest.get_node(t) if n.name == "ignore" then return end if minetest.registered_nodes[minetest.get_node({ x = t.x, y = t.y - 1, z = t.z }).name].walkable == false then return end if minetest.registered_nodes[n.name].drawtype == "plantlike" or minetest.registered_nodes[n.name].groups.flora == 1 or n.name == "air" then minetest.set_node(t, {name = "crops:melon", param2 = faces[r].m}) minetest.set_node(pos, {name = "crops:melon_plant_5_attached", param2 = faces[r].r}) end end }) -- -- return a melon to a normal one if there is no melon attached, so it can -- grow a new melon again -- minetest.register_abm({ nodenames = { "crops:melon_plant_5_attached" }, interval = interval, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for face = 1, 4 do local t = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z } if minetest.get_node(t).name == "crops:melon" then return end end minetest.set_node(pos, {name = "crops:melon_plant_4" }) end })