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authorFaceDeer <derksenmobile@gmail.com>2017-01-10 00:32:08 -0700
committerFaceDeer <derksenmobile@gmail.com>2017-01-10 00:32:08 -0700
commit01fb71d2eb5d1dd41c338bef0bcc2e26a259047d (patch)
tree534784147af098069f3400ebe0d8c6500dfbbd66
parent2912dc34b8042337421cdabba5fc1a7062f491ef (diff)
renaming class definition files
-rw-r--r--class_layout.lua (renamed from util_layout.lua)0
-rw-r--r--class_pointset.lua (renamed from pointset.lua)0
-rw-r--r--init.lua3
-rw-r--r--util.lua1
4 files changed, 2 insertions, 2 deletions
diff --git a/util_layout.lua b/class_layout.lua
index b7311c5..b7311c5 100644
--- a/util_layout.lua
+++ b/class_layout.lua
diff --git a/pointset.lua b/class_pointset.lua
index 5bfd22a..5bfd22a 100644
--- a/pointset.lua
+++ b/class_pointset.lua
diff --git a/init.lua b/init.lua
index af0492c..3ae536f 100644
--- a/init.lua
+++ b/init.lua
@@ -1,5 +1,6 @@
dofile( minetest.get_modpath( "digtron" ) .. "/util.lua" )
-dofile( minetest.get_modpath( "digtron" ) .. "/pointset.lua" )
+dofile( minetest.get_modpath( "digtron" ) .. "/class_pointset.lua" )
+dofile( minetest.get_modpath( "digtron" ) .. "/class_layout.lua" )
dofile( minetest.get_modpath( "digtron" ) .. "/entities.lua" )
dofile( minetest.get_modpath( "digtron" ) .. "/node_misc.lua" ) -- contains structure and light nodes
dofile( minetest.get_modpath( "digtron" ) .. "/node_storage.lua" ) -- contains inventory and fuel storage nodes
diff --git a/util.lua b/util.lua
index 73d6d22..acebc59 100644
--- a/util.lua
+++ b/util.lua
@@ -4,7 +4,6 @@ digtron = {}
dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity
dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there
-dofile( minetest.get_modpath( "digtron" ) .. "/util_layout.lua" ) -- separated out simply for tidiness, there's some big code in there
dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there
-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.