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authorFaceDeer <derksenmobile@gmail.com>2017-01-08 22:19:49 -0700
committerFaceDeer <derksenmobile@gmail.com>2017-01-08 22:19:49 -0700
commit38e1cbc41e470ec1fdfca7036056acc1297bcd1c (patch)
treed3d016f3ca37880914998628957e657236bc8e04
parent7af220009bf08c45853303e1ce961fe8a0b7a434 (diff)
Eliminate another minor code redundancy
-rw-r--r--util_execute_cycle.lua27
1 files changed, 13 insertions, 14 deletions
diff --git a/util_execute_cycle.lua b/util_execute_cycle.lua
index 488ee7f..080c0ae 100644
--- a/util_execute_cycle.lua
+++ b/util_execute_cycle.lua
@@ -65,6 +65,17 @@ local function neighbour_test(layout, status_text)
return status_text, 0
end
+-- Checks if a player is within a layout's extents.
+local function move_player_test(layout, player)
+ local player_pos = player:getpos()
+ if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
+ player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
+ player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
+ return true
+ end
+ return false
+end
+
-- returns newpos, status string, and a return code indicating why the method returned (so the auto-controller can keep trying if it's due to unloaded nodes)
-- 0 - success
-- 1 - failed due to unloaded nodes
@@ -217,13 +228,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
end
-- if the player is standing within the array or next to it, move him too.
- local player_pos = clicker:getpos()
- local move_player = false
- if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
- player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
- player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
- move_player = true
- end
+ local move_player = move_player_test(layout, clicker)
-- damage the weak flesh
if digtron.diggers_damage_creatures then
@@ -347,13 +352,7 @@ digtron.execute_move_cycle = function(pos, clicker)
minetest.sound_play("truck", {gain=1.0, pos=pos})
-- if the player is standing within the array or next to it, move him too.
- local player_pos = clicker:getpos()
- local move_player = false
- if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
- player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
- player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
- move_player = true
- end
+ local move_player = move_player_test(layout, clicker)
--move the array
digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)