diff options
author | FaceDeer <derksenmobile@gmail.com> | 2017-10-16 21:35:24 -0600 |
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committer | FaceDeer <derksenmobile@gmail.com> | 2017-10-16 21:35:24 -0600 |
commit | abc7f2e4147734783176e6cce84891b99b2c001b (patch) | |
tree | 52d0ff622380ee0243032e7ea99212db94899d1c /class_fakeplayer.lua | |
parent | 0430d423f7e185736061bb119ca27f4a31f02880 (diff) |
fakeplayer for callbacks, switch to whitelist for on_place calls
Diffstat (limited to 'class_fakeplayer.lua')
-rw-r--r-- | class_fakeplayer.lua | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/class_fakeplayer.lua b/class_fakeplayer.lua new file mode 100644 index 0000000..7976cb4 --- /dev/null +++ b/class_fakeplayer.lua @@ -0,0 +1,145 @@ +-- The purpose of this class is to have something that can be passed into callbacks that +-- demand a "Player" object as a parameter and hopefully prevent the mods that have +-- registered with those callbacks from crashing on a nil dereference or bad function +-- call. This is not supposed to be a remotely functional thing, it's just supposed +-- to provide dummy methods and return values of the correct data type for anything that +-- might ignore the false "is_player()" return and go ahead and try to use this thing +-- anyway. + +-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly +-- programmed that it crashes anyway there's not a lot else I can do on my end of things. + +DigtronFakePlayer = {} +DigtronFakePlayer.__index = DigtronFakePlayer + +local function return_value(x) + return (function() return x end) +end + +local function return_nil() + return nil +end + +local function return_empty_string() + return "" +end + +local function return_zero() + return 0 +end + +local function return_empty_table() + return {} +end + +function DigtronFakePlayer.update(self, pos, player_name) + self.is_fake_player = ":digtron " .. player_name + self.get_pos = return_value(pos) +end + +function DigtronFakePlayer.create(pos, player_name) + local self = {} + setmetatable(self, DigtronFakePlayer) + + self.is_fake_player = ":digtron " .. player_name + + -- ObjectRef + self.get_pos = return_value(pos) + self.set_pos = return_nil + self.move_to = return_nil + self.punch = return_nil + self.right_click = return_nil + self.get_hp = return_value(10) + self.set_hp = return_nil + self.get_inventory = return_nil -- returns an `InvRef` + self.get_wield_list = return_empty_string + self.get_wield_index = return_value(1) + self.get_wielded_item = return_value(ItemStack(nil)) + self.set_wielded_item = return_value(false) + self.set_armor_groups = return_nil + self.get_armor_groups = return_empty_table + self.set_animation = return_nil + self.get_animation = return_nil -- a set of values, maybe important? + self.set_attach = return_nil + self.get_attach = return_nil + self.set_detach = return_nil + self.set_bone_position = return_nil + self.get_bone_position = return_nil + self.set_properties = return_nil + self.get_properties = return_empty_table + + self.is_player = return_value(false) + + self.get_nametag_attributes = return_empty_table + self.set_nametag_attributes = return_nil + + --LuaEntitySAO + self.set_velocity = return_nil + self.get_velocity = return_value({x=0,y=0,z=0}) + self.set_acceleration = return_nil + self.get_acceleration = return_value({x=0,y=0,z=0}) + self.set_yaw = return_nil + self.get_yaw = return_zero + self.set_texture_mod = return_nil + self.get_texture_mod = return_nil -- maybe important? + self.set_sprite = return_nil + --self.get_entity_name` (**Deprecated**: Will be removed in a future version) + self.get_luaentity = return_nil + + -- Player object + + self.get_player_name = return_empty_string + self.get_player_velocity = return_nil + self.get_look_dir = return_value({x=0,y=1,z=0}) + self.get_look_horizontal = return_zero + self.set_look_horizontal = return_nil + self.get_look_vertical = return_zero + self.set_look_vertical = return_nil + + --self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical` + --self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal` + --self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`. + --self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`. + self.get_breath = return_value(10) + self.set_breath = return_nil + self.get_attribute = return_nil + self.set_attribute = return_nil + + self.set_inventory_formspec = return_nil + self.get_inventory_formspec = return_empty_string + self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} ) + self.get_player_control_bits = return_zero + + self.set_physics_override = return_nil + self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,}) + + + self.hud_add = return_nil + self.hud_remove = return_nil + self.hud_change = return_nil + self.hud_get = return_nil -- possibly important return value? + self.hud_set_flags = return_nil + self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true }) + self.hud_set_hotbar_itemcount = return_nil + self.hud_get_hotbar_itemcount = return_zero + self.hud_set_hotbar_image = return_nil + self.hud_get_hotbar_image = return_empty_string + self.hud_set_hotbar_selected_image = return_nil + self.hud_get_hotbar_selected_image = return_empty_string + self.set_sky = return_nil + self.get_sky = return_empty_table -- may need members on this table + + self.set_clouds = return_nil + self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}}) + + self.override_day_night_ratio = return_nil + self.get_day_night_ratio = return_nil + + self.set_local_animation = return_nil + self.get_local_animation = return_empty_table + + self.set_eye_offset = return_nil + self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0}) + + return self +end
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