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authorFaceDeer <derksenmobile@gmail.com>2017-01-05 23:52:09 -0700
committerFaceDeer <derksenmobile@gmail.com>2017-01-05 23:52:09 -0700
commitf85e42b7fafa3697cca51ff257aa58d7cedaffc6 (patch)
tree622a35b4b8bb43330f71ea43df75908065a781ef /node_builders.lua
parent4699ad04cc1e02ac0e0b1be25ed1c7ddf04ff9a7 (diff)
Adding is_ground_content = false to all digtrons
I just had a test digtron get mostly destroyed by a dungeon generating around it as it crossed a map chunk boundary. Apparently dungeon generation can extend into already-generated map chunks, to prevent dungeons from getting cut off. Hopefully this will prevent such a tragedy from happening again.
Diffstat (limited to 'node_builders.lua')
-rw-r--r--node_builders.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/node_builders.lua b/node_builders.lua
index f173c63..ce2317a 100644
--- a/node_builders.lua
+++ b/node_builders.lua
@@ -6,7 +6,9 @@ minetest.register_node("digtron:builder", {
groups = {cracky = 3, oddly_breakable_by_hand=3, digtron = 4},
drop = "digtron:builder",
sounds = digtron.metal_sounds,
+ paramtype = "light",
paramtype2= "facedir",
+ is_ground_content = false,
tiles = {
"digtron_plate.png^[transformR90",
"digtron_plate.png^[transformR270",
@@ -17,7 +19,6 @@ minetest.register_node("digtron:builder", {
},
drawtype = "nodebox",
- paramtype = "light",
node_box = {
type = "fixed",
fixed = {