diff options
author | FaceDeer <derksenmobile@gmail.com> | 2016-12-30 23:38:18 -0700 |
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committer | FaceDeer <derksenmobile@gmail.com> | 2016-12-30 23:38:18 -0700 |
commit | 2695c6103383996fedfd12098cf3f28c5fc43fe2 (patch) | |
tree | 7db55aac50e27846ff3da78f9a59687a942c1721 /node_controllers.lua | |
parent | 25ca1c02615a8d458e16ff10b12fd6395767663c (diff) |
Initial commit
Initial commit. Contains digger head, sand digger, builder, controller,
pusher, structure node, light, inventory, and digtron core crafting
item.
Diffstat (limited to 'node_controllers.lua')
-rw-r--r-- | node_controllers.lua | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/node_controllers.lua b/node_controllers.lua new file mode 100644 index 0000000..f8b0b6b --- /dev/null +++ b/node_controllers.lua @@ -0,0 +1,317 @@ +local controller_nodebox ={ + {-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core + {-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector + {-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector + {0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector + {-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector + {-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector + {-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3 + {0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1 + {0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2 + {-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4 +} + +-- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts. +minetest.register_node("digtron:controller", { + description = "Digtron Control Unit", + groups = {cracky = 3, stone = 1, digtron = 1}, + drop = 'digtron:controller', + paramtype2= 'facedir', + -- Aims in the +Z direction by default + tiles = { + "digtron_plate.png^[transformR90", + "digtron_plate.png^[transformR270", + "digtron_plate.png", + "digtron_plate.png^[transformR180", + "digtron_plate.png", + "digtron_control.png", + }, + + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = controller_nodebox, + }, + + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local meta = minetest.get_meta(pos) + if meta:get_string("waiting") == "true" then + -- Been too soon since last time the digtron did a cycle. + return + end + + local layout = digtron.get_all_digtron_neighbours(pos, clicker) + if layout.all == nil then + -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort. + minetest.sound_play("buzzer", {gain=0.5, pos=pos}) + return + end + + if layout.traction == false then + -- digtrons can't fly + minetest.sound_play("squeal", {gain=1.0, pos=pos}) + return + end + + local facing = minetest.get_node(pos).param2 + local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) + + ---------------------------------------------------------------------------------------------------------------------- + + local nodes_dug = Pointset.create() + local items_dropped = {} + + -- execute the execute_dig method on all digtron components that have one + -- This builds a set of nodes that will be dug and returns a list of products that will be generated + -- but doesn't actually dig the nodes yet. That comes later. + -- If we dug them now, sand would fall and some digtron nodes would die. + for k, location in pairs(layout.diggers) do + local target = minetest.get_node(location) + local targetdef = minetest.registered_nodes[target.name] + if targetdef.execute_dig ~= nil then + local dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate) + if dropped ~= nil then + for _, itemname in pairs(dropped) do + table.insert(items_dropped, itemname) + end + end + else + minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name)) + end + end + + ---------------------------------------------------------------------------------------------------------------------- + + -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked + -- as having been dug. + local can_move = true + for _, location in pairs(layout.all) do + local newpos = digtron.find_new_pos(location, facing) + if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then + can_move = false + end + end + + if not can_move then + -- mark this node as waiting, will clear this flag in digtron.refractory seconds + minetest.get_meta(pos):set_string("waiting", "true") + minetest.after(digtron.refractory, + function (pos) + minetest.get_meta(pos):set_string("waiting", nil) + end, pos + ) + minetest.sound_play("squeal", {gain=1.0, pos=pos}) + minetest.sound_play("buzzer", {gain=0.5, pos=pos}) + return --Abort, don't dig and don't build. + end + + ---------------------------------------------------------------------------------------------------------------------- + + -- ask each builder node if it can get what it needs from inventory to build this cycle. + -- This is a complicated test because each builder needs to actually *take* the item it'll + -- need from inventory, and then we put it all back afterward. + local can_build = true + local test_build_return = nil + local test_items = {} + for k, location in pairs(layout.builders) do + local target = minetest.get_node(location) + local targetdef = minetest.registered_nodes[target.name] + local test_location = digtron.find_new_pos(location, facing) + if targetdef.test_build ~= nil then + test_build_return = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller) + if test_build_return == 1 or test_build_return == 2 then + can_build = false + break + end + if test_build_return ~= 0 then + table.insert(test_items, test_build_return) + end + else + minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name)) + end + end + for k, item_return in pairs(test_items) do + --Put everything back where it came from + digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller) + end + + if not can_build then + minetest.get_meta(pos):set_string("waiting", "true") + minetest.after(digtron.refractory, + function (pos) + minetest.get_meta(pos):set_string("waiting", nil) + end, pos + ) + if test_build_return == 1 then + minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured + elseif test_build_return == 2 then + minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory + end + return --Abort, don't dig and don't build. + end + + ---------------------------------------------------------------------------------------------------------------------- + + -- All tests passed, ready to go for real! + minetest.sound_play("construction", {gain=1.0, pos=pos}) + + -- store or drop the products of the digger heads + for _, itemname in pairs(items_dropped) do + digtron.place_in_inventory(itemname, layout.inventories, pos) + end + + -- if the player is standing within the array or next to it, move him too. + local player_pos = clicker:getpos() + local move_player = false + if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and + player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and + player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then + move_player = true + end + + --move the array + digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) + local oldpos = {x=pos.x, y=pos.y, z=pos.z} + pos = digtron.find_new_pos(pos, facing) + if move_player then + clicker:moveto(digtron.find_new_pos(player_pos, facing), true) + end + + -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong. + minetest.get_meta(pos):set_string("waiting", "true") + minetest.after(digtron.refractory, + function (pos) + minetest.get_meta(pos):set_string("waiting", nil) + end, pos + ) + + -- execute_build on all digtron components that have one + for k, location in pairs(layout.builders) do + local target = minetest.get_node(location) + local targetdef = minetest.registered_nodes[target.name] + if targetdef.execute_build ~= nil then + --using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any. + can_build = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos) + else + minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name)) + end + end + if can_build == false then + -- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen often. + minetest.sound_play("dingding", {gain=1.0, pos=pos}) + minetest.sound_play("buzzer", {gain=0.5, pos=pos}) + end + + -- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because + -- a builder put something there or because they're another digtron node. + local node_to_dig, whether_to_dig = nodes_dug:pop() + while node_to_dig ~= nil do + if whether_to_dig == true then + minetest.remove_node(node_to_dig) + end + node_to_dig, whether_to_dig = nodes_dug:pop() + end + end, +}) + +-- A much simplified control unit that only moves the digtron, and doesn't trigger the diggers or builders. +-- Handy for shoving a digtron to the side if it's been built a bit off. +minetest.register_node("digtron:pusher", { + description = "Digtron Pusher Unit", + groups = {cracky = 3, stone = 1, digtron = 1}, + drop = 'digtron:pusher', + paramtype2= 'facedir', + -- Aims in the +Z direction by default + tiles = { + "digtron_plate.png^[transformR90^[colorize:#00880030", + "digtron_plate.png^[transformR270^[colorize:#00880030", + "digtron_plate.png^[colorize:#00880030", + "digtron_plate.png^[transformR180^[colorize:#00880030", + "digtron_plate.png^[colorize:#00880030", + "digtron_control.png^[colorize:#00880030", + }, + + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = controller_nodebox, + }, + + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local meta = minetest.get_meta(pos) + if meta:get_string("waiting") == "true" then + -- Been too soon since last time the digtron did a cycle. + return + end + + local layout = digtron.get_all_digtron_neighbours(pos, clicker) + if layout.all == nil then + -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort. + minetest.sound_play("buzzer", {gain=0.5, pos=pos}) + return + end + + if layout.traction == false then + -- digtrons can't fly + minetest.sound_play("squeal", {gain=1.0, pos=pos}) + return + end + + local facing = minetest.get_node(pos).param2 + local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) + + local nodes_dug = Pointset.create() -- empty set, we're not digging anything + + -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked + -- as having been dug. + local can_move = true + for _, location in pairs(layout.all) do + local newpos = digtron.find_new_pos(location, facing) + if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then + can_move = false + end + end + + if not can_move then + -- mark this node as waiting, will clear this flag in digtron.refractory seconds + minetest.get_meta(pos):set_string("waiting", "true") + minetest.after(digtron.refractory, + function (pos) + minetest.get_meta(pos):set_string("waiting", nil) + end, pos + ) + minetest.sound_play("squeal", {gain=1.0, pos=pos}) + minetest.sound_play("buzzer", {gain=0.5, pos=pos}) + return --Abort + end + + minetest.sound_play("truck", {gain=1.0, pos=pos}) + + -- if the player is standing within the array or next to it, move him too. + local player_pos = clicker:getpos() + local move_player = false + if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and + player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and + player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then + move_player = true + end + + --move the array + digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) + local oldpos = {x=pos.x, y=pos.y, z=pos.z} + pos = digtron.find_new_pos(pos, facing) + if move_player then + clicker:moveto(digtron.find_new_pos(player_pos, facing), true) + end + + -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong. + minetest.get_meta(pos):set_string("waiting", "true") + minetest.after(digtron.refractory, + function (pos) + minetest.get_meta(pos):set_string("waiting", nil) + end, pos + ) + end, +})
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