diff options
author | FaceDeer <derksenmobile@gmail.com> | 2017-01-05 23:52:09 -0700 |
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committer | FaceDeer <derksenmobile@gmail.com> | 2017-01-05 23:52:09 -0700 |
commit | f85e42b7fafa3697cca51ff257aa58d7cedaffc6 (patch) | |
tree | 622a35b4b8bb43330f71ea43df75908065a781ef /node_misc.lua | |
parent | 4699ad04cc1e02ac0e0b1be25ed1c7ddf04ff9a7 (diff) |
Adding is_ground_content = false to all digtrons
I just had a test digtron get mostly destroyed by a dungeon generating
around it as it crossed a map chunk boundary. Apparently dungeon
generation can extend into already-generated map chunks, to prevent
dungeons from getting cut off. Hopefully this will prevent such a
tragedy from happening again.
Diffstat (limited to 'node_misc.lua')
-rw-r--r-- | node_misc.lua | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/node_misc.lua b/node_misc.lua index ca28318..30b4e65 100644 --- a/node_misc.lua +++ b/node_misc.lua @@ -9,6 +9,7 @@ minetest.register_node("digtron:structure", { climbable = true, walkable = false, paramtype = "light", + is_ground_content = false, node_box = { type = "fixed", fixed = { @@ -36,6 +37,7 @@ minetest.register_node("digtron:light", { tiles = {"digtron_light.png"}, drawtype = "nodebox", paramtype = "light", + is_ground_content = false, light_source = 10, sounds = default.node_sound_glass_defaults(), paramtype2 = "wallmounted", @@ -56,6 +58,7 @@ minetest.register_node("digtron:inventory", drop = "digtron:inventory", sounds = digtron.metal_sounds, paramtype2= "facedir", + is_ground_content = false, tiles = {"digtron_inventory.png"}, on_construct = function(pos) @@ -93,6 +96,7 @@ minetest.register_node("digtron:fuelstore", drop = "digtron:fuelstore", sounds = digtron.metal_sounds, paramtype2= "facedir", + is_ground_content = false, tiles = {"digtron_fuelstore.png"}, on_construct = function(pos) |