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authorFaceDeer <derksenmobile@gmail.com>2016-12-30 23:38:18 -0700
committerFaceDeer <derksenmobile@gmail.com>2016-12-30 23:38:18 -0700
commit2695c6103383996fedfd12098cf3f28c5fc43fe2 (patch)
tree7db55aac50e27846ff3da78f9a59687a942c1721 /util.lua
parent25ca1c02615a8d458e16ff10b12fd6395767663c (diff)
Initial commit
Initial commit. Contains digger head, sand digger, builder, controller, pusher, structure node, light, inventory, and digtron core crafting item.
Diffstat (limited to 'util.lua')
-rw-r--r--util.lua312
1 files changed, 312 insertions, 0 deletions
diff --git a/util.lua b/util.lua
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+++ b/util.lua
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+-- A random assortment of methods used in various places in this mod.
+
+digtron = {}
+
+dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity
+
+digtron.find_new_pos = function(pos, facing)
+ -- finds the point one node "forward", based on facing
+ local dir = minetest.facedir_to_dir(facing)
+ local newpos = {}
+ newpos.x = pos.x + dir.x
+ newpos.y = pos.y + dir.y
+ newpos.z = pos.z + dir.z
+ return newpos
+end
+
+digtron.mark_diggable = function(pos, nodes_dug)
+ -- mark the node as dug, if the player provided would have been able to dig it.
+ -- Don't *actually* dig the node yet, though, because if we dig a node with sand over it the sand will start falling
+ -- and then destroy whatever node we place there subsequently (either by a builder head or by moving a digtron node)
+ -- I don't like sand. It's coarse and rough and irritating and it gets everywhere. And it necessitates complicated dig routines.
+ -- returns what will be dropped by digging these nodes.
+
+ local target = minetest.get_node(pos)
+
+ -- prevent digtrons from being marked for digging.
+ if minetest.get_item_group(target.name, "digtron") ~= 0 then
+ return nil
+ end
+
+ local targetdef = minetest.registered_nodes[target.name]
+ if targetdef.can_dig == nil or targetdef.can_dig(pos, player) then
+ nodes_dug:set(pos.x, pos.y, pos.z, true)
+ if target.name ~= "air" then
+ return minetest.get_node_drops(target.name, "")
+ end
+ end
+ return nil
+end
+
+digtron.can_build_to = function(pos, protected_nodes, dug_nodes)
+ -- Returns whether a space is clear to have something put into it
+
+ if protected_nodes:get(pos.x, pos.y, pos.z) then
+ return false
+ end
+
+ -- tests if the location pointed to is clear to move something into
+ local target = minetest.get_node(pos)
+ if target.name == "air" or
+ dug_nodes:get(pos.x, pos.y, pos.z) == true or
+ minetest.registered_nodes[target.name].buildable_to == true
+ then
+ return true
+ end
+ return false
+end
+
+digtron.can_move_to = function(pos, protected_nodes, dug_nodes)
+ -- Same as can_build_to, but also checks if the current node is part of the digtron.
+ -- this allows us to disregard obstructions that *will* move out of the way.
+ if digtron.can_build_to(pos, protected_nodes, dug_nodes) == true or
+ minetest.get_item_group(minetest.get_node(pos).name, "digtron") ~= 0 then
+ return true
+ end
+ return false
+end
+
+digtron.move_node = function(pos, newpos)
+ -- Moves nodes, preserving digtron metadata and inventory
+ local node = minetest.get_node(pos)
+ minetest.add_node(newpos, { name=node.name, param1=node.param1, param2=node.param2 })
+
+ local oldmeta = minetest.get_meta(pos)
+ local oldinv = oldmeta:get_inventory()
+ local list = oldinv:get_list("main")
+ local oldformspec = oldmeta:get_string("formspec")
+
+ local newmeta = minetest.get_meta(newpos)
+ local newinv = newmeta:get_inventory()
+ newinv:set_list("main", list)
+ newmeta:set_string("formspec", oldformspec)
+
+ newmeta:set_string("offset", oldmeta:get_string("offset"))
+ newmeta:set_string("period", oldmeta:get_string("period"))
+ newmeta:set_string("build_facing", oldmeta:get_string("build_facing"))
+
+ -- remove node from old position
+ minetest.remove_node(pos)
+end
+
+digtron.get_all_digtron_neighbours = function(pos, player)
+ -- returns table containing a list of all digtron node locations, lists of special digtron node types, a table of the coordinate extents of the digtron array, a Pointset of protected nodes, and a bool to determine if the array is adjacent to non-digtron nodes (for traction)
+
+ --minetest.debug(string.format("digtron search started at component %d %d %d", pos.x, pos.y, pos.z))
+
+ local layout = {}
+ --initialize. We're assuming that the start position is a controller digtron, should be a safe assumption since only the controller node should call this
+ layout.traction = false
+ layout.all = {}
+ layout.inventories = {}
+ layout.diggers = {}
+ layout.builders = {}
+ layout.extents = {}
+ layout.protected = Pointset.create() -- if any nodes we look at are protected, make note of that. That way we don't need to keep re-testing protection state later.
+ layout.controller = {x=pos.x, y=pos.y, z=pos.z} --Make a deep copy of the pos parameter just in case the calling code wants to play silly buggers with it
+
+ table.insert(layout.all, layout.controller)
+ layout.extents.max_x = pos.x
+ layout.extents.min_x = pos.x
+ layout.extents.max_y = pos.y
+ layout.extents.min_y = pos.y
+ layout.extents.max_z = pos.z
+ layout.extents.min_z = pos.z
+
+ -- temporary pointsets used while searching
+ local to_test = Pointset.create()
+ local tested = Pointset.create()
+
+ tested:set(pos.x, pos.y, pos.z, true)
+ to_test:set(pos.x + 1, pos.y, pos.z, true)
+ to_test:set(pos.x - 1, pos.y, pos.z, true)
+ to_test:set(pos.x, pos.y + 1, pos.z, true)
+ to_test:set(pos.x, pos.y - 1, pos.z, true)
+ to_test:set(pos.x, pos.y, pos.z + 1, true)
+ to_test:set(pos.x, pos.y, pos.z - 1, true)
+
+ if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
+ layout.protected:set(pos.x, pos.y, pos.z, true)
+ end
+
+ -- Do a loop on to_test positions, adding new to_test positions as we find digtron nodes. This is a flood fill operation
+ -- that follows node faces (no diagonals)
+ local testpos, _ = to_test:pop()
+ while testpos ~= nil do
+ tested:set(testpos.x, testpos.y, testpos.z, true) -- track nodes we've looked at to prevent infinite loops
+ local node = minetest.get_node(testpos)
+
+ if node.name == "ignore" then
+ --buildtron array is next to unloaded nodes, too dangerous to do anything. Abort.
+ layout.all = nil
+ return layout
+ end
+
+ if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then
+ layout.protected:set(testpos.x, testpos.y, testpos.z, true)
+ end
+
+ local group_number = minetest.get_item_group(node.name, "digtron")
+ if group_number > 0 then
+ --minetest.debug(string.format("found digtron component at %d %d %d", testpos.x, testpos.y, testpos.z))
+ --found one. Add it to the digtrons output
+ table.insert(layout.all, testpos)
+
+ -- update extents
+ layout.extents.max_x = math.max(layout.extents.max_x, testpos.x)
+ layout.extents.min_x = math.min(layout.extents.min_x, testpos.x)
+ layout.extents.max_y = math.max(layout.extents.max_y, testpos.y)
+ layout.extents.min_y = math.min(layout.extents.min_y, testpos.y)
+ layout.extents.max_z = math.max(layout.extents.max_z, testpos.z)
+ layout.extents.min_z = math.min(layout.extents.min_z, testpos.z)
+
+ -- add a reference to this node's position to special node lists
+ if group_number == 2 then
+ table.insert(layout.inventories, testpos)
+ elseif group_number == 3 then
+ table.insert(layout.diggers, testpos)
+ elseif group_number == 4 then
+ table.insert(layout.builders, testpos)
+ end
+
+ --queue up potential new test points adjacent to this digtron node
+ to_test:set_if_not_in(tested, testpos.x + 1, testpos.y, testpos.z, true)
+ to_test:set_if_not_in(tested, testpos.x - 1, testpos.y, testpos.z, true)
+ to_test:set_if_not_in(tested, testpos.x, testpos.y + 1, testpos.z, true)
+ to_test:set_if_not_in(tested, testpos.x, testpos.y - 1, testpos.z, true)
+ to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z + 1, true)
+ to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z - 1, true)
+ elseif not layout.traction and minetest.registered_nodes[node.name].buildable_to ~= true then
+ -- Tracks whether the digtron is hovering in mid-air. If any part of the digtron array touches something solid, it can move.
+ layout.traction = true
+ end
+
+ testpos, _ = to_test:pop()
+ end
+
+ return layout
+end
+
+digtron.place_in_inventory = function(itemname, inventory_positions, fallback_pos)
+ --tries placing the item in each inventory node in turn. If there's no room, drop it at fallback_pos
+ local itemstack = ItemStack(itemname)
+ for k, location in pairs(inventory_positions) do
+ local inv = minetest.get_inventory({type="node", pos=location})
+ itemstack = inv:add_item("main", itemstack)
+ if itemstack:is_empty() then
+ return nil
+ end
+ end
+ minetest.add_item(fallback_pos, itemstack)
+end
+
+digtron.place_in_specific_inventory = function(itemname, pos, inventory_positions, fallback_pos)
+ --tries placing the item in a specific inventory. Other parameters are used as fallbacks on failure
+ --Use this method for putting stuff back after testing and failed builds so that if the player
+ --is trying to keep various inventories organized manually stuff will go back where it came from,
+ --probably.
+ local itemstack = ItemStack(itemname)
+ local inv = minetest.get_inventory({type="node", pos=pos})
+ local returned_stack = inv:add_item("main", itemstack)
+ if not returned_stack:is_empty() then
+ -- we weren't able to put the item back into that particular inventory for some reason.
+ -- try putting it *anywhere.*
+ digtron.place_in_inventory(returned_stack, inventory_positions, fallback_pos)
+ end
+end
+
+digtron.take_from_inventory = function(itemname, inventory_positions)
+ --tries to take an item from each inventory node in turn. Returns location of inventory item was taken from on success, nil on failure
+ local itemstack = ItemStack(itemname)
+ for k, location in pairs(inventory_positions) do
+ local inv = minetest.get_inventory({type="node", pos=location})
+ local output = inv:remove_item("main", itemstack)
+ if not output:is_empty() then
+ return location
+ end
+ end
+ return nil
+end
+
+digtron.move_digtron = function(facing, digtrons, extents, nodes_dug)
+ -- move everything. Note! order is important or they'll step on each other, that's why this has complicated loops and filtering.
+ -- Nodes are moved in a "caterpillar" pattern - front plane first, then next plane back, then next plane back, etc.
+ -- positions in the digtron list will be updated when this method executes. Note that the inventories list shares
+ -- references to the node position tables in the digtron list, so it will reflect the updates too.
+ local dir = digtron.facedir_to_dir_map[facing]
+ local increment
+ local filter
+ local index
+ local target
+ if dir == 1 then -- z+
+ filter = "z"
+ increment = -1
+ index = extents.max_z
+ target = extents.min_z
+ extents.max_z = extents.max_z + 1
+ extents.min_z = extents.min_z + 1
+ elseif dir == 2 then -- x+
+ filter = "x"
+ increment = -1
+ index = extents.max_x
+ target = extents.min_x
+ extents.max_x = extents.max_x + 1
+ extents.min_x = extents.min_x + 1
+ elseif dir == 3 then -- z-
+ filter = "z"
+ increment = 1
+ index = extents.min_z
+ target = extents.max_z
+ extents.max_z = extents.max_z - 1
+ extents.min_z = extents.min_z - 1
+ elseif dir == 4 then -- x-
+ filter = "x"
+ increment = 1
+ index = extents.min_x
+ target = extents.max_x
+ extents.max_x = extents.max_x - 1
+ extents.min_x = extents.min_x - 1
+ elseif dir == 5 then -- y-
+ filter = "y"
+ increment = 1
+ index = extents.min_y
+ target = extents.max_y
+ extents.max_y = extents.max_y - 1
+ extents.min_y = extents.min_y - 1
+ elseif dir == 6 then -- y+
+ filter = "y"
+ increment = -1
+ index = extents.max_y
+ target = extents.min_y
+ extents.max_y = extents.max_y + 1
+ extents.min_y = extents.min_y + 1
+ end
+
+ while index ~= target + increment do
+ for k, location in pairs(digtrons) do
+ if location[filter] == index then
+ local newpos = digtron.find_new_pos(location, facing)
+ digtron.move_node(location, newpos)
+ --By updating the digtron position table in-place we also update all the special node tables as well
+ digtrons[k].x= newpos.x
+ digtrons[k].y= newpos.y
+ digtrons[k].z= newpos.z
+ nodes_dug:set(newpos.x, newpos.y, newpos.z, false) -- we've moved a digtron node into this space, mark it so that we don't dig it.
+ end
+ end
+ index = index + increment
+ end
+end
+
+-- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis.
+digtron.get_controlling_coordinate = function(pos, facedir)
+ -- used for determining builder period and offset
+ local dir = digtron.facedir_to_dir_map[facedir]
+ if dir == 1 or dir == 3 then
+ return "z"
+ elseif dir == 2 or dir == 4 then
+ return "x"
+ else
+ return "y"
+ end
+end \ No newline at end of file