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authorFaceDeer <derksenmobile@gmail.com>2017-01-10 00:36:39 -0700
committerFaceDeer <derksenmobile@gmail.com>2017-01-10 00:36:39 -0700
commit435f21458ccf4d91fd5ec179bdbc5d1aa6d2945c (patch)
tree741e866f9eb211123c3b73c470876cca1a9bfc52 /util.lua
parent01fb71d2eb5d1dd41c338bef0bcc2e26a259047d (diff)
the old movement code is now unneeded.
Diffstat (limited to 'util.lua')
-rw-r--r--util.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/util.lua b/util.lua
index acebc59..ac7fe3d 100644
--- a/util.lua
+++ b/util.lua
@@ -3,7 +3,6 @@
digtron = {}
dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity
-dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there
dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there
-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.