diff options
author | FaceDeer <derksenmobile@gmail.com> | 2017-01-08 23:52:36 -0700 |
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committer | FaceDeer <derksenmobile@gmail.com> | 2017-01-08 23:52:36 -0700 |
commit | eaae4276fcd1ae82ba0fdd39d7901c3cd9513d5f (patch) | |
tree | 32d156a849e28d1c1b8d35649383f65b551dc366 /util_execute_cycle.lua | |
parent | 38e1cbc41e470ec1fdfca7036056acc1297bcd1c (diff) |
removing the old get_all_digtron_neighbours
This is basically working, but still needs revisions to take advantage
of the new information being stored in the image data. It should be
possible to do all the temporary inventory work directly on the image
file so that no put-back-in-inventory steps will be needed any more.
Much nicer.
Diffstat (limited to 'util_execute_cycle.lua')
-rw-r--r-- | util_execute_cycle.lua | 62 |
1 files changed, 28 insertions, 34 deletions
diff --git a/util_execute_cycle.lua b/util_execute_cycle.lua index 080c0ae..7c4fcd3 100644 --- a/util_execute_cycle.lua +++ b/util_execute_cycle.lua @@ -90,7 +90,7 @@ digtron.execute_dig_cycle = function(pos, clicker) local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning) - local layout = digtron.get_all_digtron_neighbours(pos, clicker) + local layout = digtron.get_layout_image(pos, clicker) local status_text, return_code = neighbour_test(layout, status_text) if return_code ~= 0 then @@ -103,7 +103,6 @@ digtron.execute_dig_cycle = function(pos, clicker) ---------------------------------------------------------------------------------------------------------------------- - local nodes_dug = Pointset.create() local items_dropped = {} local digging_fuel_cost = 0 local particle_systems = {} @@ -113,16 +112,16 @@ digtron.execute_dig_cycle = function(pos, clicker) -- but doesn't actually dig the nodes yet. That comes later. -- If we dug them now, sand would fall and some digtron nodes would die. for k, location in pairs(layout.diggers) do - local target = minetest.get_node(location) + local target = minetest.get_node(location.pos) local targetdef = minetest.registered_nodes[target.name] if targetdef.execute_dig ~= nil then - local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate) + local fuel_cost, dropped = targetdef.execute_dig(location.pos, layout.protected, layout.nodes_dug, controlling_coordinate) if dropped ~= nil then for _, itemname in pairs(dropped) do table.insert(items_dropped, itemname) end if digtron.particle_effects then - table.insert(particle_systems, dig_dust(vector.add(location, move_dir), target.param2)) + table.insert(particle_systems, dig_dust(vector.add(location.pos, move_dir), target.param2)) end end digging_fuel_cost = digging_fuel_cost + fuel_cost @@ -137,8 +136,8 @@ digtron.execute_dig_cycle = function(pos, clicker) -- as having been dug. local can_move = true for _, location in pairs(layout.all) do - local newpos = digtron.find_new_pos(location, facing) - if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then + local newpos = digtron.find_new_pos(location.pos, facing) + if not digtron.can_move_to(newpos, layout.protected, layout.nodes_dug) then can_move = false end end @@ -165,11 +164,11 @@ digtron.execute_dig_cycle = function(pos, clicker) local test_fuel_items = {} local test_build_fuel_cost = 0 for k, location in pairs(layout.builders) do - local target = minetest.get_node(location) + local target = minetest.get_node(location.pos) local targetdef = minetest.registered_nodes[target.name] - local test_location = digtron.find_new_pos(location, facing) + local test_location = digtron.find_new_pos(location.pos, facing) if targetdef.test_build ~= nil then - test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller) + test_build_return_code, test_build_return_item = targetdef.test_build(location.pos, test_location, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, layout.controller) if test_build_return_code > 1 then can_build = false break @@ -233,32 +232,35 @@ digtron.execute_dig_cycle = function(pos, clicker) -- damage the weak flesh if digtron.diggers_damage_creatures then for k, location in pairs(layout.diggers) do - local target = minetest.get_node(location) + local target = minetest.get_node(location.pos) local targetdef = minetest.registered_nodes[target.name] if targetdef.damage_creatures ~= nil then - targetdef.damage_creatures(clicker, location, digtron.find_new_pos(location, target.param2), controlling_coordinate) + targetdef.damage_creatures(clicker, location.pos, digtron.find_new_pos(location.pos, target.param2), controlling_coordinate) end end end --move the array - digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug, clicker:get_player_name()) + digtron.move_layout_image(layout, facing, clicker:get_player_name()) + digtron.write_layout_image(layout) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) meta = minetest.get_meta(pos) if move_player then + local player_pos = clicker:getpos() clicker:moveto(digtron.find_new_pos(player_pos, facing), true) end + local building_fuel_cost = 0 local strange_failure = false -- execute_build on all digtron components that have one for k, location in pairs(layout.builders) do - local target = minetest.get_node(location) + local target = minetest.get_node(location.pos) local targetdef = minetest.registered_nodes[target.name] if targetdef.execute_build ~= nil then --using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any. - local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos) + local build_return = targetdef.execute_build(location.pos, clicker, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, oldpos) if build_return == false then -- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase. -- So this should never happen. However, "should never happens" happen sometimes. So @@ -299,7 +301,7 @@ digtron.execute_dig_cycle = function(pos, clicker) -- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because -- a builder put something there or because they're another digtron node. - local node_to_dig, whether_to_dig = nodes_dug:pop() + local node_to_dig, whether_to_dig = layout.nodes_dug:pop() while node_to_dig ~= nil do if whether_to_dig == true then minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z)) @@ -308,7 +310,7 @@ digtron.execute_dig_cycle = function(pos, clicker) -- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick -- a check to make sand fall after the digtron has passed. minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z}) - node_to_dig, whether_to_dig = nodes_dug:pop() + node_to_dig, whether_to_dig = layout.nodes_dug:pop() end return pos, status_text, 0 end @@ -317,7 +319,7 @@ end -- Simplified version of the above method that only moves, and doesn't execute diggers or builders. digtron.execute_move_cycle = function(pos, clicker) local meta = minetest.get_meta(pos) - local layout = digtron.get_all_digtron_neighbours(pos, clicker) + local layout = digtron.get_layout_image(pos, clicker) local status_text = "" local status_text, return_code = neighbour_test(layout, status_text) @@ -327,18 +329,13 @@ digtron.execute_move_cycle = function(pos, clicker) local facing = minetest.get_node(pos).param2 local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing) - - local nodes_dug = Pointset.create() -- empty set, we're not digging anything - -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked - -- as having been dug. - local can_move = true - for _, location in pairs(layout.all) do - local newpos = digtron.find_new_pos(location, facing) - if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then - can_move = false - end - end + -- if the player is standing within the array or next to it, move him too. + local move_player = move_player_test(layout, clicker) + + -- test if any digtrons are obstructed by non-digtron nodes + digtron.move_layout_image(layout, facing, clicker:get_player_name()) + local can_move = digtron.can_write_layout_image(layout, clicker) if not can_move then -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds @@ -350,15 +347,12 @@ digtron.execute_move_cycle = function(pos, clicker) end minetest.sound_play("truck", {gain=1.0, pos=pos}) - - -- if the player is standing within the array or next to it, move him too. - local move_player = move_player_test(layout, clicker) --move the array - digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug) - local oldpos = {x=pos.x, y=pos.y, z=pos.z} + digtron.write_layout_image(layout) pos = digtron.find_new_pos(pos, facing) if move_player then + local player_pos = clicker:getpos() clicker:moveto(digtron.find_new_pos(player_pos, facing), true) end |