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authorFaceDeer <derksenmobile@gmail.com>2017-01-08 23:52:36 -0700
committerFaceDeer <derksenmobile@gmail.com>2017-01-08 23:52:36 -0700
commiteaae4276fcd1ae82ba0fdd39d7901c3cd9513d5f (patch)
tree32d156a849e28d1c1b8d35649383f65b551dc366 /util_execute_cycle.lua
parent38e1cbc41e470ec1fdfca7036056acc1297bcd1c (diff)
removing the old get_all_digtron_neighbours
This is basically working, but still needs revisions to take advantage of the new information being stored in the image data. It should be possible to do all the temporary inventory work directly on the image file so that no put-back-in-inventory steps will be needed any more. Much nicer.
Diffstat (limited to 'util_execute_cycle.lua')
-rw-r--r--util_execute_cycle.lua62
1 files changed, 28 insertions, 34 deletions
diff --git a/util_execute_cycle.lua b/util_execute_cycle.lua
index 080c0ae..7c4fcd3 100644
--- a/util_execute_cycle.lua
+++ b/util_execute_cycle.lua
@@ -90,7 +90,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning)
- local layout = digtron.get_all_digtron_neighbours(pos, clicker)
+ local layout = digtron.get_layout_image(pos, clicker)
local status_text, return_code = neighbour_test(layout, status_text)
if return_code ~= 0 then
@@ -103,7 +103,6 @@ digtron.execute_dig_cycle = function(pos, clicker)
----------------------------------------------------------------------------------------------------------------------
- local nodes_dug = Pointset.create()
local items_dropped = {}
local digging_fuel_cost = 0
local particle_systems = {}
@@ -113,16 +112,16 @@ digtron.execute_dig_cycle = function(pos, clicker)
-- but doesn't actually dig the nodes yet. That comes later.
-- If we dug them now, sand would fall and some digtron nodes would die.
for k, location in pairs(layout.diggers) do
- local target = minetest.get_node(location)
+ local target = minetest.get_node(location.pos)
local targetdef = minetest.registered_nodes[target.name]
if targetdef.execute_dig ~= nil then
- local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
+ local fuel_cost, dropped = targetdef.execute_dig(location.pos, layout.protected, layout.nodes_dug, controlling_coordinate)
if dropped ~= nil then
for _, itemname in pairs(dropped) do
table.insert(items_dropped, itemname)
end
if digtron.particle_effects then
- table.insert(particle_systems, dig_dust(vector.add(location, move_dir), target.param2))
+ table.insert(particle_systems, dig_dust(vector.add(location.pos, move_dir), target.param2))
end
end
digging_fuel_cost = digging_fuel_cost + fuel_cost
@@ -137,8 +136,8 @@ digtron.execute_dig_cycle = function(pos, clicker)
-- as having been dug.
local can_move = true
for _, location in pairs(layout.all) do
- local newpos = digtron.find_new_pos(location, facing)
- if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
+ local newpos = digtron.find_new_pos(location.pos, facing)
+ if not digtron.can_move_to(newpos, layout.protected, layout.nodes_dug) then
can_move = false
end
end
@@ -165,11 +164,11 @@ digtron.execute_dig_cycle = function(pos, clicker)
local test_fuel_items = {}
local test_build_fuel_cost = 0
for k, location in pairs(layout.builders) do
- local target = minetest.get_node(location)
+ local target = minetest.get_node(location.pos)
local targetdef = minetest.registered_nodes[target.name]
- local test_location = digtron.find_new_pos(location, facing)
+ local test_location = digtron.find_new_pos(location.pos, facing)
if targetdef.test_build ~= nil then
- test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
+ test_build_return_code, test_build_return_item = targetdef.test_build(location.pos, test_location, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, layout.controller)
if test_build_return_code > 1 then
can_build = false
break
@@ -233,32 +232,35 @@ digtron.execute_dig_cycle = function(pos, clicker)
-- damage the weak flesh
if digtron.diggers_damage_creatures then
for k, location in pairs(layout.diggers) do
- local target = minetest.get_node(location)
+ local target = minetest.get_node(location.pos)
local targetdef = minetest.registered_nodes[target.name]
if targetdef.damage_creatures ~= nil then
- targetdef.damage_creatures(clicker, location, digtron.find_new_pos(location, target.param2), controlling_coordinate)
+ targetdef.damage_creatures(clicker, location.pos, digtron.find_new_pos(location.pos, target.param2), controlling_coordinate)
end
end
end
--move the array
- digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug, clicker:get_player_name())
+ digtron.move_layout_image(layout, facing, clicker:get_player_name())
+ digtron.write_layout_image(layout)
local oldpos = {x=pos.x, y=pos.y, z=pos.z}
pos = digtron.find_new_pos(pos, facing)
meta = minetest.get_meta(pos)
if move_player then
+ local player_pos = clicker:getpos()
clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
end
+
local building_fuel_cost = 0
local strange_failure = false
-- execute_build on all digtron components that have one
for k, location in pairs(layout.builders) do
- local target = minetest.get_node(location)
+ local target = minetest.get_node(location.pos)
local targetdef = minetest.registered_nodes[target.name]
if targetdef.execute_build ~= nil then
--using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
- local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
+ local build_return = targetdef.execute_build(location.pos, clicker, layout.inventories, layout.protected, layout.nodes_dug, controlling_coordinate, oldpos)
if build_return == false then
-- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
-- So this should never happen. However, "should never happens" happen sometimes. So
@@ -299,7 +301,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
-- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
-- a builder put something there or because they're another digtron node.
- local node_to_dig, whether_to_dig = nodes_dug:pop()
+ local node_to_dig, whether_to_dig = layout.nodes_dug:pop()
while node_to_dig ~= nil do
if whether_to_dig == true then
minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
@@ -308,7 +310,7 @@ digtron.execute_dig_cycle = function(pos, clicker)
-- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
-- a check to make sand fall after the digtron has passed.
minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
- node_to_dig, whether_to_dig = nodes_dug:pop()
+ node_to_dig, whether_to_dig = layout.nodes_dug:pop()
end
return pos, status_text, 0
end
@@ -317,7 +319,7 @@ end
-- Simplified version of the above method that only moves, and doesn't execute diggers or builders.
digtron.execute_move_cycle = function(pos, clicker)
local meta = minetest.get_meta(pos)
- local layout = digtron.get_all_digtron_neighbours(pos, clicker)
+ local layout = digtron.get_layout_image(pos, clicker)
local status_text = ""
local status_text, return_code = neighbour_test(layout, status_text)
@@ -327,18 +329,13 @@ digtron.execute_move_cycle = function(pos, clicker)
local facing = minetest.get_node(pos).param2
local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
-
- local nodes_dug = Pointset.create() -- empty set, we're not digging anything
- -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
- -- as having been dug.
- local can_move = true
- for _, location in pairs(layout.all) do
- local newpos = digtron.find_new_pos(location, facing)
- if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
- can_move = false
- end
- end
+ -- if the player is standing within the array or next to it, move him too.
+ local move_player = move_player_test(layout, clicker)
+
+ -- test if any digtrons are obstructed by non-digtron nodes
+ digtron.move_layout_image(layout, facing, clicker:get_player_name())
+ local can_move = digtron.can_write_layout_image(layout, clicker)
if not can_move then
-- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
@@ -350,15 +347,12 @@ digtron.execute_move_cycle = function(pos, clicker)
end
minetest.sound_play("truck", {gain=1.0, pos=pos})
-
- -- if the player is standing within the array or next to it, move him too.
- local move_player = move_player_test(layout, clicker)
--move the array
- digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)
- local oldpos = {x=pos.x, y=pos.y, z=pos.z}
+ digtron.write_layout_image(layout)
pos = digtron.find_new_pos(pos, facing)
if move_player then
+ local player_pos = clicker:getpos()
clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
end