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-rw-r--r--node_controllers.lua317
1 files changed, 317 insertions, 0 deletions
diff --git a/node_controllers.lua b/node_controllers.lua
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index 0000000..f8b0b6b
--- /dev/null
+++ b/node_controllers.lua
@@ -0,0 +1,317 @@
+local controller_nodebox ={
+ {-0.3125, -0.3125, -0.3125, 0.3125, 0.3125, 0.3125}, -- Core
+ {-0.1875, 0.3125, -0.1875, 0.1875, 0.5, 0.1875}, -- +y_connector
+ {-0.1875, -0.5, -0.1875, 0.1875, -0.3125, 0.1875}, -- -y_Connector
+ {0.3125, -0.1875, -0.1875, 0.5, 0.1875, 0.1875}, -- +x_connector
+ {-0.5, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, -- -x_connector
+ {-0.1875, -0.1875, 0.3125, 0.1875, 0.1875, 0.5}, -- +z_connector
+ {-0.5, 0.125, -0.5, -0.125, 0.5, -0.3125}, -- back_connector_3
+ {0.125, 0.125, -0.5, 0.5, 0.5, -0.3125}, -- back_connector_1
+ {0.125, -0.5, -0.5, 0.5, -0.125, -0.3125}, -- back_connector_2
+ {-0.5, -0.5, -0.5, -0.125, -0.125, -0.3125}, -- back_connector_4
+}
+
+-- Master controller. Most complicated part of the whole system. Determines which direction a digtron moves and triggers all of its component parts.
+minetest.register_node("digtron:controller", {
+ description = "Digtron Control Unit",
+ groups = {cracky = 3, stone = 1, digtron = 1},
+ drop = 'digtron:controller',
+ paramtype2= 'facedir',
+ -- Aims in the +Z direction by default
+ tiles = {
+ "digtron_plate.png^[transformR90",
+ "digtron_plate.png^[transformR270",
+ "digtron_plate.png",
+ "digtron_plate.png^[transformR180",
+ "digtron_plate.png",
+ "digtron_control.png",
+ },
+
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = controller_nodebox,
+ },
+
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("waiting") == "true" then
+ -- Been too soon since last time the digtron did a cycle.
+ return
+ end
+
+ local layout = digtron.get_all_digtron_neighbours(pos, clicker)
+ if layout.all == nil then
+ -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return
+ end
+
+ if layout.traction == false then
+ -- digtrons can't fly
+ minetest.sound_play("squeal", {gain=1.0, pos=pos})
+ return
+ end
+
+ local facing = minetest.get_node(pos).param2
+ local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ local nodes_dug = Pointset.create()
+ local items_dropped = {}
+
+ -- execute the execute_dig method on all digtron components that have one
+ -- This builds a set of nodes that will be dug and returns a list of products that will be generated
+ -- but doesn't actually dig the nodes yet. That comes later.
+ -- If we dug them now, sand would fall and some digtron nodes would die.
+ for k, location in pairs(layout.diggers) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ if targetdef.execute_dig ~= nil then
+ local dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
+ if dropped ~= nil then
+ for _, itemname in pairs(dropped) do
+ table.insert(items_dropped, itemname)
+ end
+ end
+ else
+ minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
+ end
+ end
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
+ -- as having been dug.
+ local can_move = true
+ for _, location in pairs(layout.all) do
+ local newpos = digtron.find_new_pos(location, facing)
+ if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
+ can_move = false
+ end
+ end
+
+ if not can_move then
+ -- mark this node as waiting, will clear this flag in digtron.refractory seconds
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.refractory,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+ minetest.sound_play("squeal", {gain=1.0, pos=pos})
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return --Abort, don't dig and don't build.
+ end
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ -- ask each builder node if it can get what it needs from inventory to build this cycle.
+ -- This is a complicated test because each builder needs to actually *take* the item it'll
+ -- need from inventory, and then we put it all back afterward.
+ local can_build = true
+ local test_build_return = nil
+ local test_items = {}
+ for k, location in pairs(layout.builders) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ local test_location = digtron.find_new_pos(location, facing)
+ if targetdef.test_build ~= nil then
+ test_build_return = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
+ if test_build_return == 1 or test_build_return == 2 then
+ can_build = false
+ break
+ end
+ if test_build_return ~= 0 then
+ table.insert(test_items, test_build_return)
+ end
+ else
+ minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
+ end
+ end
+ for k, item_return in pairs(test_items) do
+ --Put everything back where it came from
+ digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
+ end
+
+ if not can_build then
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.refractory,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+ if test_build_return == 1 then
+ minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
+ elseif test_build_return == 2 then
+ minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
+ end
+ return --Abort, don't dig and don't build.
+ end
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ -- All tests passed, ready to go for real!
+ minetest.sound_play("construction", {gain=1.0, pos=pos})
+
+ -- store or drop the products of the digger heads
+ for _, itemname in pairs(items_dropped) do
+ digtron.place_in_inventory(itemname, layout.inventories, pos)
+ end
+
+ -- if the player is standing within the array or next to it, move him too.
+ local player_pos = clicker:getpos()
+ local move_player = false
+ if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
+ player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
+ player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
+ move_player = true
+ end
+
+ --move the array
+ digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)
+ local oldpos = {x=pos.x, y=pos.y, z=pos.z}
+ pos = digtron.find_new_pos(pos, facing)
+ if move_player then
+ clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
+ end
+
+ -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong.
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.refractory,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+
+ -- execute_build on all digtron components that have one
+ for k, location in pairs(layout.builders) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ if targetdef.execute_build ~= nil then
+ --using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
+ can_build = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
+ else
+ minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
+ end
+ end
+ if can_build == false then
+ -- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen often.
+ minetest.sound_play("dingding", {gain=1.0, pos=pos})
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ end
+
+ -- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
+ -- a builder put something there or because they're another digtron node.
+ local node_to_dig, whether_to_dig = nodes_dug:pop()
+ while node_to_dig ~= nil do
+ if whether_to_dig == true then
+ minetest.remove_node(node_to_dig)
+ end
+ node_to_dig, whether_to_dig = nodes_dug:pop()
+ end
+ end,
+})
+
+-- A much simplified control unit that only moves the digtron, and doesn't trigger the diggers or builders.
+-- Handy for shoving a digtron to the side if it's been built a bit off.
+minetest.register_node("digtron:pusher", {
+ description = "Digtron Pusher Unit",
+ groups = {cracky = 3, stone = 1, digtron = 1},
+ drop = 'digtron:pusher',
+ paramtype2= 'facedir',
+ -- Aims in the +Z direction by default
+ tiles = {
+ "digtron_plate.png^[transformR90^[colorize:#00880030",
+ "digtron_plate.png^[transformR270^[colorize:#00880030",
+ "digtron_plate.png^[colorize:#00880030",
+ "digtron_plate.png^[transformR180^[colorize:#00880030",
+ "digtron_plate.png^[colorize:#00880030",
+ "digtron_control.png^[colorize:#00880030",
+ },
+
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = controller_nodebox,
+ },
+
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("waiting") == "true" then
+ -- Been too soon since last time the digtron did a cycle.
+ return
+ end
+
+ local layout = digtron.get_all_digtron_neighbours(pos, clicker)
+ if layout.all == nil then
+ -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return
+ end
+
+ if layout.traction == false then
+ -- digtrons can't fly
+ minetest.sound_play("squeal", {gain=1.0, pos=pos})
+ return
+ end
+
+ local facing = minetest.get_node(pos).param2
+ local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
+
+ local nodes_dug = Pointset.create() -- empty set, we're not digging anything
+
+ -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
+ -- as having been dug.
+ local can_move = true
+ for _, location in pairs(layout.all) do
+ local newpos = digtron.find_new_pos(location, facing)
+ if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
+ can_move = false
+ end
+ end
+
+ if not can_move then
+ -- mark this node as waiting, will clear this flag in digtron.refractory seconds
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.refractory,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+ minetest.sound_play("squeal", {gain=1.0, pos=pos})
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return --Abort
+ end
+
+ minetest.sound_play("truck", {gain=1.0, pos=pos})
+
+ -- if the player is standing within the array or next to it, move him too.
+ local player_pos = clicker:getpos()
+ local move_player = false
+ if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
+ player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
+ player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
+ move_player = true
+ end
+
+ --move the array
+ digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug)
+ local oldpos = {x=pos.x, y=pos.y, z=pos.z}
+ pos = digtron.find_new_pos(pos, facing)
+ if move_player then
+ clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
+ end
+
+ -- Start the delay before digtron can run again. Do this after moving the array or pos will be wrong.
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.refractory,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+ end,
+}) \ No newline at end of file