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-rw-r--r--util_execute_cycle.lua293
1 files changed, 293 insertions, 0 deletions
diff --git a/util_execute_cycle.lua b/util_execute_cycle.lua
new file mode 100644
index 0000000..5c5d2a6
--- /dev/null
+++ b/util_execute_cycle.lua
@@ -0,0 +1,293 @@
+local dig_dust = function(pos, facing)
+ local direction = minetest.facedir_to_dir(facing)
+ return {
+ amount = 10,
+ time = 1.0,
+ minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
+ maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
+ minvel = vector.multiply(direction, -10),
+ maxvel = vector.multiply(direction, -20),
+ minacc = {x=0, y=-40, z=0},
+ maxacc = {x=0, y=-40, z=0},
+ minexptime = 0.25,
+ maxexptime = 0.5,
+ minsize = 2,
+ maxsize = 5,
+ collisiondetection = false,
+ vertical = false,
+ texture = "default_item_smoke.png^[colorize:#9F817080",
+ }
+end
+
+local burn_smoke = function(pos, amount)
+ return {
+ amount = math.min(amount, 40),
+ time = 1.0,
+ minpos = vector.subtract(pos, vector.new(0.5,0.5,0.5)),
+ maxpos = vector.add(pos, vector.new(0.5,0.5,0.5)),
+ minvel = {x=0, y=2, z=0},
+ maxvel = {x=0, y=5, z=0},
+ minacc = {x=0, y=0, z=0},
+ maxacc = {x=0, y=0, z=0},
+ minexptime = 0.5,
+ maxexptime = 1.5,
+ minsize = 8,
+ maxsize = 12,
+ collisiondetection = false,
+ vertical = false,
+ texture = "default_item_smoke.png^[colorize:#000000DD",
+ }
+end
+
+-- returns newpos, status string
+digtron.execute_cycle = function(pos, clicker)
+ local meta = minetest.get_meta(pos)
+ local fuel_burning = meta:get_float("fuel_burning") -- get amount of burned fuel left over from last cycle
+ local status_text = string.format("Heat remaining in controller furnace: %d", fuel_burning)
+
+ local layout = digtron.get_all_digtron_neighbours(pos, clicker)
+ if layout.all == nil then
+ -- get_all_digtron_neighbours returns nil if the digtron array touches unloaded nodes, too dangerous to do anything in that situation. Abort.
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return pos, "Digtron is adjacent to unloaded nodes.\n" .. status_text
+ end
+
+ if layout.water_touching == true then
+ minetest.sound_play("sploosh", {gain=1.0, pos=pos})
+ end
+ if layout.lava_touching == true then
+ minetest.sound_play("woopwoopwoop", {gain=1.0, pos=pos})
+ end
+ if layout.traction * digtron.traction_factor < table.getn(layout.all) then
+ -- digtrons can't fly
+ minetest.sound_play("squeal", {gain=1.0, pos=pos})
+ return pos, string.format("Digtron has %d nodes but only enough traction to move %d nodes.\n", table.getn(layout.all), layout.traction * digtron.traction_factor)
+ .. status_text
+ end
+
+ local facing = minetest.get_node(pos).param2
+ local move_dir = minetest.facedir_to_dir(facing)
+ local controlling_coordinate = digtron.get_controlling_coordinate(pos, facing)
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ local nodes_dug = Pointset.create()
+ local items_dropped = {}
+ local digging_fuel_cost = 0
+ local particle_systems = {}
+
+ -- execute the execute_dig method on all digtron components that have one
+ -- This builds a set of nodes that will be dug and returns a list of products that will be generated
+ -- but doesn't actually dig the nodes yet. That comes later.
+ -- If we dug them now, sand would fall and some digtron nodes would die.
+ for k, location in pairs(layout.diggers) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ if targetdef.execute_dig ~= nil then
+ local fuel_cost, dropped = targetdef.execute_dig(location, layout.protected, nodes_dug, controlling_coordinate)
+ if dropped ~= nil then
+ for _, itemname in pairs(dropped) do
+ table.insert(items_dropped, itemname)
+ end
+ if digtron.particle_effects then
+ table.insert(particle_systems, dig_dust(vector.add(location, move_dir), target.param2))
+ end
+ end
+ digging_fuel_cost = digging_fuel_cost + fuel_cost
+ else
+ minetest.log(string.format("%s has digger group but is missing execute_dig method! This is an error in mod programming, file a bug.", targetdef.name))
+ end
+ end
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ -- test if any digtrons are obstructed by non-digtron nodes that haven't been marked
+ -- as having been dug.
+ local can_move = true
+ for _, location in pairs(layout.all) do
+ local newpos = digtron.find_new_pos(location, facing)
+ if not digtron.can_move_to(newpos, layout.protected, nodes_dug) then
+ can_move = false
+ end
+ end
+
+ if not can_move then
+ -- mark this node as waiting, will clear this flag in digtron.cycle_time seconds
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.cycle_time,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+ minetest.sound_play("squeal", {gain=1.0, pos=pos})
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return pos, "Digtron is obstructed.\n" .. status_text --Abort, don't dig and don't build.
+ end
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ -- ask each builder node if it can get what it needs from inventory to build this cycle.
+ -- This is a complicated test because each builder needs to actually *take* the item it'll
+ -- need from inventory, and then we put it all back afterward.
+ -- Note that this test may overestimate the amount of work that will actually need to be done so don't treat its fuel cost as authoritative.
+ local can_build = true
+ local test_build_return_code = nil
+ local test_build_return_item = nil
+ local test_items = {}
+ local test_fuel_items = {}
+ local test_build_fuel_cost = 0
+ for k, location in pairs(layout.builders) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ local test_location = digtron.find_new_pos(location, facing)
+ if targetdef.test_build ~= nil then
+ test_build_return_code, test_build_return_item = targetdef.test_build(location, test_location, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, layout.controller)
+ if test_build_return_code > 1 then
+ can_build = false
+ break
+ end
+ if test_build_return_code == 1 then
+ table.insert(test_items, test_build_return_item)
+ test_build_fuel_cost = test_build_fuel_cost + digtron.build_cost
+ end
+ else
+ minetest.log(string.format("%s has builder group but is missing test_build method! This is an error in mod programming, file a bug.", targetdef.name))
+ end
+ end
+
+ local test_fuel_needed = test_build_fuel_cost + digging_fuel_cost - fuel_burning
+ local test_fuel_burned = 0
+ if test_fuel_needed > 0 then
+ test_fuel_burned = digtron.burn(layout.fuelstores, test_fuel_needed, true)
+ end
+
+ --Put everything back where it came from
+ for k, item_return in pairs(test_items) do
+ digtron.place_in_specific_inventory(item_return.item, item_return.location, layout.inventories, layout.controller)
+ end
+
+ if test_fuel_needed > fuel_burning + test_fuel_burned then
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ return pos, "Digtron needs more fuel." -- abort, don't dig and don't build.
+ end
+
+ if not can_build then
+ minetest.get_meta(pos):set_string("waiting", "true")
+ minetest.after(digtron.cycle_time,
+ function (pos)
+ minetest.get_meta(pos):set_string("waiting", nil)
+ end, pos
+ )
+ local return_string = nil
+ if test_build_return_code == 3 then
+ minetest.sound_play("honk", {gain=0.5, pos=pos}) -- A builder is not configured
+ return_string = "Digtron connected to at least one builder with no output material assigned.\n"
+ elseif test_build_return_code == 2 then
+ minetest.sound_play("dingding", {gain=1.0, pos=pos}) -- Insufficient inventory
+ return_string = string.format("Digtron has insufficient building materials. Needed: %s\n",
+ test_build_return_item:get_name())
+ end
+ return pos, return_string .. status_text --Abort, don't dig and don't build.
+ end
+
+ ----------------------------------------------------------------------------------------------------------------------
+
+ -- All tests passed, ready to go for real!
+ minetest.sound_play("construction", {gain=1.0, pos=pos})
+
+ -- store or drop the products of the digger heads
+ for _, itemname in pairs(items_dropped) do
+ digtron.place_in_inventory(itemname, layout.inventories, pos)
+ end
+
+ -- if the player is standing within the array or next to it, move him too.
+ local player_pos = clicker:getpos()
+ local move_player = false
+ if player_pos.x >= layout.extents.min_x - 1 and player_pos.x <= layout.extents.max_x + 1 and
+ player_pos.y >= layout.extents.min_y - 1 and player_pos.y <= layout.extents.max_y + 1 and
+ player_pos.z >= layout.extents.min_z - 1 and player_pos.z <= layout.extents.max_z + 1 then
+ move_player = true
+ end
+
+ -- damage the weak flesh
+ if digtron.diggers_damage_creatures then
+ for k, location in pairs(layout.diggers) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ if targetdef.damage_creatures ~= nil then
+ targetdef.damage_creatures(clicker, location, digtron.find_new_pos(location, target.param2), controlling_coordinate)
+ end
+ end
+ end
+
+ --move the array
+ digtron.move_digtron(facing, layout.all, layout.extents, nodes_dug, clicker:get_player_name())
+ local oldpos = {x=pos.x, y=pos.y, z=pos.z}
+ pos = digtron.find_new_pos(pos, facing)
+ meta = minetest.get_meta(pos)
+ if move_player then
+ clicker:moveto(digtron.find_new_pos(player_pos, facing), true)
+ end
+
+ local building_fuel_cost = 0
+ local strange_failure = false
+ -- execute_build on all digtron components that have one
+ for k, location in pairs(layout.builders) do
+ local target = minetest.get_node(location)
+ local targetdef = minetest.registered_nodes[target.name]
+ if targetdef.execute_build ~= nil then
+ --using the old location of the controller as fallback so that any leftovers land with the rest of the digger output. Not that there should be any.
+ local build_return = targetdef.execute_build(location, clicker, layout.inventories, layout.protected, nodes_dug, controlling_coordinate, oldpos)
+ if build_return == false then
+ -- This happens if there's insufficient inventory, but we should have confirmed there was sufficient inventory during test phase.
+ -- So this should never happen. However, "should never happens" happen sometimes. So
+ -- don't interrupt the build cycle as a whole, we've already moved so might as well try to complete as much as possible.
+ strange_failure = true
+ elseif build_return == true and not digtron.creative_mode == true then
+ building_fuel_cost = building_fuel_cost + digtron.build_cost
+ end
+ else
+ minetest.log(string.format("%s has builder group but is missing execute_build method! This is an error in mod programming, file a bug.", targetdef.name))
+ end
+ end
+
+ local status_text = ""
+ if strange_failure then
+ -- We weren't able to detect this build failure ahead of time, so make a big noise now. This is strange, shouldn't happen.
+ minetest.sound_play("dingding", {gain=1.0, pos=pos})
+ minetest.sound_play("buzzer", {gain=0.5, pos=pos})
+ status_text = "Digtron unexpectedly failed to execute one or more build operations, likely due to an inventory error.\n"
+ end
+
+ -- acutally burn the fuel needed
+ local fuel_cost = digging_fuel_cost + building_fuel_cost
+ fuel_burning = fuel_burning - fuel_cost
+ if digtron.particle_effects then
+ table.insert(particle_systems, burn_smoke(pos, fuel_cost))
+ end
+ if fuel_burning < 0 then
+ fuel_burning = fuel_burning + digtron.burn(layout.fuelstores, -fuel_burning, false)
+ end
+ meta:set_float("fuel_burning", fuel_burning)
+ status_text = status_text .. string.format("Heat remaining in controller furnace: %d", fuel_burning)
+
+ -- Eyecandy
+ for _, particles in pairs(particle_systems) do
+ minetest.add_particlespawner(particles)
+ end
+
+ -- finally, dig out any nodes remaining to be dug. Some of these will have had their flag revoked because
+ -- a builder put something there or because they're another digtron node.
+ local node_to_dig, whether_to_dig = nodes_dug:pop()
+ while node_to_dig ~= nil do
+ if whether_to_dig == true then
+ minetest.log("action", string.format("%s uses Digtron to dig %s at (%d, %d, %d)", clicker:get_player_name(), minetest.get_node(node_to_dig).name, node_to_dig.x, node_to_dig.y, node_to_dig.z))
+ minetest.remove_node(node_to_dig)
+ end
+ -- all of the digtron's nodes wind up in nodes_dug, so this is an ideal place to stick
+ -- a check to make sand fall after the digtron has passed.
+ minetest.check_for_falling({x=node_to_dig.x, y=node_to_dig.y+1, z=node_to_dig.z})
+ node_to_dig, whether_to_dig = nodes_dug:pop()
+ end
+ return pos, status_text
+end