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AgeCommit message (Collapse)Author
2017-01-27listring for builders so you can shift-click an item into the build slotFaceDeer
2017-01-24add a category for fuel cost settingsFaceDeer
2017-01-22Add wiki link to descriptionFaceDeer
2017-01-22update version numbers. Getting close to a "release" version here, I think.FaceDeer
2017-01-22Traction revamp. Digtrons can now ignore traction when moving down, and ↵FaceDeer
pushers ignore traction entirely.
2017-01-22remove some redundant awards.tbv calls, add defaultsFaceDeer
2017-01-22Crash bug in awards.luaFaceDeer
2017-01-21Add a note to builder docs about builders trying to build to the same space ↵FaceDeer
simultaneously.
2017-01-21Add screenshotFaceDeer
2017-01-21Remove a copy and paste error, change wording of "creative mode" settingFaceDeer
2017-01-21Revamp storage module textures, controller colorizationFaceDeer
2017-01-21Ensure rounding never brings fuel_burning display below 0FaceDeer
2017-01-21Prevent builders from being able to build Digtron components, it's sillyFaceDeer
2017-01-21change more instances of the word "node" into "block" in the documentationFaceDeer
2017-01-21Move more documentation into the documentation mod dataFaceDeer
2017-01-20add line breaks to tooltipsFaceDeer
2017-01-20Move crate recipe into the recipes fileFaceDeer
2017-01-20add achievements for storing Digtrons in cratesFaceDeer
2017-01-20Switch user-facing strings to use the word "block" instead of "node"FaceDeer
2017-01-19add settings to settings menuFaceDeer
2017-01-18Add a bunch of achievements via optional dependency on the Awards modFaceDeer
2017-01-17Add "Doc" modpack support. Also fix up some bugs with crate marker entities, ↵FaceDeer
and make them show protected nodes.
2017-01-17Crate marker entities will indicate when they're in a non-buildable node. ↵FaceDeer
Doesn't show protection though.
2017-01-17Add visual markers for crated Digtron imageFaceDeer
2017-01-17added sounds to crate packing and unpackingFaceDeer
2017-01-15reprice the crate to be cheaper. I made the recipe based on how annoying it ↵FaceDeer
was to code, not how pricey it should be in game.
2017-01-15Add crates for packing up, transporting, and unpacking digtron arraysFaceDeer
2017-01-14Diagonal movement setting for the auto-controller.FaceDeer
2017-01-13Add dual digger heads for eventual use with diagonal movementFaceDeer
2017-01-13Forgot to add an optional depends with my previous changelistFaceDeer
2017-01-13add compatibility with the hopper mod, via the API I just added over in a ↵FaceDeer
fork of the hopper mod. Hopefully this API will be merged.
2017-01-12fix crash when auto-controller reaches unloaded nodes.FaceDeer
2017-01-12missed a debug callFaceDeer
2017-01-12Fix a bug in protection-testing when writing layout images to worldFaceDeer
2017-01-12Merge pull request #1 from FaceDeer/layout-refactorFaceDeer
Layout refactor
2017-01-12Update axle to new layout class, drop dug items in the right placeorigin/layout-refactorFaceDeer
2017-01-11Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactorFaceDeer
2017-01-11fix bug in player-movement code, and also turn controller tints into a ↵FaceDeer
texture for easier modding by end users
2017-01-10Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactorFaceDeer
2017-01-10convert all the textures to transparent overlays on digtron_plate to allow ↵FaceDeer
easier reskinning
2017-01-10the old movement code is now unneeded.FaceDeer
2017-01-10renaming class definition filesFaceDeer
2017-01-10Turn layout into a class.FaceDeer
2017-01-09Don't need player parameter for can_write_layout_image any moreFaceDeer
2017-01-08removing the old get_all_digtron_neighboursFaceDeer
This is basically working, but still needs revisions to take advantage of the new information being stored in the image data. It should be possible to do all the temporary inventory work directly on the image file so that no put-back-in-inventory steps will be needed any more. Much nicer.
2017-01-08Eliminate another minor code redundancyFaceDeer
2017-01-08Just moving some code around in preparation to adding a "lateral shunt" ↵FaceDeer
option to the auto-controller
2017-01-08Fix bug in rotation code that was breaking build_facing metadataFaceDeer
2017-01-08Rotation unit didn't give the right thing back when dugFaceDeer
2017-01-08Added a rotation controllerFaceDeer
Well that was a lot of work. Also, switched the "waiting" timer management to the actual on_timer system - I noticed that minetest.after wasn't persisting through server shutdown and restart, that could put a controller in a "broken" state.