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2017-01-07Auto-controller will keep trying if it encounters an unloaded node, this is ↵FaceDeer
a condition that can spontaneously self-correct
2017-01-07Pusher wasn't clearing infotext if nothing was wrong.FaceDeer
2017-01-07Builder wasn't saving manually-entered facing value. Also, make metadata ↵FaceDeer
movement more robust.
2017-01-07Splitting some code files into more manageably-sized chunks.FaceDeer
2017-01-06update some commentsFaceDeer
2017-01-06Add damage-dealing to the digger headsFaceDeer
2017-01-06Add pipeworks as optional dependencyFaceDeer
2017-01-06Update readmeFaceDeer
2017-01-06Added Pipeworks compatibilityFaceDeer
2017-01-06quick tweak of one of the structural panel recipes to make it less likely to ↵FaceDeer
accidentally turn into a soft digger
2017-01-06fixed recipe bug, can now craft soft diggers againFaceDeer
2017-01-06Various structural panelsFaceDeer
2017-01-06add a bit of evil black smoke, why notFaceDeer
2017-01-06Adding combined storage moduleFaceDeer
2017-01-05Adding is_ground_content = false to all digtronsFaceDeer
I just had a test digtron get mostly destroyed by a dungeon generating around it as it crossed a map chunk boundary. Apparently dungeon generation can extend into already-generated map chunks, to prevent dungeons from getting cut off. Hopefully this will prevent such a tragedy from happening again.
2017-01-05added a bit of dinginess and dirt to the yellow/black pattern on the digger headFaceDeer
2017-01-05New digger head texture by HajoFaceDeer
2017-01-05Add logging of various events.FaceDeer
2017-01-05add lava and water alerts, and an option for setting lava impassible (true ↵FaceDeer
by default)
2017-01-05fix crash when entering non-numeric period or offset in builder configFaceDeer
2017-01-04Declare some variables localFaceDeer
2017-01-04Remove unused textureFaceDeer
2017-01-04Particle effects for digger headsFaceDeer
2017-01-04Fix the marker math. Not sure what I was thinking.FaceDeer
2017-01-04Prettier marker texturesFaceDeer
2017-01-04Builders no longer keep a real copy of the object they're "programmed" with. ↵FaceDeer
Also, add a "creative mode" configuration flag
2017-01-03combatibility with Carbone (and presumably other games that use older ↵FaceDeer
versions of the default mod)
2017-01-03Reduce the length of some error messages, was able to overflow the infotext ↵FaceDeer
under certain conditions.
2017-01-03Added the auto-controller.FaceDeer
2017-01-03Add intermittent and non-intermittent versions of the diggers.FaceDeer
2017-01-02making digtron nodes diggable by hand. Also extracting controller code in ↵FaceDeer
prep for an autonomous controller
2017-01-02remove some stray minetest.debug callsFaceDeer
2017-01-02Adding item display entities to the builder headsFaceDeer
2017-01-02adding output location visualizer entities for the build heads.FaceDeer
2017-01-01add node soundsFaceDeer
2017-01-01Some more readme tweaks, and a recycling recipe for the fuelstoreFaceDeer
2017-01-01add fuel storage hopper recipe to readmeFaceDeer
2017-01-01Adding fuel usageFaceDeer
Adding fuel usage for digging and building. Fuel storage hopper module added to hold fuel.
2017-01-01add a check for falling_nodes to make stuff fall after the digtron has passedFaceDeer
2017-01-01If cycle fails due to out-of-inventory failure, reports first item that was ↵FaceDeer
out of stock
2017-01-01Introduced a bug with builders in the last checkinFaceDeer
Dumb oversight, didn't notice lazy execution of "and" here.
2016-12-31Changed sand digger to a more generic soft material digger, added more ↵FaceDeer
sophisticated traction, made structure climbable, added infotexts
2016-12-31Fix formatting of recipes in readmeFaceDeer
2016-12-30Initial commitFaceDeer
Initial commit. Contains digger head, sand digger, builder, controller, pusher, structure node, light, inventory, and digtron core crafting item.
2016-12-30:confetti_ball: Added .gitattributes & .gitignore filesFaceDeer