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AgeCommit message (Expand)Author
2017-01-21Move more documentation into the documentation mod dataFaceDeer
2017-01-20add line breaks to tooltipsFaceDeer
2017-01-20Move crate recipe into the recipes fileFaceDeer
2017-01-20add achievements for storing Digtrons in cratesFaceDeer
2017-01-20Switch user-facing strings to use the word "block" instead of "node"FaceDeer
2017-01-19add settings to settings menuFaceDeer
2017-01-18Add a bunch of achievements via optional dependency on the Awards modFaceDeer
2017-01-17Add "Doc" modpack support. Also fix up some bugs with crate marker entities, ...FaceDeer
2017-01-17Crate marker entities will indicate when they're in a non-buildable node. Doe...FaceDeer
2017-01-17Add visual markers for crated Digtron imageFaceDeer
2017-01-17added sounds to crate packing and unpackingFaceDeer
2017-01-15reprice the crate to be cheaper. I made the recipe based on how annoying it w...FaceDeer
2017-01-15Add crates for packing up, transporting, and unpacking digtron arraysFaceDeer
2017-01-14Diagonal movement setting for the auto-controller.FaceDeer
2017-01-13Add dual digger heads for eventual use with diagonal movementFaceDeer
2017-01-13Forgot to add an optional depends with my previous changelistFaceDeer
2017-01-13add compatibility with the hopper mod, via the API I just added over in a for...FaceDeer
2017-01-12fix crash when auto-controller reaches unloaded nodes.FaceDeer
2017-01-12missed a debug callFaceDeer
2017-01-12Fix a bug in protection-testing when writing layout images to worldFaceDeer
2017-01-12Merge pull request #1 from FaceDeer/layout-refactorFaceDeer
2017-01-12Update axle to new layout class, drop dug items in the right placeorigin/layout-refactorFaceDeer
2017-01-11Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactorFaceDeer
2017-01-11fix bug in player-movement code, and also turn controller tints into a textur...FaceDeer
2017-01-10Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactorFaceDeer
2017-01-10convert all the textures to transparent overlays on digtron_plate to allow ea...FaceDeer
2017-01-10the old movement code is now unneeded.FaceDeer
2017-01-10renaming class definition filesFaceDeer
2017-01-10Turn layout into a class.FaceDeer
2017-01-09Don't need player parameter for can_write_layout_image any moreFaceDeer
2017-01-08removing the old get_all_digtron_neighboursFaceDeer
2017-01-08Eliminate another minor code redundancyFaceDeer
2017-01-08Just moving some code around in preparation to adding a "lateral shunt" optio...FaceDeer
2017-01-08Fix bug in rotation code that was breaking build_facing metadataFaceDeer
2017-01-08Rotation unit didn't give the right thing back when dugFaceDeer
2017-01-08Added a rotation controllerFaceDeer
2017-01-07Auto-controller will keep trying if it encounters an unloaded node, this is a...FaceDeer
2017-01-07Pusher wasn't clearing infotext if nothing was wrong.FaceDeer
2017-01-07Builder wasn't saving manually-entered facing value. Also, make metadata move...FaceDeer
2017-01-07Splitting some code files into more manageably-sized chunks.FaceDeer
2017-01-06update some commentsFaceDeer
2017-01-06Add damage-dealing to the digger headsFaceDeer
2017-01-06Add pipeworks as optional dependencyFaceDeer
2017-01-06Update readmeFaceDeer
2017-01-06Added Pipeworks compatibilityFaceDeer
2017-01-06quick tweak of one of the structural panel recipes to make it less likely to ...FaceDeer
2017-01-06fixed recipe bug, can now craft soft diggers againFaceDeer
2017-01-06Various structural panelsFaceDeer
2017-01-06add a bit of evil black smoke, why notFaceDeer
2017-01-06Adding combined storage moduleFaceDeer