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digtron
master
bananach/master
origin/HEAD
origin/cleanup
origin/extrusion
origin/layout-refactor
origin/master
origin/more_technic
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Author
2017-01-12
Update axle to new layout class, drop dug items in the right place
origin/layout-refactor
FaceDeer
2017-01-11
Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactor
FaceDeer
2017-01-11
fix bug in player-movement code, and also turn controller tints into a textur...
FaceDeer
2017-01-10
Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactor
FaceDeer
2017-01-10
convert all the textures to transparent overlays on digtron_plate to allow ea...
FaceDeer
2017-01-10
the old movement code is now unneeded.
FaceDeer
2017-01-10
renaming class definition files
FaceDeer
2017-01-10
Turn layout into a class.
FaceDeer
2017-01-09
Don't need player parameter for can_write_layout_image any more
FaceDeer
2017-01-08
removing the old get_all_digtron_neighbours
FaceDeer
2017-01-08
Eliminate another minor code redundancy
FaceDeer
2017-01-08
Just moving some code around in preparation to adding a "lateral shunt" optio...
FaceDeer
2017-01-08
Fix bug in rotation code that was breaking build_facing metadata
FaceDeer
2017-01-08
Rotation unit didn't give the right thing back when dug
FaceDeer
2017-01-08
Added a rotation controller
FaceDeer
2017-01-07
Auto-controller will keep trying if it encounters an unloaded node, this is a...
FaceDeer
2017-01-07
Pusher wasn't clearing infotext if nothing was wrong.
FaceDeer
2017-01-07
Builder wasn't saving manually-entered facing value. Also, make metadata move...
FaceDeer
2017-01-07
Splitting some code files into more manageably-sized chunks.
FaceDeer
2017-01-06
update some comments
FaceDeer
2017-01-06
Add damage-dealing to the digger heads
FaceDeer
2017-01-06
Add pipeworks as optional dependency
FaceDeer
2017-01-06
Update readme
FaceDeer
2017-01-06
Added Pipeworks compatibility
FaceDeer
2017-01-06
quick tweak of one of the structural panel recipes to make it less likely to ...
FaceDeer
2017-01-06
fixed recipe bug, can now craft soft diggers again
FaceDeer
2017-01-06
Various structural panels
FaceDeer
2017-01-06
add a bit of evil black smoke, why not
FaceDeer
2017-01-06
Adding combined storage module
FaceDeer
2017-01-05
Adding is_ground_content = false to all digtrons
FaceDeer
2017-01-05
added a bit of dinginess and dirt to the yellow/black pattern on the digger head
FaceDeer
2017-01-05
New digger head texture by Hajo
FaceDeer
2017-01-05
Add logging of various events.
FaceDeer
2017-01-05
add lava and water alerts, and an option for setting lava impassible (true by...
FaceDeer
2017-01-05
fix crash when entering non-numeric period or offset in builder config
FaceDeer
2017-01-04
Declare some variables local
FaceDeer
2017-01-04
Remove unused texture
FaceDeer
2017-01-04
Particle effects for digger heads
FaceDeer
2017-01-04
Fix the marker math. Not sure what I was thinking.
FaceDeer
2017-01-04
Prettier marker textures
FaceDeer
2017-01-04
Builders no longer keep a real copy of the object they're "programmed" with. ...
FaceDeer
2017-01-03
combatibility with Carbone (and presumably other games that use older version...
FaceDeer
2017-01-03
Reduce the length of some error messages, was able to overflow the infotext u...
FaceDeer
2017-01-03
Added the auto-controller.
FaceDeer
2017-01-03
Add intermittent and non-intermittent versions of the diggers.
FaceDeer
2017-01-02
making digtron nodes diggable by hand. Also extracting controller code in pre...
FaceDeer
2017-01-02
remove some stray minetest.debug calls
FaceDeer
2017-01-02
Adding item display entities to the builder heads
FaceDeer
2017-01-02
adding output location visualizer entities for the build heads.
FaceDeer
2017-01-01
add node sounds
FaceDeer
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