Age | Commit message (Expand) | Author |
2017-01-24 | add a category for fuel cost settings | FaceDeer |
2017-01-22 | Add wiki link to description | FaceDeer |
2017-01-22 | update version numbers. Getting close to a "release" version here, I think. | FaceDeer |
2017-01-22 | Traction revamp. Digtrons can now ignore traction when moving down, and pushe... | FaceDeer |
2017-01-22 | remove some redundant awards.tbv calls, add defaults | FaceDeer |
2017-01-22 | Crash bug in awards.lua | FaceDeer |
2017-01-21 | Add a note to builder docs about builders trying to build to the same space s... | FaceDeer |
2017-01-21 | Add screenshot | FaceDeer |
2017-01-21 | Remove a copy and paste error, change wording of "creative mode" setting | FaceDeer |
2017-01-21 | Revamp storage module textures, controller colorization | FaceDeer |
2017-01-21 | Ensure rounding never brings fuel_burning display below 0 | FaceDeer |
2017-01-21 | Prevent builders from being able to build Digtron components, it's silly | FaceDeer |
2017-01-21 | change more instances of the word "node" into "block" in the documentation | FaceDeer |
2017-01-21 | Move more documentation into the documentation mod data | FaceDeer |
2017-01-20 | add line breaks to tooltips | FaceDeer |
2017-01-20 | Move crate recipe into the recipes file | FaceDeer |
2017-01-20 | add achievements for storing Digtrons in crates | FaceDeer |
2017-01-20 | Switch user-facing strings to use the word "block" instead of "node" | FaceDeer |
2017-01-19 | add settings to settings menu | FaceDeer |
2017-01-18 | Add a bunch of achievements via optional dependency on the Awards mod | FaceDeer |
2017-01-17 | Add "Doc" modpack support. Also fix up some bugs with crate marker entities, ... | FaceDeer |
2017-01-17 | Crate marker entities will indicate when they're in a non-buildable node. Doe... | FaceDeer |
2017-01-17 | Add visual markers for crated Digtron image | FaceDeer |
2017-01-17 | added sounds to crate packing and unpacking | FaceDeer |
2017-01-15 | reprice the crate to be cheaper. I made the recipe based on how annoying it w... | FaceDeer |
2017-01-15 | Add crates for packing up, transporting, and unpacking digtron arrays | FaceDeer |
2017-01-14 | Diagonal movement setting for the auto-controller. | FaceDeer |
2017-01-13 | Add dual digger heads for eventual use with diagonal movement | FaceDeer |
2017-01-13 | Forgot to add an optional depends with my previous changelist | FaceDeer |
2017-01-13 | add compatibility with the hopper mod, via the API I just added over in a for... | FaceDeer |
2017-01-12 | fix crash when auto-controller reaches unloaded nodes. | FaceDeer |
2017-01-12 | missed a debug call | FaceDeer |
2017-01-12 | Fix a bug in protection-testing when writing layout images to world | FaceDeer |
2017-01-12 | Merge pull request #1 from FaceDeer/layout-refactor | FaceDeer |
2017-01-12 | Update axle to new layout class, drop dug items in the right placeorigin/layout-refactor | FaceDeer |
2017-01-11 | Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactor | FaceDeer |
2017-01-11 | fix bug in player-movement code, and also turn controller tints into a textur... | FaceDeer |
2017-01-10 | Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactor | FaceDeer |
2017-01-10 | convert all the textures to transparent overlays on digtron_plate to allow ea... | FaceDeer |
2017-01-10 | the old movement code is now unneeded. | FaceDeer |
2017-01-10 | renaming class definition files | FaceDeer |
2017-01-10 | Turn layout into a class. | FaceDeer |
2017-01-09 | Don't need player parameter for can_write_layout_image any more | FaceDeer |
2017-01-08 | removing the old get_all_digtron_neighbours | FaceDeer |
2017-01-08 | Eliminate another minor code redundancy | FaceDeer |
2017-01-08 | Just moving some code around in preparation to adding a "lateral shunt" optio... | FaceDeer |
2017-01-08 | Fix bug in rotation code that was breaking build_facing metadata | FaceDeer |
2017-01-08 | Rotation unit didn't give the right thing back when dug | FaceDeer |
2017-01-08 | Added a rotation controller | FaceDeer |
2017-01-07 | Auto-controller will keep trying if it encounters an unloaded node, this is a... | FaceDeer |