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path: root/node_builders.lua
AgeCommit message (Collapse)Author
2017-09-10appears to be a timing issue with doc.show_entryorigin/extrusionFaceDeer
2017-09-10builder formspec workFaceDeer
2017-09-10add further out-of-range failsafes for extrusion settingFaceDeer
2017-09-10add extrusion capability to build headsFaceDeer
2017-02-04Internationalization supportFaceDeer
What a lot of strings.
2017-02-01add "help" buttons to various formspecs when doc is installedFaceDeer
2017-01-27Add a "stop block" setting to auto-controllerFaceDeer
2017-01-27listring for builders so you can shift-click an item into the build slotFaceDeer
2017-01-21Prevent builders from being able to build Digtron components, it's sillyFaceDeer
2017-01-20add line breaks to tooltipsFaceDeer
2017-01-20Switch user-facing strings to use the word "block" instead of "node"FaceDeer
2017-01-18Add a bunch of achievements via optional dependency on the Awards modFaceDeer
2017-01-17Add "Doc" modpack support. Also fix up some bugs with crate marker entities, ↵FaceDeer
and make them show protected nodes.
2017-01-10convert all the textures to transparent overlays on digtron_plate to allow ↵FaceDeer
easier reskinning
2017-01-08Added a rotation controllerFaceDeer
Well that was a lot of work. Also, switched the "waiting" timer management to the actual on_timer system - I noticed that minetest.after wasn't persisting through server shutdown and restart, that could put a controller in a "broken" state.
2017-01-07Builder wasn't saving manually-entered facing value. Also, make metadata ↵FaceDeer
movement more robust.
2017-01-05Adding is_ground_content = false to all digtronsFaceDeer
I just had a test digtron get mostly destroyed by a dungeon generating around it as it crossed a map chunk boundary. Apparently dungeon generation can extend into already-generated map chunks, to prevent dungeons from getting cut off. Hopefully this will prevent such a tragedy from happening again.
2017-01-05Add logging of various events.FaceDeer
2017-01-05fix crash when entering non-numeric period or offset in builder configFaceDeer
2017-01-04Fix the marker math. Not sure what I was thinking.FaceDeer
2017-01-04Builders no longer keep a real copy of the object they're "programmed" with. ↵FaceDeer
Also, add a "creative mode" configuration flag
2017-01-03combatibility with Carbone (and presumably other games that use older ↵FaceDeer
versions of the default mod)
2017-01-03Add intermittent and non-intermittent versions of the diggers.FaceDeer
2017-01-02making digtron nodes diggable by hand. Also extracting controller code in ↵FaceDeer
prep for an autonomous controller
2017-01-02Adding item display entities to the builder headsFaceDeer
2017-01-02adding output location visualizer entities for the build heads.FaceDeer
2017-01-01add node soundsFaceDeer
2017-01-01Adding fuel usageFaceDeer
Adding fuel usage for digging and building. Fuel storage hopper module added to hold fuel.
2017-01-01If cycle fails due to out-of-inventory failure, reports first item that was ↵FaceDeer
out of stock
2016-12-30Initial commitFaceDeer
Initial commit. Contains digger head, sand digger, builder, controller, pusher, structure node, light, inventory, and digtron core crafting item.