Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-18 | The cause for "no fuel" while digging with filled fuel storage | Och Noe | |
was found. The patch from 2017-01-21 washiding the problem instead of removing the real cause. This patch removes the real cause: the variable 'fuel_burning' can get below 0 but the code does not take this possibilitiy into account. | |||
2018-01-07 | attempt to recover from failure to write to map | FaceDeer | |
There have been reports of large, distant-from-player Digtrons apparently failing to completely write their layouts to the map, resulting in an inconsistency. This adds an attempt to brute-force a solution. When a map write fails it will be retried until it succeeds, or until 1 second elapses (at which point the write is aborted in a hopefully somewhat clean manner). | |||
2017-10-21 | add automation option to item ejector | FaceDeer | |
2017-10-15 | mark_diggable needed a player reference to dig steel doors without crashing | FaceDeer | |
2017-10-12 | finishing up technic power tap, other misc fixes | FaceDeer | |
2017-10-12 | add initial support for tapping technic power cables | FaceDeer | |
2017-10-10 | fix particle effect settings check | FaceDeer | |
2017-10-10 | various tidies and tweaks to technic support | FaceDeer | |
2017-10-10 | Support for RE batteries for fuel | h-v-smacker | |
2017-09-19 | update localizationorigin/cleanup | FaceDeer | |
2017-09-12 | standardize config settings | FaceDeer | |
2017-09-10 | add extrusion capability to build heads | FaceDeer | |
2017-02-04 | Internationalization support | FaceDeer | |
What a lot of strings. | |||
2017-01-27 | Add a "stop block" setting to auto-controller | FaceDeer | |
2017-01-22 | Traction revamp. Digtrons can now ignore traction when moving down, and ↵ | FaceDeer | |
pushers ignore traction entirely. | |||
2017-01-21 | Ensure rounding never brings fuel_burning display below 0 | FaceDeer | |
2017-01-20 | Switch user-facing strings to use the word "block" instead of "node" | FaceDeer | |
2017-01-18 | Add a bunch of achievements via optional dependency on the Awards mod | FaceDeer | |
2017-01-14 | Diagonal movement setting for the auto-controller. | FaceDeer | |
2017-01-13 | Add dual digger heads for eventual use with diagonal movement | FaceDeer | |
2017-01-12 | missed a debug call | FaceDeer | |
2017-01-12 | Update axle to new layout class, drop dug items in the right placeorigin/layout-refactor | FaceDeer | |
2017-01-11 | Merge remote-tracking branch 'refs/remotes/origin/master' into layout-refactor | FaceDeer | |
2017-01-11 | fix bug in player-movement code, and also turn controller tints into a ↵ | FaceDeer | |
texture for easier modding by end users | |||
2017-01-10 | Turn layout into a class. | FaceDeer | |
2017-01-08 | removing the old get_all_digtron_neighbours | FaceDeer | |
This is basically working, but still needs revisions to take advantage of the new information being stored in the image data. It should be possible to do all the temporary inventory work directly on the image file so that no put-back-in-inventory steps will be needed any more. Much nicer. | |||
2017-01-08 | Eliminate another minor code redundancy | FaceDeer | |
2017-01-08 | Just moving some code around in preparation to adding a "lateral shunt" ↵ | FaceDeer | |
option to the auto-controller | |||
2017-01-08 | Added a rotation controller | FaceDeer | |
Well that was a lot of work. Also, switched the "waiting" timer management to the actual on_timer system - I noticed that minetest.after wasn't persisting through server shutdown and restart, that could put a controller in a "broken" state. | |||
2017-01-07 | Auto-controller will keep trying if it encounters an unloaded node, this is ↵ | FaceDeer | |
a condition that can spontaneously self-correct | |||
2017-01-07 | Splitting some code files into more manageably-sized chunks. | FaceDeer | |