From f665f430fc94165a8c2d01f7d09fc327eee66c58 Mon Sep 17 00:00:00 2001 From: FaceDeer Date: Wed, 11 Jan 2017 08:02:40 -0700 Subject: fix bug in player-movement code, and also turn controller tints into a texture for easier modding by end users --- util_execute_cycle.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'util_execute_cycle.lua') diff --git a/util_execute_cycle.lua b/util_execute_cycle.lua index 080c0ae..4199782 100644 --- a/util_execute_cycle.lua +++ b/util_execute_cycle.lua @@ -247,7 +247,7 @@ digtron.execute_dig_cycle = function(pos, clicker) pos = digtron.find_new_pos(pos, facing) meta = minetest.get_meta(pos) if move_player then - clicker:moveto(digtron.find_new_pos(player_pos, facing), true) + clicker:moveto(digtron.find_new_pos(clicker:getpos(), facing), true) end local building_fuel_cost = 0 @@ -359,7 +359,7 @@ digtron.execute_move_cycle = function(pos, clicker) local oldpos = {x=pos.x, y=pos.y, z=pos.z} pos = digtron.find_new_pos(pos, facing) if move_player then - clicker:moveto(digtron.find_new_pos(player_pos, facing), true) + clicker:moveto(digtron.find_new_pos(clicker:getpos(), facing), true) end return pos, "", 0 -- cgit v1.2.3