diff options
Diffstat (limited to 'display_lib')
| -rw-r--r-- | display_lib/API.md | 77 | ||||
| -rw-r--r-- | display_lib/LICENSE.txt | 13 | ||||
| -rw-r--r-- | display_lib/README.md | 11 | ||||
| -rw-r--r-- | display_lib/depends.txt | 1 | ||||
| -rw-r--r-- | display_lib/init.lua | 156 | 
5 files changed, 258 insertions, 0 deletions
| diff --git a/display_lib/API.md b/display_lib/API.md new file mode 100644 index 0000000..7bfaaef --- /dev/null +++ b/display_lib/API.md @@ -0,0 +1,77 @@ +# Display Lib API +This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Node must be wallmounted and Display Lib limits its rotation to vertical positions.  +## Provided methods +### update\_entities +**display\_lib.update\_entities(pos)** + +This method triggers entities update for the display node at pos. Actual entity update is made by **on\_display\_update** callback associated to the entity. + +**pos**: Position of the node +### register\_display\_entity +**display\_lib.register\_display\_entity(entity_name)** + +This is a helper to register entities used for display.  + +**entity_name**: Name of the entity to register. +## Provided callback implementations +### on_place +**display\_lib.on\_place(itemstack, placer, pointed\_thing)** + +**On_place** node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). +### on_construct +**display\_lib.on\_construct(pos)** + +**On_construct** node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). +### on_destruct +**display\_lib.on_destruct(pos)** + +**On_destruct** node callback implementation. Display nodes should have this callback (removes display entities on node destruction).  +### on_rotate +**display\_lib.on\_rotate(pos, node, user, mode, new_param2)** + +**On_rotate** node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). +### on_activate +**display\_lib.on_activate(entity, staticdata)** + +**On_activate** entity callback implementation for display entities. No need of this method if display entities have been registered using **register\_display\_entity** (callback is already set).  +## Howto register a display node +* Register display entities with **register\_display\_entity** +* Register node with : +	- **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks. +	- a **display\_entities** field in node definition containing a entity name indexed table. For each entity, two fields : **depth** indicates the entity position (-0.5 to 0.5) and **on_display_update** is a callback in charge of setting up entity texture. + +### Example + +		display_lib.register_display_entity("mymod:entity1") +		display_lib.register_display_entity("mymod:entity2") + +		function my_display_update1(pos, objref)  +			objref:set_properties({ textures= {"mytexture1.png"}, +									visual_size = {x=1, y=1} }) +		end + +		function my_display_update2(pos, objref)  +			objref:set_properties({ textures= {"mytexture2.png"}, +									visual_size = {x=1, y=1} }) +		end + +		minetest.register_node("mymod:test_display_node", { +			... +			paramtype2 = "wallmounted", +			... +			display_entities = { +				["mymod:entity1"] = { depth = -0.3,  +					on_display_update = my_display_update1}, +				["mymod:entity1"] = { depth = -0.2,  +					on_display_update = my_display_update2}, +			}, +			... +			on_place = display_lib.on_place, +			on_construct = display_lib.on_construct, +			on_destruct = display_lib.on_destruct, +			on_rotate = display_lib.on_rotate, +			... +		}) + + + diff --git a/display_lib/LICENSE.txt b/display_lib/LICENSE.txt new file mode 100644 index 0000000..bc06764 --- /dev/null +++ b/display_lib/LICENSE.txt @@ -0,0 +1,13 @@ +          DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE +                   Version 2, December 2004 +  +Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> +  +Everyone is permitted to copy and distribute verbatim or modified +copies of this license document, and changing it is allowed as long +as the name is changed. +  +           DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE +  TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION +  + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/display_lib/README.md b/display_lib/README.md new file mode 100644 index 0000000..7ca97b2 --- /dev/null +++ b/display_lib/README.md @@ -0,0 +1,11 @@ +# Dislpay Lib + +This library's purpose is to ease creation of wallmounted nodes with a display on front side. For example, signs and clocks. Display can be dynamic and/or different for each node instance. + +**Limitations**: This lib uses entities to draw display. This means display has to be vertical. So display nodes are only wallmounted vertically. + +**Dependancies**:default + +**License**: WTFPL + +**API**: See API.md document please. diff --git a/display_lib/depends.txt b/display_lib/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/display_lib/depends.txt @@ -0,0 +1 @@ +default diff --git a/display_lib/init.lua b/display_lib/init.lua new file mode 100644 index 0000000..eaddfd3 --- /dev/null +++ b/display_lib/init.lua @@ -0,0 +1,156 @@ +-- Display lib mod by P.Y. Rollo +-- +-- License: WTFPL + +display_lib = {} + +-- Miscelaneous values depending on wallmounted param2 +local wallmounted_values = { +	[0]={dx=0,  dz=0,  lx=0, lz=0,  yaw=0,          rotate=0}, -- Should never be used +		{dx=1,  dz=0,  lx=0, lz=0,  yaw=0,          rotate=1}, -- Should never be used  +		{dx=1,  dz=0,  lx=0, lz=-1, yaw=-math.pi/2, rotate=4}, +		{dx=-1, dz=0,  lx=0, lz=1,  yaw=math.pi/2,  rotate=5}, +		{dx=0,  dz=1,  lx=1, lz=0,  yaw=0,          rotate=3}, +		{dx=0,  dz=-1, lx=-1, lz=0, yaw=math.pi,    rotate=2} +} + +--- Gets the display entities attached with a node. Removes extra ones +local function get_entities(pos) +	local objrefs = {} +	local ndef = minetest.registered_nodes[minetest.get_node(pos).name] +	if ndef and ndef.display_entities then +		for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do +			local entity = objref:get_luaentity() +		    if entity and ndef.display_entities[entity.name] then +				if objrefs[entity.name] then +				    objref:remove() +				else +					objrefs[entity.name] = objref +				end +		    end +		end +	end +	return objrefs +end + +local function clip_pos_prop(posprop) +	if posprop then +		return math.max(-0.5, math.min(0.5, posprop)) +	else +		return 0 +	end +end + +--- (Create and) place display entities according to the node orientation +local function place_entities(pos) +	local node = minetest.get_node(pos) +	local ndef = minetest.registered_nodes[node.name] +	local values = wallmounted_values[node.param2] +	local objrefs = get_entities(pos) + +	if ndef and ndef.display_entities then +		for entity_name, props in pairs(ndef.display_entities) do +			local depth = clip_pos_prop(props.depth) +			local top = clip_pos_prop(props.top) +			local left = clip_pos_prop(props.left) +			 +			if not objrefs[entity_name] then +				objrefs[entity_name] = minetest.add_entity(pos, entity_name) +			end + +			objrefs[entity_name]:setpos({ +				x = pos.x - values.dx * depth + values.lx * left, +				y = pos.y + top, +				z = pos.z - values.dz * depth + values.lz * left}) + +			objrefs[entity_name]:setyaw(values.yaw) +		end +	end +	return objrefs +end + +--- Call on_display_update callback of a node for one of its display entities +local function call_node_on_display_update(pos, objref) +	local ndef = minetest.registered_nodes[minetest.get_node(pos).name] +	local entity = objref:get_luaentity() +	if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then +		ndef.display_entities[entity.name].on_display_update(pos, objref) +	end	 +end + +--- Force entity update +function display_lib.update_entities(pos) +	local objrefs = place_entities(pos) +	for _, objref in pairs(objrefs) do +		call_node_on_display_update(pos, objref) +    end +end + +--- On_activate callback for display_lib entities. Calls on_display_update callbacks  +--- of corresponding node for each entity. +function display_lib.on_activate(entity, staticdata) +	if entity then +		call_node_on_display_update(entity.object:getpos(), entity.object) +	end +end + +--- On_place callback for display_lib items. Does nothing more than preventing item +--- from being placed on ceiling or ground  +function display_lib.on_place(itemstack, placer, pointed_thing) +	local above = pointed_thing.above +	local under = pointed_thing.under +	local dir = {x = under.x - above.x, +				 y = under.y - above.y, +				 z = under.z - above.z} +	local wdir = minetest.dir_to_wallmounted(dir) + +	if wdir == 0 or wdir == 1 then +		dir = placer:get_look_dir() +		dir.y = 0 +		wdir = minetest.dir_to_wallmounted(dir) +	end +	return minetest.item_place(itemstack, placer, pointed_thing, wdir)  +end + +--- On_construct callback for display_lib items. Creates entities and update them. +function display_lib.on_construct(pos) +	display_lib.update_entities(pos) +end + +--- On_destruct callback for display_lib items. Removes entities. +function display_lib.on_destruct(pos) +	local objrefs = get_entities(pos) +	 +	for _, objref in pairs(objrefs) do  +		objref:remove() +	end +end + + +-- On_rotate (screwdriver) callback for display_lib items. Prevents axis rotation and reorients entities. +function display_lib.on_rotate(pos, node, user, mode, new_param2) +	if mode ~= screwdriver.ROTATE_FACE then return false end + +	if wallmounted_values[node.param2] then +		minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = wallmounted_values[node.param2].rotate}) +		place_entities(pos) +		return true +	else +		return false +	end +end + +--- Creates display entity with some fields and the on_activate callback +function display_lib.register_display_entity(entity_name) +	if not minetest.registered_entity then +		minetest.register_entity(':'..entity_name, { +			collisionbox = { 0, 0, 0, 0, 0, 0 }, +			visual = "upright_sprite", +			textures = {}, +			on_activate = display_lib.on_activate, +		}) +	end +end + + + | 
