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authorLNJ <git@lnj.li>2017-04-10 16:40:52 +0200
committerLNJ <git@lnj.li>2017-04-14 16:08:59 +0200
commit753b31d74f0b32159fa6b2d52c8da2f1199d14b3 (patch)
tree44cc2ba02a911920037ef991ed22b1a7e1fb87c8 /init.lua
parent899caf5b847dcc33479618a9836c4ae2d7620f06 (diff)
Add drawers in all wood types
This is still fully MineClone 2 compatible; there are different drawers in MCL2 than MTG and they have different textures. If you combine different wood types in the crafting field, the default drawer (oak/wooden) will be crafted. If you use the same wood, a drawer of this wood will be crafted.
Diffstat (limited to 'init.lua')
-rwxr-xr-xinit.lua187
1 files changed, 170 insertions, 17 deletions
diff --git a/init.lua b/init.lua
index 6c30c42..c84d0b9 100755
--- a/init.lua
+++ b/init.lua
@@ -31,18 +31,18 @@ local S, NS = dofile(MP.."/intllib.lua")
drawers = {}
drawers.drawer_visuals = {}
-if default then
+if core.get_modpath("default") and default then
drawers.WOOD_SOUNDS = default.node_sound_wood_defaults()
drawers.WOOD_ITEMSTRING = "group:wood"
drawers.CHEST_ITEMSTRING = "default:chest"
-elseif mcl_core then -- MineClone 2
+elseif core.get_modpath("mcl_core") and mcl_core then -- MineClone 2
drawers.WOOD_ITEMSTRING = "group:wood"
drawers.CHEST_ITEMSTRING = "mcl_chests:chest"
- if mcl_sounds then
+ if core.get_modpath("mcl_sounds") and mcl_sounds then
drawers.WOOD_SOUNDS = mcl_sounds.node_sound_wood_defaults()
end
else
- drawers.WOOD_ITEMSTRING = "wood"
+ drawers.WOOD_ITEMSTRING = "group:wood"
drawers.CHEST_ITEMSTRING = "chest"
end
@@ -64,16 +64,169 @@ dofile(MP .. "/lua/api.lua")
-- Register drawers
--
-drawers.register_drawer("drawers:wood", {
- description = S("Wooden"),
- tiles1 = {"drawers_wood.png", "drawers_wood.png", "drawers_wood.png",
- "drawers_wood.png", "drawers_wood.png", "drawers_wood_front_1.png"},
- tiles2 = {"drawers_wood.png", "drawers_wood.png", "drawers_wood.png",
- "drawers_wood.png", "drawers_wood.png", "drawers_wood_front_2.png"},
- tiles4 = {"drawers_wood.png", "drawers_wood.png", "drawers_wood.png",
- "drawers_wood.png", "drawers_wood.png", "drawers_wood_front_4.png"},
- groups = {choppy = 3, oddly_breakable_by_hand = 2},
- sounds = drawers.WOOD_SOUNDS,
- drawer_stack_max_factor = 3 * 8, -- normal chest size
- material = drawers.WOOD_ITEMSTRING
-})
+if core.get_modpath("default") and default then
+ drawers.register_drawer("drawers:wood", {
+ description = S("Wooden"),
+ tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png",
+ "drawers_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png",
+ "drawers_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png",
+ "drawers_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 8, -- normal chest size
+ material = drawers.WOOD_ITEMSTRING
+ })
+ drawers.register_drawer("drawers:acacia_wood", {
+ description = S("Acacia Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_front_1.png",
+ "drawers_acacia_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_front_2.png",
+ "drawers_acacia_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_front_4.png",
+ "drawers_acacia_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 8, -- normal mcl chest size
+ material = "default:acacia_wood"
+ })
+ drawers.register_drawer("drawers:aspen_wood", {
+ description = S("Aspen Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_aspen_wood_front_1.png",
+ "drawers_aspen_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_aspen_wood_front_2.png",
+ "drawers_aspen_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_aspen_wood_front_4.png",
+ "drawers_aspen_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 8, -- normal chest size
+ material = "default:aspen_wood"
+ })
+ drawers.register_drawer("drawers:junglewood", {
+ description = S("Junglewood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_junglewood_front_1.png",
+ "drawers_junglewood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_junglewood_front_2.png",
+ "drawers_junglewood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_junglewood_front_4.png",
+ "drawers_junglewood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 8, -- normal mcl chest size
+ material = "default:junglewood"
+ })
+ drawers.register_drawer("drawers:pine_wood", {
+ description = S("Pine Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_pine_wood_front_1.png",
+ "drawers_pine_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_pine_wood_front_2.png",
+ "drawers_pine_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_pine_wood_front_4.png",
+ "drawers_pine_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 8, -- normal chest size
+ material = "default:pine_wood"
+ })
+elseif core.get_modpath("mcl_core") and mcl_core then
+ drawers.register_drawer("drawers:oakwood", {
+ description = S("Oak Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_oak_wood_front_1.png",
+ "drawers_oak_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_oak_wood_front_2.png",
+ "drawers_oak_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_oak_wood_front_4.png",
+ "drawers_oak_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
+ material = drawers.WOOD_ITEMSTRING
+ })
+ drawers.register_drawer("drawers:acaciawood", {
+ description = S("Acacia Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_1.png",
+ "drawers_acacia_wood_mcl.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_2.png",
+ "drawers_acacia_wood_mcl.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_4.png",
+ "drawers_acacia_wood_mcl.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
+ material = "mcl_core:acaciawood"
+ })
+ drawers.register_drawer("drawers:birchwood", {
+ description = S("Birch Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_birch_wood_front_1.png",
+ "drawers_birch_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_birch_wood_front_2.png",
+ "drawers_birch_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_birch_wood_front_4.png",
+ "drawers_birch_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
+ material = "mcl_core:birchwood"
+ })
+ drawers.register_drawer("drawers:darkwood", {
+ description = S("Dark Oak Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_1.png",
+ "drawers_dark_oak_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_2.png",
+ "drawers_dark_oak_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_4.png",
+ "drawers_dark_oak_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
+ material = "mcl_core:darkwood"
+ })
+ drawers.register_drawer("drawers:junglewood", {
+ description = S("Junglewood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_1.png",
+ "drawers_junglewood_mcl.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_2.png",
+ "drawers_junglewood_mcl.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_4.png",
+ "drawers_junglewood_mcl.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
+ material = "mcl_core:junglewood"
+ })
+ drawers.register_drawer("drawers:sprucewood", {
+ description = S("Spruce Wood"),
+ tiles1 = drawers.node_tiles_front_other("drawers_spruce_wood_front_1.png",
+ "drawers_spruce_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_spruce_wood_front_2.png",
+ "drawers_spruce_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_spruce_wood_front_4.png",
+ "drawers_spruce_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
+ material = "mcl_core:sprucewood"
+ })
+
+ -- backwards compatibility
+ core.register_alias("drawers:wood1", "drawers:oakwood1")
+ core.register_alias("drawers:wood2", "drawers:oakwood2")
+ core.register_alias("drawers:wood4", "drawers:oakwood4")
+else
+ drawers.register_drawer("drawers:wood", {
+ description = S("Wooden"),
+ tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png",
+ "drawers_wood.png"),
+ tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png",
+ "drawers_wood.png"),
+ tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png",
+ "drawers_wood.png"),
+ groups = {choppy = 3, oddly_breakable_by_hand = 2},
+ sounds = drawers.WOOD_SOUNDS,
+ drawer_stack_max_factor = 3 * 8, -- normal chest size
+ material = drawers.WOOD_ITEMSTRING
+ })
+end
+