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|
local SPEED = 10
local ACCEL = 0.1
local VERSION = 8
local elevator = {
motors = {},
}
local boxes = {}
local formspecs = {}
local lastpp = {}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
if time < 0.5 then
return
end
time = 0
for _,p in ipairs(minetest.get_connected_players()) do
local pos = p:getpos()
if minetest.get_node(pos).name ~= "elevator:elevator_on" then
lastpp[p:get_player_name()] = pos
end
end
end)
minetest.register_on_leaveplayer(function(player)
if lastpp[player:get_player_name()] and vector.distance(lastpp[player:get_player_name()], player:getpos()) < 20 then
player:setpos(lastpp[player:get_player_name()])
end
end)
local elevator_file = minetest.get_worldpath() .. "/elevator"
local function load_elevator()
local file = io.open(elevator_file)
if file then
elevator = minetest.deserialize(file:read("*all")) or {}
file:close()
end
end
local function save_elevator()
local f = io.open(elevator_file .. ".tmp", "w")
f:write(minetest.serialize(elevator))
f:close()
os.rename(elevator_file .. ".tmp", elevator_file)
end
load_elevator()
local function phash(pos)
return minetest.pos_to_string(pos)
end
local function locate_motor(pos)
local p = vector.new(pos)
while true do
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
p.y = p.y + 2
elseif node.name == "elevator:shaft" then
p.y = p.y + 1
elseif node.name == "elevator:motor" then
return phash(p)
else
return nil
end
end
end
local function build_motor(hash)
local need_saving = false
local motor = elevator.motors[hash]
if not motor then
return
end
local p = minetest.string_to_pos(hash)
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name ~= "elevator:motor" then
return
end
p.y = p.y - 1
motor.elevators = {}
motor.pnames = {}
motor.labels = {}
while true do
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name == "elevator:shaft" then
p.y = p.y - 1
else
p.y = p.y - 1
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
table.insert(motor.elevators, phash(p))
table.insert(motor.pnames, tostring(p.y))
table.insert(motor.labels, "")
p.y = p.y - 1
need_saving = true
else
break
end
end
end
for i,m in ipairs(motor.elevators) do
local pos = minetest.string_to_pos(m)
local meta = minetest.get_meta(pos)
meta:set_int("version", VERSION)
if meta:get_string("motor") ~= hash then
build_motor(meta:get_string("motor"))
end
motor.labels[i] = meta:get_string("label")
meta:set_string("motor", hash)
if motor.labels[i] ~= meta:get_string("infotext") then
meta:set_string("infotext", motor.labels[i])
end
end
if need_saving then
save_elevator()
end
end
local function unbuild(pos, add)
local need_saving = false
local p = table.copy(pos)
p.y = p.y - 1
while true do
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name == "elevator:shaft" then
p.y = p.y - 1
else
p.y = p.y - 1
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
local meta = minetest.get_meta(p)
meta:set_string("motor", "")
p.y = p.y - 1
else
break
end
end
end
minetest.after(0.01, function(p2)
p2.y = p2.y + add
local motorhash = locate_motor(p2)
build_motor(motorhash)
if boxes[motorhash] and p2.y >= boxes[motorhash]:getpos().y then
boxes[motorhash] = nil
end
end, table.copy(pos))
end
minetest.register_node("elevator:motor", {
description = "Elevator Motor",
tiles = { "technic_wrought_iron_block.png^homedecor_motor.png" },
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer, itemstack)
elevator.motors[phash(pos)] = {
elevators = {},
pnames = {},
labels = {},
}
save_elevator()
build_motor(phash(pos))
end,
on_destruct = function(pos)
boxes[phash(pos)] = nil
elevator.motors[phash(pos)] = nil
save_elevator()
end,
})
for _,mode in ipairs({"on", "off"}) do
local nodename = "elevator:elevator_"..mode
local on = (mode == "on")
local box
local cbox
if on then
box = {
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
}
cbox = box
cbox[5] = nil
else
box = {
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
}
cbox = box
end
minetest.register_node(nodename, {
description = "Elevator",
drawtype = (on and "mesh" or "nodebox"),
mesh = "travelnet_elevator.obj",
sunlight_propagates = false,
paramtype = 'light',
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
collision_box = {
type = "fixed",
fixed = cbox,
},
node_box = {
type = "fixed",
fixed = box,
},
tiles = on and {
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"default_steel_block.png",
"default_steel_block.png",
} or {
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
},
groups = {cracky=1, choppy=1, snappy=1},
drop = "elevator:elevator_off",
light_source = (on and 4 or nil),
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_int("version", VERSION)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(p, {name="homedecor:expansion_placeholder", paramtype2="facedir", param2=p2})
local motor = locate_motor(pos)
if motor then
build_motor(motor)
end
end,
after_dig_node = function(pos, node, meta, digger)
unbuild(pos, 2)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if( node ~= nil and node.name ~= "air" and node.name ~= 'homedecor:expansion_placeholder') then
return
end
return minetest.item_place(itemstack, placer, pointed_thing);
end,
on_rightclick = function(pos, node, sender)
local meta = minetest.get_meta(pos)
if on then
if vector.distance(sender:get_pos(), pos) > 1 or minetest.get_node(sender:get_pos()).name ~= nodename then
minetest.chat_send_player(sender:get_player_name(), "You are not inside the booth.")
return
end
local formspec
local tpnames = {}
local tpnames_l = {}
local motorhash = meta:get_string("motor")
local motor = elevator.motors[motorhash]
for ji,jv in ipairs(motor.pnames) do
if tonumber(jv) ~= pos.y then
table.insert(tpnames, jv)
table.insert(tpnames_l, (motor.labels[ji] and motor.labels[ji] ~= "") and (jv.." - "..motor.labels[ji]) or jv)
end
end
formspecs[sender:get_player_name()] = {pos, tpnames}
if #tpnames > 0 then
formspec = "size[4,6]"
.."label[0,0;Click once to travel.]"
.."textlist[-0.1,0.5;4,4;target;"..table.concat(tpnames_l, ",").."]"
.."field[0.25,5.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
.."button_exit[-0.05,5.5;4,1;setlabel;Set label]"
else
formspec = "size[4,2]"
.."label[0,0;No targets available.]"
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
end
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
elseif not elevator.motors[meta:get_string("motor")] then
formspec = "size[4,2]"
.."label[0,0;This elevator is inactive.]"
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
elseif boxes[meta:get_string("motor")] then
formspec = "size[4,2]"
.."label[0,0;This elevator is in use.]"
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
end
end,
on_destruct = function(pos)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.remove_node(p)
end,
})
end
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "elevator:elevator" then
return
end
local pos = formspecs[sender:get_player_name()] and formspecs[sender:get_player_name()][1] or nil
if not pos then
return true
end
local meta = minetest.get_meta(pos)
if fields.setlabel then
if minetest.is_protected(pos, sender:get_player_name()) then
return true
end
meta:set_string("label", fields.label)
meta:set_string("infotext", fields.label)
local motorhash = meta:get_string("motor")
build_motor(elevator.motors[motorhash] and motorhash or locate_motor(pos))
return true
end
if vector.distance(sender:get_pos(), pos) > 1 or boxes[meta:get_string("motor")] then
return true
end
if fields.target then
minetest.after(0.1, minetest.show_formspec, sender:get_player_name(), "elevator:elevator", "")
local motorhash = meta:get_string("motor")
local motor = elevator.motors[motorhash]
if not motor then
motorhash = locate_motor(pos)
motor = elevator.motors[motorhash]
if motor then
meta:set_string("motor", "")
build_motor(motorhash)
minetest.chat_send_player(sender:get_player_name(), "Recalibrated to a new motor, please try again.")
return true
end
end
if not motor then
minetest.chat_send_player(sender:get_player_name(), "This elevator is not attached to a motor.")
return true
end
local target = nil
for i,v in ipairs(motor.pnames) do
if v == formspecs[sender:get_player_name()][2][minetest.explode_textlist_event(fields.target).index] then
target = minetest.string_to_pos(motor.elevators[i])
end
end
if target then
if boxes[motorhash] then
minetest.chat_send_player(sender:get_player_name(), "This elevator is in use.")
return true
end
local obj = minetest.add_entity(pos, "elevator:box")
obj:set_pos(pos)
sender:set_pos(pos)
sender:set_attach(obj, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
sender:set_eye_offset({x=0, y=-9, z=0},{x=0, y=-9, z=0})
obj:get_luaentity().motor = motorhash
obj:get_luaentity().attached = sender:get_player_name()
obj:get_luaentity().start = pos
obj:get_luaentity().target = target
obj:get_luaentity().halfway = {x=pos.x, y=(pos.y+target.y)/2, z=pos.z}
obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1
obj:setvelocity({x=0, y=SPEED*obj:get_luaentity().vmult, z=0})
obj:setacceleration({x=0, y=ACCEL*obj:get_luaentity().vmult, z=0})
boxes[motorhash] = obj
for _,p in ipairs(motor.elevators) do
local p = minetest.string_to_pos(p)
for _,object in ipairs(minetest.get_objects_inside_radius(p, 2)) do
if object.is_player and object:is_player() and minetest.get_node(object:getpos()).name == "elevator:elevator_on" then
if object:get_player_name() ~= obj:get_luaentity().attached then
object:setpos(lastpp[sender:get_player_name()])
end
end
end
end
else
minetest.chat_send_player(sender:get_player_name(), "This target is invalid.")
return true
end
return true
end
return true
end)
minetest.register_alias("elevator:elevator", "elevator:elevator_off")
local offabm = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("version") ~= VERSION then
minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
meta:set_int("version", VERSION)
meta:set_string("formspec", "")
meta:set_string("infotext", meta:get_string("label"))
end
if not boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
node.name = "elevator:elevator_on"
minetest.swap_node(pos, node)
end
end
minetest.register_abm({
nodenames = {"elevator:elevator_off"},
interval = 1,
chance = 1,
action = offabm,
})
minetest.register_abm({
nodenames = {"elevator:elevator_on"},
interval = 1,
chance = 1,
action = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("version") ~= VERSION then
minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
meta:set_int("version", VERSION)
end
if boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
node.name = "elevator:elevator_off"
minetest.swap_node(pos, node)
end
end,
})
minetest.register_node("elevator:shaft", {
description = "Elevator Shaft",
tiles = { "elevator_shaft.png" },
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
{7/16,-8/16,-8/16,8/16,8/16,8/16},
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
{-7/16,-8/16,8/16,7/16,8/16,7/16},
},
},
collisionbox = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
{7/16,-8/16,-8/16,8/16,8/16,8/16},
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
{-7/16,-8/16,8/16,7/16,8/16,7/16},
},
},
after_place_node = function(pos)
build_motor(locate_motor(pos))
end,
on_destruct = function(pos)
unbuild(pos, 1)
end,
})
local box = {
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
}
minetest.register_node("elevator:elevator_box", {
description = "Elevator",
drawtype = ("nodebox"),
paramtype = 'light',
paramtype2 = "facedir",
wield_scale = {x=0.6, y=0.6, z=0.6},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
collision_box = {
type = "fixed",
fixed = box,
},
node_box = {
type = "fixed",
fixed = box,
},
tiles = {
"default_steel_block.png",
"default_steel_block.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
},
groups = {not_in_creative_inventory = 1},
light_source = 4,
})
local box_entity = {
physical = false,
collisionbox = {0,0,0,0,0,0},
visual = "wielditem",
mesh = "carts_cart.b3d",
visual_size = {x=1, y=1},
textures = {"elevator:elevator_box"},
attached = "",
motor = false,
target = false,
start = false,
lastpos = false,
halfway = false,
vmult = 0,
on_activate = function(self)
self.object:set_armor_groups({immortal=1})
end,
on_step = function(self, dtime)
if not minetest.get_player_by_name(self.attached) then
self.object:remove()
boxes[self.motor] = nil
return
end
if not boxes[self.motor] then
minetest.get_player_by_name(self.attached):set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
self.object:remove()
return
end
local pos = self.object:getpos()
self.lastpos = self.lastpos or pos
for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -1 or 1) do
local p = vector.round({x=pos.x, y=y, z=pos.z})
--local above = vector.add(p, {x=0,y=1,z=0})
local below = vector.add(p, {x=0,y=-1,z=0})
local node = technic.get_or_load_node(p) or technic.get_or_load_node(p)
if node.name == "elevator:shaft" then
-- Nothing
elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
if vector.distance(p, self.target) < 1 then
self.object:remove()
minetest.get_player_by_name(self.attached):set_detach()
minetest.get_player_by_name(self.attached):set_pos(vector.add(self.target, {x=0, y=-0.4, z=0}))
minetest.get_player_by_name(self.attached):set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
boxes[self.motor] = nil
offabm(self.target, node)
return
end
else
--local abovenode = technic.get_or_load_node(above) or technic.get_or_load_node(above)
local belownode = technic.get_or_load_node(below) or technic.get_or_load_node(below)
if belownode.name ~= "elevator:elevator_on" and belownode.name ~= "elevator:elevator_off" then
boxes[self.motor] = nil
self.object:remove()
minetest.get_player_by_name(self.attached):set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
return
end
end
end
self.lastpos = pos
end,
}
minetest.register_entity("elevator:box", box_entity)
minetest.register_craft({
output = "elevator:elevator",
recipe = {
{"technic:cast_iron_ingot", "chains:chain", "technic:cast_iron_ingot"},
{"technic:cast_iron_ingot", "default:mese_crystal", "technic:cast_iron_ingot"},
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
},
})
minetest.register_craft({
output = "elevator:shaft",
recipe = {
{"technic:cast_iron_ingot", "default:glass"},
{"default:glass", "homedecor:chainlink_steel"},
},
})
minetest.register_craft({
output = "elevator:motor",
recipe = {
{"default:diamond", "technic:control_logic_unit", "default:diamond"},
{"default:steelblock", "technic:motor", "default:steelblock"},
{"chains:chain", "default:diamond", "chains:chain"}
},
})
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