diff options
author | tenplus1 <kinsellaja@yahoo.com> | 2014-12-02 10:03:15 +0000 |
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committer | tenplus1 <kinsellaja@yahoo.com> | 2014-12-02 10:03:15 +0000 |
commit | c02863dfeaf54e36a4ffa8d1eb1c78ce1beed37a (patch) | |
tree | 32191ca53ed4cd76c6b4ef844d1f116c04e4496f | |
parent | 3ab99e353f4d30058801b077ac560f287c731309 (diff) |
updated ice brick and stone ladder textures
-rw-r--r-- | README.md | 241 | ||||
-rw-r--r-- | textures/brick_ice.png | bin | 223 -> 277 bytes | |||
-rw-r--r-- | textures/stone_ladder.png | bin | 121 -> 181 bytes |
3 files changed, 240 insertions, 1 deletions
@@ -1,3 +1,242 @@ ethereal -Ethereal v7 Mapgen mod for Minetest
\ No newline at end of file +Ethereal v7 Mapgen mod for Minetest + +Changelog: + +1.12 + +Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable) +Supports Framing Redo 1.10 foods + + +1.11 + +Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay +Added Green Coral which can be used as green dye +Craft 5x Ice in X pattern to give 5x Snow +Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat + + +1.10 + +Added Stone Ladders (another use for cobble) +Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand +Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures) +Added Acacia fences and gates +Added Vines, craftable with 2x3 leaves + + +1.09 + +Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand +Hot nodes will melt ice and snow in a better way +Few spelling errors sorted for sapling and wood names + + +1.08 + +Saplings produce better placed tree's when grown, routines have been redone +Orange tree's now spawn in prairie biomes +The usual code tidy and few bug fixes along the way + +1.07 + +If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default +Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested +Changed crafting recipe for Fences, they tie in with Gates a little better + +1.06 + +Added support for Farming Redo mod, all plants spawn on newly generated areas +[url]https://forum.minetest.net/viewtopic.php?id=9019[/url] + +1.05b + +Added Gates for each of the fence types (thanks to Blockmen for gate model) +Players can no longer jump over fences unless they wear crystal boots < REMOVED + +1.04 + +Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions +Strawberries can be grown by using actual fruit, seeds no longer needed +Tree leaves are no longer walkable, player can go through them +Saplings now fall if block underneath disturbed + +1.03 + +Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots +Tweaked textures to bring down file sizes +Flowers, Sprouts and Ferns now spread over ALL grassland + +1.02 + +Fences added for each type of wood in Ethereal +Changes to biome settings, less artifacts + +1.01 + +Quicksand generates throughout world near sandy water +Bamboo as well as Papyrus now grow on dirt near water +Fixed Coral textures and light + +1.00 + +Seaweed now spawns in deep water and can grow up to 10 high +Coral also spawns in deep water and glows slightly (orange, pink and blue) +Above items can be crafted into dye, also Seaweed is edible +So long as sand isn't disturbed under the ocean, sealife will re-generate +Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy) + +0.0.9 +0.0.9p + +Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123) +Redwood Trees now spawn in Mesa biome (model by Wes42033) +BakedClay mod no longer required for Mesa biome but used if found +Paper Wall added + +0.0.9o + +Added Obsidian Brick craft for building +Changed Illumishroom cave levels +Changed [i]is_ground_content[/i] to false for ethereal dirt so mapgen doesn't carve it up with caves + +0.0.9n + +New textures for farming mushrooms and spores +Illumi-shrooms spawn in caves to brighten things up a little +Crafting a wooden sign now gives 4 instead of 1 + +0.0.9m + +Changed Bamboo biome slightly, Bamboo Sprout has new image +Abm timings changed and a few bugs fixed +Crystal Gilly Staff has to be used (left-click) to replenish air while underwater +Crystal Shovel now works with protection mods +Tidied code and changed ladder recipe's to double output + +0.0.9L + +Scorched Tree's are now different sizes +Crystal Shovel with soft touch can now be used to dig up sand and gravel +Bamboo and Papyrus drop entire stalk when bottom node dug +Crystal Spikes require steel pick or better to dig and fall when dirt below is removed +Few changes to mapgen and water functions + +0.0.9k + +Fixed bug in charcoal lumps (no more placing as unknown nodes) +Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact +Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds +Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas + +0.0.9i + +Cleaned up mapgen_v7.lua file, maps now generate a little faster +Removed cactus.mts, no longer required +Removed mushroomtwo.mts, no longer required +Removed bamboo.mts, no longer required +Removed deadtree.mts, no longer required +Few new textures added +Papyrus also spawns on jungle dirt near water +Replaced dead tree's with scorched tree's +Each scorched tree trunk crafts into 2x charcoal Lumps (fixed) +Torches can also be crafted from Charcoal + +0.0.9h + +Added Strawberry farming, Strawberry Seeds and new Textures +Tidied up mapgen_v7.lua for better spawning of plants and trees +Player can no longer walk through Bamboo Stalks + +0.0.9g + +Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's + +0.0.9f + +Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish + (Left-click the water with a Baited Rod in the hope of landing your prize) + +0.0.9e + +Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush +Added Hearty Stew Recipes +If BakedClay mod is installed, Mesa Biome will be added to the mix + +0.0.9d + +Added Bamboo Grove and Bamboo Sprouts ) +Craft Bamboo into Paper and Bamboo Flooring +Cactus is now edible when crafted beside empty bucket + +0.0.9c + +Code re-worked so mod now uses sections for each function (easier to read and edit) +New textures for Strawberry Bush and Crystal Spikes + +0.0.9b + +Pine Tree Leaves have new texture and sometimes give Pine Nuts +Jungle Tree's now use default Jungle Wood as texture + +0.0.9 + +Prairie, Grove, Jungle and Snowy biomes have their own dirt +Saplings will only grow in the biomes they were taken from +Mapgen tweaks and code changes for new dirt added + +0.0.8 Changes +0.0.8m + +Added Banana Trunk and Wood +Added Boston Ferns to Grove biome +Added edible Fern Tubers +Mushroom Biome now has different sized mushrooms +Changed Pine Needles texture + +0.0.8k + +Added Desert Sand biome +Added Alpine biome with Pine Trees and Snow +Added Grove biome with Banana Tree's (saplings only grow in that temperate area) +Added Bananas, Banana Dough and Banana Bread +Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn) +Tidied up code and removed redundant lines + +0.0.8e + +New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees +Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt + +Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file: + +disable_fire = true + +0.0.8 + +Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts) +Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees +2D leaves or 3D leaves option, both wave in wind if enabled +All new saplings can grow on their native dirt, and palm tree's on sand +Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice +Wild Mushrooms now give Spores, plant these to grow edible mushrooms +Cobble in water turns mossy +Palm Leaves can be cooked into Palm Wax and made into Candles + +0.0.7c + +Gravel can be found under lake biomes (or craft 5 cobble in X pattern) +Papyrus is found and grows on dirt near water (also craft 2x3 string for paper) +Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting) +Trees and Mushrooms have a chance of giving Saplings +Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye) +Desert areas have Dry Shrubs added +Crystal Spikes added to Crystal Biome (watch out they hurt) +Crystal Ingots added to make Sword and Pick +New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings +Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling +Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand) +Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat) +- Thanks to VanessaE's for the Palm textures
\ No newline at end of file diff --git a/textures/brick_ice.png b/textures/brick_ice.png Binary files differindex d1bb034..d893299 100644 --- a/textures/brick_ice.png +++ b/textures/brick_ice.png diff --git a/textures/stone_ladder.png b/textures/stone_ladder.png Binary files differindex 60f848e..215c118 100644 --- a/textures/stone_ladder.png +++ b/textures/stone_ladder.png |