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-rw-r--r--README.md1
-rw-r--r--water.lua11
2 files changed, 10 insertions, 2 deletions
diff --git a/README.md b/README.md
index 413016b..017d119 100644
--- a/README.md
+++ b/README.md
@@ -17,6 +17,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
- Added bonemeal support for moretree's saplings
- Added settings.conf file example so that settings remain after mod update
+ - Added support for Real Torch so that torches near water drop an unlit torch
### 1.21
diff --git a/water.lua b/water.lua
index 3034489..6a994e8 100644
--- a/water.lua
+++ b/water.lua
@@ -125,9 +125,16 @@ minetest.register_abm({
-- If torch touching water then drop as item (when enabled)
if ethereal.torchdrop == true then
+local torch_drop = "default:torch"
+
+if minetest.get_modpath("real_torch") then
+ torch_drop = "real_torch:torch"
+end
+
minetest.register_abm({
label = "Ethereal drop torch",
- nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
+ nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling",
+ "real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"},
neighbors = {"group:water"},
interval = 5,
chance = 1,
@@ -154,7 +161,7 @@ end
minetest.set_node(pos, {name = "air"})
- minetest.add_item(pos, {name = "default:torch"})
+ minetest.add_item(pos, {name = torch_drop})
end
end,
})