diff options
-rw-r--r-- | dirt.lua | 14 | ||||
-rw-r--r-- | init.lua | 1 |
2 files changed, 8 insertions, 7 deletions
@@ -1,5 +1,5 @@ -- override default dirt (to stop caves cutting away dirt) -minetest.override_item("default:dirt", {is_ground_content = false}) +minetest.override_item("default:dirt", {is_ground_content = ethereal.cavedirt}) -- green dirt minetest.register_node("ethereal:green_dirt", { @@ -9,7 +9,7 @@ minetest.register_node("ethereal:green_dirt", { "default_dirt.png", "default_dirt.png^default_grass_side.png" }, - is_ground_content = false, + is_ground_content = ethereal.cavedirt, groups = {crumbly = 3, soil = 1, ethereal_grass = 1}, soil = { base = "ethereal:green_dirt", @@ -24,7 +24,7 @@ minetest.register_node("ethereal:green_dirt", { minetest.register_node("ethereal:dry_dirt", { description = "Dried Dirt", tiles = {"ethereal_dry_dirt.png"}, - is_ground_content = false, + is_ground_content = ethereal.cavedirt, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults() }) @@ -53,7 +53,7 @@ for n = 1, #dirts do "default_dirt.png", "default_dirt.png^ethereal_grass_"..name.."_side.png" }, - is_ground_content = false, + is_ground_content = ethereal.cavedirt, groups = {crumbly = 3, soil = 1, ethereal_grass = 1}, soil = { base = "ethereal:"..name.."_dirt", @@ -143,7 +143,7 @@ if not minetest.get_modpath("bakedclay") then description = "Red Baked Clay", tiles = {"baked_clay_red.png"}, groups = {cracky = 3}, - is_ground_content = false, + is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) @@ -151,7 +151,7 @@ if not minetest.get_modpath("bakedclay") then description = "Orange Baked Clay", tiles = {"baked_clay_orange.png"}, groups = {cracky = 3}, - is_ground_content = false, + is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) @@ -159,7 +159,7 @@ if not minetest.get_modpath("bakedclay") then description = "Grey Baked Clay", tiles = {"baked_clay_grey.png"}, groups = {cracky = 3}, - is_ground_content = false, + is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) @@ -11,6 +11,7 @@ ethereal = {}
ethereal.leaftype = 1 -- 0 for 2D plantlike, 1 for 3D allfaces
ethereal.leafwalk = true -- true for walkable leaves, false to fall through
+ethereal.cavedirt = true -- caves chop through dirt when true
-- Set following to 1 to enable biome or 0 to disable
ethereal.glacier = 1 -- Ice glaciers with snow
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