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-- override default dirt (to stop caves cutting away dirt)
minetest.override_item("default:dirt", {is_ground_content = ethereal.cavedirt})
-- green dirt
minetest.register_node("ethereal:green_dirt", {
description = "Green Dirt",
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png"
},
is_ground_content = ethereal.cavedirt,
groups = {crumbly = 3, soil = 1, ethereal_grass = 1},
soil = {
base = "ethereal:green_dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults()
})
-- dry dirt
minetest.register_node("ethereal:dry_dirt", {
description = "Dried Dirt",
tiles = {"ethereal_dry_dirt.png"},
is_ground_content = ethereal.cavedirt,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
type = "cooking",
output = "ethereal:dry_dirt",
recipe = "default:dirt",
cooktime = 3,
})
local dirts = {
"Bamboo", "Jungle", "Grove", "Prairie", "Cold",
"Crystal", "Mushroom", "Fiery", "Gray"
}
for n = 1, #dirts do
local desc = dirts[n]
local name = desc:lower()
minetest.register_node("ethereal:"..name.."_dirt", {
description = desc.." Dirt",
tiles = {
"ethereal_grass_"..name.."_top.png",
"default_dirt.png",
"default_dirt.png^ethereal_grass_"..name.."_side.png"
},
is_ground_content = ethereal.cavedirt,
groups = {crumbly = 3, soil = 1, ethereal_grass = 1},
soil = {
base = "ethereal:"..name.."_dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults()
})
end
-- re-register dirt types for abm
dirts = {
"ethereal:bamboo_dirt", "ethereal:jungle_dirt", "ethereal:grove_dirt",
"ethereal:prairie_dirt", "ethereal:cold_dirt", "ethereal:crystal_dirt",
"ethereal:mushroom_dirt", "ethereal:fiery_dirt", "ethereal:gray_dirt",
"default:dirt_with_dry_grass"
}
-- check surrounding grass and change dirt to same colour
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt"},
neighbors = {"air"},
interval = 6,
chance = 65,
catch_up = false,
action = function(pos, node)
-- not enough light
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if (minetest.get_node_light(above) or 0) < 13 then
return
end
-- water above grass
local name = minetest.get_node(above).name
local nodef = minetest.registered_nodes[name]
if name == "ignore" or not nodef or nodef.liquidtype ~= "none" then
return
end
local curr_max, num = 0
local curr_type = "ethereal:green_dirt" -- fallback
local positions, grasses = minetest.find_nodes_in_area(
{x = (pos.x - 2), y = (pos.y - 2), z = (pos.z - 2)},
{x = (pos.x + 2), y = (pos.y + 2), z = (pos.z + 2)},
"group:ethereal_grass")
-- count new grass nodes
for n = 1, #dirts do
num = grasses[dirts[n]] or 0
if num > curr_max then
curr_max = num
curr_type = dirts[n]
end
end
minetest.swap_node(pos, {name = curr_type})
end
})
-- have dirt with dry grass spreads like ethereal grasses
minetest.override_item("default:dirt_with_dry_grass", {
groups = {crumbly = 3, soil = 1, ethereal_grass = 1},
})
-- if grass devoid of light, change to dirt
minetest.register_abm({
nodenames = {"group:ethereal_grass"},
interval = 8,
chance = 40, -- 50
catch_up = false,
action = function(pos, node)
local name = minetest.get_node({
x = pos.x,
y = pos.y + 1,
z = pos.z
}).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
and nodedef.liquidtype == "none") then
minetest.swap_node(pos, {name = "default:dirt"})
end
end
})
-- If Baked Clay mod not active, make Red, Orange and Grey nodes
if not minetest.get_modpath("bakedclay") then
minetest.register_node(":bakedclay:red", {
description = "Red Baked Clay",
tiles = {"baked_clay_red.png"},
groups = {cracky = 3},
is_ground_content = ethereal.cavedirt,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":bakedclay:orange", {
description = "Orange Baked Clay",
tiles = {"baked_clay_orange.png"},
groups = {cracky = 3},
is_ground_content = ethereal.cavedirt,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":bakedclay:grey", {
description = "Grey Baked Clay",
tiles = {"baked_clay_grey.png"},
groups = {cracky = 3},
is_ground_content = ethereal.cavedirt,
sounds = default.node_sound_stone_defaults(),
})
end
-- Quicksand (old style, sinking inside shows black instead of yellow effect,
-- works ok with noclip enabled though)
minetest.register_node("ethereal:quicksand", {
description = "Quicksand",
tiles = {"default_sand.png"},
drop = "default:sand",
liquid_viscosity = 15,
liquidtype = "source",
liquid_alternative_flowing = "ethereal:quicksand",
liquid_alternative_source = "ethereal:quicksand",
liquid_renewable = false,
liquid_range = 0,
drowning = 1,
walkable = false,
climbable = false,
post_effect_color = {r = 230, g = 210, b = 160, a = 245},
groups = {crumbly = 3, sand = 1, liquid = 3, disable_jump = 1},
sounds = default.node_sound_sand_defaults(),
})
-- Quicksand (new style, sinking inside shows yellow effect with or without noclip,
-- but old quicksand is shown as black until block placed nearby to update light)
minetest.register_node("ethereal:quicksand2", {
description = "Quicksand",
tiles = {"default_sand.png"},
drawtype = "glasslike",
paramtype = "light",
drop = "default:sand",
liquid_viscosity = 15,
liquidtype = "source",
liquid_alternative_flowing = "ethereal:quicksand2",
liquid_alternative_source = "ethereal:quicksand2",
liquid_renewable = false,
liquid_range = 0,
drowning = 1,
walkable = false,
climbable = false,
post_effect_color = {r = 230, g = 210, b = 160, a = 245},
groups = {crumbly = 3, sand = 1, liquid = 3, disable_jump = 1},
sounds = default.node_sound_sand_defaults(),
})
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