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-- override default dirt (to stop caves cutting away dirt)
minetest.override_item("default:dirt", {is_ground_content = ethereal.cavedirt})
-- green dirt
minetest.register_node("ethereal:green_dirt", {
description = "Green Dirt",
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png"
},
is_ground_content = ethereal.cavedirt,
groups = {crumbly = 3, soil = 1, ethereal_grass = 1},
soil = {
base = "ethereal:green_dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults()
})
-- dry dirt
minetest.register_node("ethereal:dry_dirt", {
description = "Dried Dirt",
tiles = {"ethereal_dry_dirt.png"},
is_ground_content = ethereal.cavedirt,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
type = "cooking",
output = "ethereal:dry_dirt",
recipe = "default:dirt",
cooktime = 3,
})
local dirts = {
"Bamboo", "Jungle", "Grove", "Prairie", "Cold",
"Crystal", "Mushroom", "Fiery", "Gray"
}
for n = 1, #dirts do
local desc = dirts[n]
local name = desc:lower()
minetest.register_node("ethereal:"..name.."_dirt", {
description = desc.." Dirt",
tiles = {
"ethereal_grass_"..name.."_top.png",
"default_dirt.png",
"default_dirt.png^ethereal_grass_"..name.."_side.png"
},
is_ground_content = ethereal.cavedirt,
groups = {crumbly = 3, soil = 1, ethereal_grass = 1},
soil = {
base = "ethereal:"..name.."_dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults()
})
end
-- Compatibility with old maps
minetest.register_alias("ethereal:crystal_topped_dirt", "ethereal:crystal_dirt")
minetest.register_alias("ethereal:fiery_dirt_top", "ethereal:fiery_dirt")
minetest.register_alias("ethereal:gray_dirt_top", "ethereal:gray_dirt")
minetest.register_alias("ethereal:green_dirt_top", "ethereal:green_dirt")
-- check surrounding grass and change dirt to same colour (by Sokomine)
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
interval = 5,
chance = 2,
catch_up = false,
action = function(pos, node)
local count_grasses = {}
local curr_max = 0
local curr_type = "ethereal:green_dirt" -- fallback
local positions = minetest.find_nodes_in_area(
{x = (pos.x - 1), y = (pos.y - 2), z = (pos.z - 1)},
{x = (pos.x + 1), y = (pos.y + 2), z = (pos.z + 1)},
"group:ethereal_grass")
-- count new grass nodes
for _,p in pairs(positions) do
local n = minetest.get_node(p).name
count_grasses[n] = (count_grasses[n] or 0) + 1
-- we found a grass type with more than current max
if count_grasses[n] > curr_max then
curr_max = count_grasses[n]
curr_type = n
end
end
minetest.swap_node(pos, {name = curr_type})
end
})
-- have dirt with dry grass spreads like ethereal grasses
minetest.override_item("default:dirt_with_dry_grass", {
groups = {crumbly = 3, soil = 1, ethereal_grass = 1},
})
-- if grass devoid of light, change to dirt
minetest.register_abm({
nodenames = {"group:ethereal_grass"},
interval = 2,
chance = 20,
catch_up = false,
action = function(pos, node)
local name = minetest.get_node({
x = pos.x,
y = pos.y + 1,
z = pos.z
}).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
and nodedef.liquidtype == "none") then
minetest.swap_node(pos, {name = "default:dirt"})
end
end
})
-- If Baked Clay mod not active, make Red, Orange and Grey nodes
if not minetest.get_modpath("bakedclay") then
minetest.register_node(":bakedclay:red", {
description = "Red Baked Clay",
tiles = {"baked_clay_red.png"},
groups = {cracky = 3},
is_ground_content = ethereal.cavedirt,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":bakedclay:orange", {
description = "Orange Baked Clay",
tiles = {"baked_clay_orange.png"},
groups = {cracky = 3},
is_ground_content = ethereal.cavedirt,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":bakedclay:grey", {
description = "Grey Baked Clay",
tiles = {"baked_clay_grey.png"},
groups = {cracky = 3},
is_ground_content = ethereal.cavedirt,
sounds = default.node_sound_stone_defaults(),
})
end
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