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-- does flowers:mushroom_red exists?
-- if not then create temporary shroom stuff
if minetest.registered_nodes["flowers:mushroom_red"] then
print ("[Ethereal] Using current mushrooms in flowers mod")
else
print ("[Ethereal] Defining temporary mushrooms")
-- The following code was taken from minetest 0.4.13 dev flowers mod
-- incase players are using older version of minetest
minetest.register_node(":flowers:mushroom_red", {
description = "Red Mushroom",
tiles = {"flowers_mushroom_red.png"},
inventory_image = "flowers_mushroom_red.png",
wield_image = "flowers_mushroom_red.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(-5),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})
minetest.register_node(":flowers:mushroom_brown", {
description = "Brown Mushroom",
tiles = {"flowers_mushroom_brown.png"},
inventory_image = "flowers_mushroom_brown.png",
wield_image = "flowers_mushroom_brown.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})
-- mushroom spread and death
minetest.register_abm({
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
interval = 11,
chance = 50,
action = function(pos, node)
if minetest.get_node_light(pos, nil) > 14 then
minetest.remove_node(pos)
return
end
local random = {
x = pos.x + math.random(-2, 2),
y = pos.y + math.random(-1, 1),
z = pos.z + math.random(-2, 2)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node
or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({
x = random.x,
y = random.y - 1,
z = random.z
})
if not node_under then
return
end
if minetest.get_item_group(node_under.name, "soil") ~= 0
and minetest.get_node_light(pos, nil) < 9
and minetest.get_node_light(random, nil) < 9 then
minetest.swap_node(random, {name = node.name})
end
end
})
end
-- these old mushroom related nodes can be simplified now
minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
-- set compatibility with old ethereal shrooms
minetest.register_alias("ethereal:mushroom_craftingitem", "flowers:mushroom_brown")
minetest.register_alias("ethereal:mushroom_plant", "flowers:mushroom_brown")
minetest.register_alias("ethereal:mushroom_soup_cooked", "ethereal:mushroom_soup")
minetest.register_alias("ethereal:mushroom_1", "flowers:mushroom_brown")
minetest.register_alias("ethereal:mushroom_2", "flowers:mushroom_brown")
minetest.register_alias("ethereal:mushroom_3", "flowers:mushroom_brown")
minetest.register_alias("ethereal:mushroom_4", "flowers:mushroom_brown")
-- mushroom soup (Heals 1 heart)
minetest.register_craftitem("ethereal:mushroom_soup", {
description = "Mushroom Soup",
inventory_image = "mushroom_soup.png",
on_use = minetest.item_eat(5, "ethereal:bowl"),
})
minetest.register_craft({
output = "ethereal:mushroom_soup",
recipe = {
{"flowers:mushroom_brown"},
{"flowers:mushroom_brown"},
{"ethereal:bowl"},
}
})
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