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-- Ice Brick
minetest.register_node("ethereal:icebrick", {
description = "Ice Brick",
tiles = {"brick_ice.png"},
paramtype = "light",
freezemelt = "default:water_source",
groups = {cracky=3, melts=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'ethereal:icebrick 4',
recipe = {
{'default:ice', 'default:ice'},
{'default:ice', 'default:ice'},
}
})
-- Snow Brick
minetest.register_node("ethereal:snowbrick", {
description = "Snow Brick",
tiles = {"brick_snow.png"},
paramtype = "light",
freezemelt = "default:water_source",
groups = {crumbly=3, melts=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
})
minetest.register_craft({
output = 'ethereal:snowbrick 4',
recipe = {
{'default:snowblock', 'default:snowblock'},
{'default:snowblock', 'default:snowblock'},
}
})
-- Over time Cobble placed in water changes to Mossy Cobble
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors={"default:water_source"},
interval = 30,
chance = 10,
action = function(pos, node)
minetest.add_node(pos, {name="default:mossycobble"})
end
})
-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
minetest.register_abm({
nodenames = {"ethereal:crystal_spike", "ethereal:crystal_dirt", "default:snow", "default:snowblock", "ethereal:snowbrick"},
neighbors = {"default:water_source"},
interval = 15,
chance = 2,
action = function(pos, node)
local water = minetest.find_nodes_in_area(
{x=pos.x-1,y=pos.y-1,z=pos.z-1},
{x=pos.x+1,y=pos.y+1,z=pos.z+1},
"default:water_source")
if water then
minetest.set_node(water[1], {name="default:ice"})
end
end,
})
-- If Heat Source near Ice or Snow then melt
minetest.register_abm({
nodenames = {"default:ice", "default:snowblock", "default:snow", "default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"},
neighbors = {"fire:basic_fire", "default:lava_source", "default:lava_flowing", "default:furnace_active", "default:torch"},
interval = 5,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
if node.name == "default:ice" or node.name == "default:snowblock"
or node.name == "ethereal:icebrick" or node.name == "ethereal:snowbrick" then
minetest.add_node(pos,{name="default:water_source"})
elseif node.name == "default:snow" then
minetest.add_node(pos,{name="default:water_flowing"})
elseif node.name == "default:dirt_with_snow" then
minetest.add_node(pos,{name="default:dirt_with_grass"})
end
nodeupdate(pos)
end,
})
-- If Water Source near Dry Dirt, change to normal Dirt
minetest.register_abm({
nodenames = {"ethereal:dry_dirt"},
neighbors = {"group:water"},
interval = 15,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos,{name="default:dirt"})
end,
})
-- If torch touching water then drop as item
minetest.register_abm({
nodenames = {"default:torch"},
neighbors = {"group:water"},
interval = 5,
chance = 1,
action = function(pos, node)
local num = #minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x+1, y=pos.y, z=pos.z}, {"group:water"})
num = num + #minetest.find_nodes_in_area({x=pos.x, y=pos.y, z=pos.z-1}, {x=pos.x, y=pos.y, z=pos.z+1}, {"group:water"})
num = num + #minetest.find_nodes_in_area({x=pos.x, y=pos.y+1, z=pos.z}, {x=pos.x, y=pos.y+1, z=pos.z}, {"group:water"})
if num > 0 then
minetest.set_node(pos, {name="default:water_flowing"})
minetest.add_item(pos, {name = node.name})
end
end,
})
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