1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
-- Ice Brick
minetest.register_node("ethereal:icebrick", {
description = "Ice Brick",
tiles = {"brick_ice.png"},
paramtype = "light",
freezemelt = "default:water_source",
groups = {cracky=3, melts=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'ethereal:icebrick 4',
recipe = {
{'default:ice', 'default:ice'},
{'default:ice', 'default:ice'},
}
})
-- Snow Brick
minetest.register_node("ethereal:snowbrick", {
description = "Snow Brick",
tiles = {"brick_snow.png"},
paramtype = "light",
-- leveled = 7,
drawtype = "nodebox",
freezemelt = "default:water_source",
groups = {crumbly=3, melts=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name="default:dirt_with_snow"})
end
end,
})
minetest.register_craft({
output = 'ethereal:snowbrick 4',
recipe = {
{'default:snowblock', 'default:snowblock'},
{'default:snowblock', 'default:snowblock'},
}
})
-- Over time Cobble placed in water changes to Mossy Cobble
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors={"default:water_source"},
interval = 30,
chance = 10,
action = function(pos, node)
minetest.add_node(pos, {name="default:mossycobble"})
end
})
-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
minetest.register_abm({
nodenames = {"ethereal:crystal_spike", "ethereal:crystal_dirt", "default:snow", "default:snowblock", "ethereal:snowbrick"},
neighbors = {"default:water_source"},
interval = 15,
chance = 2,
action = function(pos, node)
local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
local water = minetest.env:find_nodes_in_area(pos0, pos1, "default:water_source")
if water then
minetest.env:set_node(water[1], {name="default:ice"})
end
end,
})
-- If Heat Source near Ice or Snow then melt
minetest.register_abm({
--nodenames = {"default:ice", "default:snowblock", "default:snow", "default:dirt_with_snow"},
nodenames = {"group:melts", "default:dirt_with_snow"},
neighbors = {"group:hot"},
interval = 10,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
--print ("NODE:", string.split(node.name, ":")[1])
if node.name == "default:ice" or node.name == "default:snowblock"
or node.name == "ethereal:icebrick" or node.name == "ethereal:snowbrick" then
minetest.add_node(pos,{name="default:water_source"})
elseif node.name == "default:snow" or string.split(node.name, ":")[1]then
minetest.add_node(pos,{name="default:water_flowing"})
elseif node.name == "default:dirt_with_snow" then
minetest.add_node(pos,{name="default:dirt_with_grass"})
end
nodeupdate(pos)
end,
})
-- If Water Source near Dry Dirt, change to normal Dirt
minetest.register_abm({
nodenames = {"ethereal:dry_dirt"},
neighbors = {"group:water"},
interval = 15,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos,{name="default:dirt"})
end,
})
|