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-- FOOD MOD
-- A mod written by rubenwardy that adds
-- food to the minetest game
-- =====================================
-- >> food/api.lua
-- The supporting api for the mod
-- =====================================
-- Boilerplate to support localized strings if intllib mod is installed.
S = 0
if (intllib) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
food = {
modules = {},
disabled_modules = {},
debug = false,
version = 2.3
}
-- Checks for external content, and adds support
function food.support(group, item)
if type(group) == "table" then
for i = 1, #group do
food.support(group[i], item)
end
return
end
if type(item) == "table" then
for i = 1, #item do
food.support(group, item[i])
end
return
end
local idx = string.find(item, ":")
if idx <= 1 then
error("[Food Error] food.support - error in item name ('" .. item .. "')")
end
mod = string.sub(item, 1, idx - 1)
if not minetest.get_modpath(mod) then
if food.debug then
print("[Food Debug] Mod '"..mod.."' is not installed")
end
return
end
local data = minetest.registered_items[item]
if not data then
print("[Food Warning] Item '"..item.."' not found")
return
end
food.disable(group)
-- Add group
g = {}
if data.groups then
for k, v in pairs(data.groups) do
g[k] = v
end
end
g["food_"..group] = 1
minetest.override_item(item, {groups = g})
end
function food.disable(name)
food.disabled_modules[name] = true
end
-- Adds a module
function food.module(name, func, ingred)
if food.disabled_modules[name] then
return
end
if ingred then
for name, def in pairs(minetest.registered_items) do
local g = def.groups and def.groups["food_"..name] or 0
if g > 0 then
print("cancelled")
return
end
end
if food.debug then
print("[Food Debug] Registering " .. name .. " fallback definition")
end
elseif food.debug then
print("[Food Debug] Module " .. name)
end
func()
end
-- Checks for hunger mods to register food on
function food.item_eat(amt)
if minetest.get_modpath("diet") then
return diet.item_eat(amt)
elseif minetest.get_modpath("hud") then
return hud.item_eat(amt)
else
return minetest.item_eat(amt)
end
end
-- Registers craft item or node depending on settings
function food.register(name, data, mod)
if (minetest.setting_getbool("food_use_2d") or (mod ~= nil and minetest.setting_getbool("food_"..mod.."_use_2d"))) then
minetest.register_craftitem(name,{
description = data.description,
inventory_image = data.inventory_image,
groups = data.groups,
on_use = data.on_use
})
else
local newdata = {
description = data.description,
tiles = data.tiles,
groups = data.groups,
on_use = data.on_use,
walkable = false,
sunlight_propagates = true,
drawtype = "nodebox",
paramtype = "light",
node_box = data.node_box
}
if (minetest.setting_getbool("food_2d_inv_image")) then
newdata.inventory_image = data.inventory_image
end
minetest.register_node(name,newdata)
end
end
-- Allows for overriding in the future
function food.craft(craft)
minetest.register_craft(craft)
end
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