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|
--
-- Freezer for mintest: a device which turns water (in buckets) into ice
-- And does a couple of other tricks, discovering which is left as a pleasant
-- surprise for the player.
--
-- enable extra popsicle types provided there are both vessels and fruits/veggies available
-- fruit + glass -> juice; juice @ freezer -> popsicle + empty glass
if minetest.get_modpath("unified_inventory") and unified_inventory.register_craft_type then
unified_inventory.register_craft_type("freezing", {
description = "Freezing",
icon = "freezing_icon.png",
width = 1,
height = 1,
uses_crafting_grid = false,
})
end
if minetest.get_modpath("vessels") then
dofile(minetest.get_modpath("freezer") .. "/juices.lua")
end
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.5,1;1,1;]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;3,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
return formspec
end
local inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.5,1.5;1,1;]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;3,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
--
-- Node callback functions that are the same for active and inactive freezer
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function freezer_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local src_time = meta:get_float("src_time") or 0
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local dstlist = inv:get_list("dst")
--
-- Cooking
--
-- takes both regular and river water
if inv:contains_item("src", "bucket:bucket_water") or
inv:contains_item("src", "bucket:bucket_river_water") then
if inv:room_for_item("dst", "default:ice") and inv:room_for_item("dst", "bucket:bucket_empty") then
inv:remove_item("src", "bucket:bucket_water")
inv:remove_item("src", "bucket:bucket_river_water")
inv:add_item("dst", "default:ice")
inv:add_item("dst", "bucket:bucket_empty")
end
end
-- an extra recipe involving liquid in a bucket, for good measure
-- a cactus pulp bucket gives 2 hp, but freezing it gives 3 popsicles, each
-- of them giving 1 hp, achieving 50% increase in efficiency through processing
if minetest.get_modpath("ethereal") then
if inv:contains_item("src", "ethereal:bucket_cactus") then
if inv:room_for_item("dst", "freezer:cactus_popsicle 3") and inv:room_for_item("dst", "bucket:bucket_empty") then
inv:remove_item("src", "ethereal:bucket_cactus")
inv:add_item("dst", "freezer:cactus_popsicle 3")
inv:add_item("dst", "bucket:bucket_empty")
end
end
end
-- and yet another liquid in a bucket, this time with no extravagance though
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" then
if inv:contains_item("src", "mobs:bucket_milk") then
if inv:room_for_item("dst", "freezer:milk_popsicle 3") and inv:room_for_item("dst", "bucket:bucket_empty") then
inv:remove_item("src", "mobs:bucket_milk")
inv:add_item("dst", "freezer:milk_popsicle 3")
inv:add_item("dst", "bucket:bucket_empty")
end
end
end
-- and of course what is hot can be cooled down
if minetest.get_modpath("farming") then
if inv:contains_item("src", "farming:coffee_cup_hot") then
if inv:room_for_item("dst", "farming:coffee_cup") then
local removed = inv:remove_item("src", "farming:coffee_cup_hot")
inv:add_item("dst", "farming:coffee_cup")
end
end
end
-- juices -> popsicles
-- since we're dealing with 1 glass and not 1 bucket, the output is 1 item
if minetest.get_modpath("vessels") then
local input_stack = inv:get_stack("src", 1);
local input_name = input_stack:get_name();
if minetest.get_item_group(input_name, "juice") > 0 then
local output_name = input_name .. "_popsicle"
if inv:room_for_item("dst", output_name) and inv:room_for_item("dst", "vessels:drinking_glass") then
local removed = inv:remove_item("src", input_name)
inv:add_item("dst", output_name)
inv:add_item("dst", "vessels:drinking_glass")
end
end
end
-- pelmeni
-- while freezing is a crucial step in preparation, the full chain involves extra steps:
-- raw pelmeni -> pack of frozen pelmeni -> actual cooked pelmeni
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" and minetest.get_modpath("farming") then
if inv:contains_item("src", "freezer:pelmeni_raw") then
if inv:room_for_item("dst", "freezer:pelmeni_pack 3") then
local removed = inv:remove_item("src", "freezer:pelmeni_raw")
inv:add_item("dst", "freezer:pelmeni_pack 3")
end
end
end
-- aspic
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" and minetest.get_modpath("ethereal") then
if inv:contains_item("src", "freezer:meat_broth") then
if inv:room_for_item("dst", "freezer:aspic 5") and inv:room_for_item("dst", "bucket:bucket_empty") then
local removed = inv:remove_item("src", "freezer:meat_broth")
inv:add_item("dst", "freezer:aspic 5")
inv:add_item("dst", "bucket:bucket_empty")
end
end
end
-- Check if we have freezable content
if not inv:is_empty("src") then
return true
end
end
--
-- Node definitions
--
minetest.register_node("freezer:freezer", {
description = "Freezer",
tiles = {
"freezer_top.png", "freezer_top.png",
"freezer_side.png", "freezer_side.png",
"freezer_side.png", "freezer_front.png"
},
paramtype2 = "facedir",
groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
tube = (function() if minetest.get_modpath("pipeworks") then return {
-- using a different stack from defaut when inserting
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
return inv:add_item("src", stack)
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
-- the default stack, from which objects will be taken
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
} end end)(),
can_dig = can_dig,
on_timer = freezer_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('dst', 6)
end,
on_metadata_inventory_move = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether freezer will work or not.
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "src", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "freezer:freezer"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
if minetest.get_modpath("ethereal") then
minetest.register_craftitem("freezer:cactus_popsicle", {
description = "Cactus Pulp Popsicle",
inventory_image = "cactus_popsicle.png",
wield_image = "cactus_popsicle.png",
stack_max = 99,
groups = { not_in_creative_inventory = 1 },
on_use = minetest.item_eat(1, "default:stick"),
})
end
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" then
minetest.register_craftitem("freezer:milk_popsicle", {
description = "Eskimo icecream",
inventory_image = "milk_popsicle.png",
wield_image = "milk_popsicle.png",
stack_max = 99,
groups = { not_in_creative_inventory = 1 },
on_use = minetest.item_eat(1, "default:stick"),
})
end
-- aspic
-- bones + bucket of water + meat = broth -> freezer -> portions of aspic
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" and minetest.get_modpath("ethereal") then
minetest.register_craftitem("freezer:meat_broth", {
description = "Meat broth",
inventory_image = "meat_broth.png",
wield_image = "meat_broth.png",
stack_max = 99,
groups = { },
on_use = minetest.item_eat(3, "bucket:bucket_empty"),
})
minetest.register_craft({
type = "shapeless",
output = "freezer:meat_broth",
recipe = {"mobs:meat_raw", "ethereal:bone", "bucket:bucket_river_water"},
})
minetest.register_craft({
type = "shapeless",
output = "freezer:meat_broth",
recipe = {"mobs:meat_raw", "ethereal:bone", "bucket:bucket_water"},
})
minetest.register_craftitem("freezer:aspic", {
description = "A portion of aspic",
inventory_image = "aspic.png",
wield_image = "aspic.png",
stack_max = 99,
groups = { not_in_creative_inventory = 1 },
on_use = minetest.item_eat(6),
})
end
-- pelmeni (dumplings with meat filling)
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" and minetest.get_modpath("farming") then
-- both the dough and the frozen pelmeni are nigh inedible
-- only the cooked product should reveal the benefits of preparing this food
minetest.register_craftitem("freezer:pelmeni_raw", {
description = "Raw pelmeni",
inventory_image = "pelmeni_raw.png",
wield_image = "pelmeni_raw.png",
stack_max = 99,
groups = { },
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("freezer:pelmeni_pack", {
description = "A pack of frozen pelmeni",
inventory_image = "pelmeni_pack.png",
wield_image = "pelmeni_pack.png",
stack_max = 99,
groups = { not_in_creative_inventory = 1 },
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("freezer:pelmeni", {
description = "Cooked pelmeni",
inventory_image = "pelmeni.png",
wield_image = "pelmeni.png",
stack_max = 99,
groups = { not_in_creative_inventory = 1 },
on_use = minetest.item_eat(10),
})
minetest.register_craft({
type = "shapeless",
output = "freezer:pelmeni_raw",
recipe = {"mobs:meat_raw", "farming:flour", "farming:flour", "farming:flour"},
})
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "freezer:pelmeni",
recipe = "freezer:pelmeni_pack"
})
end
minetest.register_craft({
output = "freezer:freezer",
recipe = {
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}
}
})
if minetest.get_modpath("ethereal") then
minetest.register_craft({
output = "freezer:freezer",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "ethereal:crystal_spike", "default:steel_ingot"}
}
})
end
minetest.register_craft({
output = "default:snowblock 3",
type = "shapeless",
recipe = {
"default:ice"
}
})
if minetest.get_modpath("unified_inventory") and unified_inventory.register_craft then
unified_inventory.register_craft({
type = "freezing",
output = "default:ice",
items = {"bucket:bucket_water"},
})
unified_inventory.register_craft({
type = "freezing",
output = "default:ice",
items = {"bucket:bucket_river_water"},
})
if minetest.get_modpath("ethereal") then
unified_inventory.register_craft({
type = "freezing",
output = "freezer:cactus_popsicle 3",
items = {"ethereal:bucket_cactus"},
})
end
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" then
unified_inventory.register_craft({
type = "freezing",
output = "freezer:milk_popsicle 3",
items = {"mobs:bucket_milk"},
})
end
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" and minetest.get_modpath("farming") then
unified_inventory.register_craft({
type = "freezing",
output = "freezer:pelmeni_pack 3",
items = {"freezer:pelmeni_raw"},
})
end
if minetest.get_modpath("mobs") and mobs and mobs.mod == "redo" and minetest.get_modpath("ethereal") then
unified_inventory.register_craft({
type = "freezing",
output = "freezer:aspic 5",
items = {"freezer:meat_broth"},
})
end
end
|