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authorBlockMen <nmuelll@web.de>2014-04-06 16:33:38 +0200
committerBlockMen <nmuelll@web.de>2014-04-06 16:33:38 +0200
commitff9a290810dbd845cdebd0f1c6fe4e978904e7b4 (patch)
treed93d69cd17ac5b47d5006a0a0e0333af89757ed7
parentc8c79bc275f4e38d6aec779030417aad200602ac (diff)
Send statbar values only to client when changed
-rw-r--r--init.lua100
1 files changed, 72 insertions, 28 deletions
diff --git a/init.lua b/init.lua
index 18afa39..f6e26a4 100644
--- a/init.lua
+++ b/init.lua
@@ -1,10 +1,17 @@
hud = {}
-local health_hud = {}
+-- HUD statbar values
+hud.health = {}
hud.hunger = {}
+hud.air = {}
+hud.armor = {}
+hud.hunger_out = {}
+hud.armor_out = {}
+
+-- HUD item ids
+local health_hud = {}
local hunger_hud = {}
local air_hud = {}
-hud.armor = {}
local armor_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
@@ -129,7 +136,7 @@ local function costum_hud(player)
end
---needs to be set always(for 3darmor)
+--needs to be defined for older version of 3darmor
function hud.set_armor()
end
@@ -137,22 +144,42 @@ end
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
-
+-- update hud elemtens if value has changed
local function update_hud(player)
+ local name = player:get_player_name()
--air
- local air = player:get_breath()*2
- if player:get_breath() > 10 then air = 0 end
- player:hud_change(air_hud[player:get_player_name()], "number", air)
+ local air = tonumber(hud.air[name])
+ if player:get_breath() ~= air then
+ air = player:get_breath()
+ hud.air[name] = air
+ if air > 10 then air = 0 end
+ player:hud_change(air_hud[name], "number", air*2)
+ end
--health
- player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
+ local hp = tonumber(hud.health[name])
+ if player:get_hp() ~= hp then
+ hp = player:get_hp()
+ hud.health[name] = hp
+ player:hud_change(health_hud[name], "number", hp)
+ end
--armor
- local arm = tonumber(hud.armor[player:get_player_name()])
+ local arm_out = tonumber(hud.armor_out[name])
+ if not arm_out then arm_out = 0 end
+ local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
- player:hud_change(armor_hud[player:get_player_name()], "number", arm)
+ if arm_out ~= arm then
+ hud.armor_out[name] = arm
+ player:hud_change(armor_hud[name], "number", arm)
+ end
--hunger
- local h = tonumber(hud.hunger[player:get_player_name()])
- if h>20 then h=20 end
- player:hud_change(hunger_hud[player:get_player_name()], "number", h)
+ local h_out = tonumber(hud.hunger_out[name])
+ local h = tonumber(hud.hunger[name])
+ if h_out ~= h then
+ hud.hunger_out[name] = h
+ -- bar should not have more than 10 icons
+ if h>20 then h=20 end
+ player:hud_change(hunger_hud[name], "number", h)
+ end
end
local function timer(interval, player)
@@ -163,11 +190,17 @@ local function timer(interval, player)
end
minetest.register_on_joinplayer(function(player)
- hud.armor[player:get_player_name()] = 0
- if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
- if not hud.hunger[player:get_player_name()] then
- hud.hunger[player:get_player_name()] = 20
+ local name = player:get_player_name()
+ hud.health[name] = player:get_hp()
+ local air = player:get_breath()
+ hud.air[name] = air
+ if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
+ if not hud.hunger[name] then
+ hud.hunger[name] = 20
end
+ hud.hunger_out[name] = hud.hunger[name]
+ hud.armor[name] = 0
+ hud.armor_out[name] = 0
minetest.after(0.5, function()
hide_builtin(player)
costum_hud(player)
@@ -189,27 +222,38 @@ minetest.after(2.5, function()
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
+ local name = player:get_player_name()
+
+ -- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
- local h = tonumber(hud.hunger[player:get_player_name()])
+ local h = tonumber(hud.hunger[name])
+ local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
- if h>=16 and player:get_hp() > 0 then
- player:set_hp(player:get_hp()+1)
- elseif h<=1 and minetest.setting_getbool("enable_damage") then
- if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
+ -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
+ if h > 15 and hp > 0 then
+ player:set_hp(hp+1)
+ -- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
+ elseif h <= 1 and minetest.setting_getbool("enable_damage") then
+ if hp-1 >= 1 then player:set_hp(hp-1) end
end
end
- if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
- if h>1 then
- h=h-1
- hud.hunger[player:get_player_name()]=h
+ -- lower saturation by 1 point after xx seconds
+ if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
+ if h > 1 then
+ h = h-1
+ hud.hunger[name] = h
hud.save_hunger(player)
end
end
+ -- update current armor level
if HUD_SHOW_ARMOR then hud.get_armor(player) end
+
+ -- update all hud elements
update_hud(player)
end
end
- if timer>4 then timer=0 end
- if timer2>HUD_HUNGER_TICK then timer2=0 end
+
+ if timer > 4 then timer = 0 end
+ if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)