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authorBlockMen <nmuelll@web.de>2015-04-13 12:14:10 +0200
committerBlockMen <nmuelll@web.de>2015-04-13 12:17:02 +0200
commit1a848df5bcec5700edefbf784d45540ececab40b (patch)
treee98887c9d20af248cf06fefedc437614366d5645
parentb1f31d7c53c5bb3633e40287e9a6337ee5c6e3b2 (diff)
Fix scaling of inv.images like default:glass
-rw-r--r--itemwheel.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/itemwheel.lua b/itemwheel.lua
index 2b816da..3db86eb 100644
--- a/itemwheel.lua
+++ b/itemwheel.lua
@@ -67,6 +67,10 @@ local function update_wheel(player)
image = def.wielded_image
need_scale = false
end
+ -- needed for nodes with inventory cube inv imges, e.g. glass
+ if string.find(image, 'inventorycube') then
+ need_scale = true
+ end
end
-- get the id and update hud elements