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authorBlockMen <nmuelll@web.de>2014-04-14 06:02:42 +0200
committerBlockMen <nmuelll@web.de>2014-04-14 06:17:26 +0200
commit9fb42bd469d665cfab4f2e23cb14efe11c44b3f7 (patch)
tree6b0861790a40d95b609fab4ff3e47ca18e159435
parentd47b065d68cf9e7bd63bd4587668df3c75d2e3a9 (diff)
Abuse inv for hunger, no heal while drowning
no file flood anymore 8)
-rw-r--r--hunger.lua28
-rw-r--r--init.lua89
2 files changed, 65 insertions, 52 deletions
diff --git a/hunger.lua b/hunger.lua
index 756d4ad..238ba90 100644
--- a/hunger.lua
+++ b/hunger.lua
@@ -1,23 +1,12 @@
+-- Keep these for backwards compatibility
function hud.save_hunger(player)
- local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
- if file then
- file:write(hud.hunger[player:get_player_name()])
- file:close()
- end
+ hud.set_hunger(player)
end
-
function hud.load_hunger(player)
- local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
- if file then
- hud.hunger[player:get_player_name()] = file:read("*all")
- file:close()
- return hud.hunger[player:get_player_name()]
- else
- return
- end
-
+ hud.get_hunger(player)
end
+-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
@@ -31,12 +20,13 @@ end
function hud.item_eat(hunger_change, replace_with_item, poisen)
return function(itemstack, user, pointed_thing)
- if itemstack:take_item() ~= nil then
- local h = tonumber(hud.hunger[user:get_player_name()])
+ if itemstack:take_item() ~= nil and user ~= nil then
+ local name = user:get_player_name()
+ local h = tonumber(hud.hunger[name])
h=h+hunger_change
if h>30 then h=30 end
- hud.hunger[user:get_player_name()]=h
- hud.save_hunger(user)
+ hud.hunger[name]=h
+ hud.set_hunger(user)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
--sound:eat
if poisen then
diff --git a/init.lua b/init.lua
index d99a975..c88b0fc 100644
--- a/init.lua
+++ b/init.lua
@@ -15,14 +15,8 @@ local air_hud = {}
local armor_hud = {}
local armor_hud_bg = {}
-local SAVE_INTERVAL = 0.5*60--currently useless
-
---default settings
-HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
-HUD_SHOW_ARMOR = false
-if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
-if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
-HUD_HUNGER_TICK = 300
+-- default settings
+ -- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_HUNGER_POS = {x=0.5,y=0.9}
@@ -32,7 +26,19 @@ HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=0.9}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
---load costum settings
+HUD_HUNGER_TICK = 300
+
+HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
+if HUD_ENABLE_HUNGER == nil then
+ HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
+end
+
+HUD_SHOW_ARMOR = false
+if minetest.get_modpath("3d_armor") ~= nil then
+ HUD_SHOW_ARMOR = true
+end
+
+--load custom settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
@@ -43,14 +49,12 @@ else
end
end
---minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
-
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
-local function costum_hud(player)
+local function custom_hud(player)
local name = player:get_player_name()
--fancy hotbar
@@ -71,13 +75,14 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
-
+ local h = hud.hunger[name]
+ if h == nil or h > 20 then h = 20 end
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_fg.png",
- number = 20,
+ number = h,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
@@ -92,7 +97,6 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
-
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
@@ -125,7 +129,6 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
-
armor_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
@@ -137,7 +140,6 @@ local function costum_hud(player)
})
end
end
-
end
--needs to be defined for older version of 3darmor
@@ -174,6 +176,7 @@ local function update_hud(player)
if arm_out ~= arm then
hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
+ -- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
player:hud_change(armor_hud_bg[name], "number", 0)
else
@@ -191,36 +194,56 @@ local function update_hud(player)
end
end
-local function timer(interval, player)
- if interval > 0 then
- hud.save_hunger(player)
- minetest.after(interval, timer, interval, player)
+hud.get_hunger = function(player)
+ local inv = player:get_inventory()
+ if not inv then return nil end
+ local hgp = inv:get_stack("hunger", 1):get_count()
+ if hgp == 0 then
+ hgp = 21
+ inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
+ else
+ hgp = hgp
end
+ return hgp-1
+end
+
+hud.set_hunger = function(player)
+ local inv = player:get_inventory()
+ local name = player:get_player_name()
+ local value = hud.hunger[name]
+ if not inv or not value then return nil end
+ if value > 30 then value = 30 end
+ if value < 0 then value = 0 end
+
+ inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
+
+ return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
+ local inv = player:get_inventory()
+ inv:set_size("hunger",1)
hud.health[name] = player:get_hp()
- local air = player:get_breath()
- hud.air[name] = air
- if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
- if not hud.hunger[name] then
- hud.hunger[name] = 20
+ if HUD_ENABLE_HUNGER then
+ hud.hunger[name] = hud.get_hunger(player)
+ hud.hunger_out[name] = hud.hunger[name]
end
- hud.hunger_out[name] = hud.hunger[name]
hud.armor[name] = 0
hud.armor_out[name] = 0
+ local air = player:get_breath()
+ hud.air[name] = air
minetest.after(0.5, function()
hide_builtin(player)
- costum_hud(player)
- if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
+ custom_hud(player)
+ if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
hud.hunger[player:get_player_name()] = 20
minetest.after(0.5, function()
- if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
+ if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
end)
end)
@@ -239,7 +262,7 @@ minetest.after(2.5, function()
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
- if h > 15 and hp > 0 then
+ if h > 15 and hp > 0 and hud.air[name] > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
@@ -248,10 +271,10 @@ minetest.after(2.5, function()
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
- if h > 1 then
+ if h > 0 then
h = h-1
hud.hunger[name] = h
- hud.save_hunger(player)
+ hud.set_hunger(player)
end
end
-- update current armor level