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authorBlockMen <nmuelll@web.de>2013-07-20 22:07:24 +0200
committerBlockMen <nmuelll@web.de>2013-07-21 11:57:59 +0200
commitbc443909844d51bb7bbcc5e89b61cecbc83e0ee7 (patch)
tree64f220120750f2668051691c1c881325a626251a
parent98b1e097b7da747e1f4ec8e2ff04706329722229 (diff)
Enable builtin drowning
-rw-r--r--README.txt16
-rw-r--r--changelog.txt4
-rw-r--r--hud.conf.example13
-rw-r--r--init.lua58
-rw-r--r--no_drowning.lua15
-rw-r--r--textures/hud_air_fg.pngbin0 -> 579 bytes
6 files changed, 54 insertions, 52 deletions
diff --git a/README.txt b/README.txt
index 39efab0..69a5173 100644
--- a/README.txt
+++ b/README.txt
@@ -1,12 +1,9 @@
Minetest mod "Better HUD"
=========================
-version: 0.3 Beta
+version: 0.4 Beta
License of source code: WTFPL
-----------------------------
-- "Disable Drowning" [no_drowning], PilzAdam
-
-everything else:
(c) Copyright BlockMen (2013)
@@ -14,9 +11,10 @@ License of textures:
--------------------
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
-hud_hunger_fg.png - PilzAdam(WTFPL), modified by BlockMen
-hud_hunger_bg.png - PilzAdam(WTFPL), modified by BlockMen
+hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
+hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
+hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
everything else is WTFPL:
(c) Copyright BlockMen (2013)
@@ -31,13 +29,11 @@ http://sam.zoy.org/wtfpl/COPYING for more details.
Using the mod:
--------------
-This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar and a more fancy inventory bar.
+This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar, breath bar and a more fancy inventory bar.
Also it adds hunger to the game and and hunger bar to the HUD.
-Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
-
-You can create a "hud.conf" to costumize the positions of health and hunger bar. Take a look at "hud.conf.example" to get more infos.
+You can create a "hud.conf" to costumize the positions of health, hunger and breath bar. Take a look at "hud.conf.example" to get more infos.
Hunger:
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf".
diff --git a/changelog.txt b/changelog.txt
index aac6544..5ec8593 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -23,3 +23,7 @@
----------
- added fancy borders of hud inventory bar (only for screenheight <= 1280)
+0.4 Beta
+----------
+- enabled drowning
+
diff --git a/hud.conf.example b/hud.conf.example
index fc8d6eb..dcaa6ae 100644
--- a/hud.conf.example
+++ b/hud.conf.example
@@ -9,8 +9,6 @@
HUD_ENABLE_HUNGER = true --enables/disables hunger
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
-HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
-
HUD_ENABLE_FANCY_INVBAR = true --enables/disables fancy hud inventory border(s)
@@ -21,20 +19,23 @@ HUD_CROSSHAIR_POS = {x=0.5, y=0.5} --recommended to be 0.5,0.5 (centered)
--!NOTICE!--
--- >>if damage is disabled neither health bar nor hunger bar is shown
+-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
--
-- health bar
--
-HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
+HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
--
-- hunger bar
--
-HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
+HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
--
-- breath bar
--- \ No newline at end of file
+--
+HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
+HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
+
diff --git a/init.lua b/init.lua
index 00d65e1..6ef7cdb 100644
--- a/init.lua
+++ b/init.lua
@@ -3,14 +3,12 @@ hud = {}
local health_hud = {}
hud.hunger = {}
local hunger_hud = {}
-hud.air = {}
local air_hud = {}
local inv_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
--default settings
-HUD_DISABLE_DROWNING = true
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
HUD_HUNGER_TICK = 300
HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
@@ -18,18 +16,23 @@ HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-175,y=-60}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15,y=-60}
+HUD_AIR_POS = {x=0.5,y=1}
+HUD_AIR_OFFSET = {x=15,y=-75}
HUD_ENABLE_FANCY_INVBAR = true
HUD_INVBAR_POS = {x=0.5,y=1}
HUD_INVBAR_OFFSET = {x=0,y=-16}
--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
-if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
+if set then
+ dofile(minetest.get_modpath("hud").."/hud.conf")
+ set:close()
+end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
- player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = HUD_DISABLE_DROWNING})
+ player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
@@ -102,6 +105,17 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
+
+ --air
+ air_hud[player:get_player_name()] = player:hud_add({
+ hud_elem_type = "statbar",
+ position = HUD_AIR_POS,
+ scale = {x=1, y=1},
+ text = "hud_air_fg.png",
+ number = 20,
+ alignment = {x=-1,y=-1},
+ offset = HUD_AIR_OFFSET,
+ })
end
end
@@ -116,15 +130,22 @@ local function update_hud(player)
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
-local function update_inv(player)
- if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
- inv_hud[player:get_player_name()] = player:hud_add({
- hud_elem_type = "image",
- text = "hud_inv_border.png",
- position = HUD_INVBAR_POS,
- scale = {x=1, y=1},
- offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
- })
+local function update_fast(player)
+--air
+ local air = player:get_breath()*2
+ if player:get_breath() >= 11 then air = 0 end
+ player:hud_change(air_hud[player:get_player_name()], "number", air)
+--hotbar
+ if HUD_ENABLE_FANCY_INVBAR then
+ if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
+ inv_hud[player:get_player_name()] = player:hud_add({
+ hud_elem_type = "image",
+ text = "hud_inv_border.png",
+ position = HUD_INVBAR_POS,
+ scale = {x=1, y=1},
+ offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
+ })
+ end
end
@@ -168,19 +189,15 @@ minetest.register_on_joinplayer(function(player)
end)
end)
-local tick = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(function(dtime)
- tick = tick + dtime
- --if tick<0.5 then return end
- --tick = 0
- timer = timer + dtime
- timer2 = timer2 + dtime
+ timer = timer + dtime
+ timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
- if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
+ update_fast(player)
local h = tonumber(hud.hunger[player:get_player_name()])
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 then
@@ -205,4 +222,3 @@ end
end)
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
-if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end
diff --git a/no_drowning.lua b/no_drowning.lua
deleted file mode 100644
index f7b3149..0000000
--- a/no_drowning.lua
+++ /dev/null
@@ -1,15 +0,0 @@
-local function drwn_overwrite(name)
- local table = minetest.registered_nodes[name]
- local table2 = {}
- for i,v in pairs(table) do
- table2[i] = v
- end
- table2.drowning = false
- table2.hud_drowning = true
- minetest.register_node(":"..name, table2)
-end
-
-drwn_overwrite("default:water_source")
-drwn_overwrite("default:water_flowing")
-drwn_overwrite("default:lava_source")
-drwn_overwrite("default:lava_flowing")
diff --git a/textures/hud_air_fg.png b/textures/hud_air_fg.png
new file mode 100644
index 0000000..b62c9b0
--- /dev/null
+++ b/textures/hud_air_fg.png
Binary files differ